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dom6:afflictions [2025/08/15 23:00]
dewboy
dom6:afflictions [2026/07/29 18:34] (current)
druwski correct the monthly disease effect
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   * A "**Chest Wound**", presumably damage to the heart or lungs, reduces Strength by 1 and increases [[Encumbrance]] by 5.   * A "**Chest Wound**", presumably damage to the heart or lungs, reduces Strength by 1 and increases [[Encumbrance]] by 5.
   * A "**Never Healing Wound**" reduces maximum HP by **20%**, since healing magic and Regeneration can't fix it. Likewise, this makes future Afflictions 25% more likely to occur.   * A "**Never Healing Wound**" reduces maximum HP by **20%**, since healing magic and Regeneration can't fix it. Likewise, this makes future Afflictions 25% more likely to occur.
-  * {{:abilities:disease.png?nolink }} __**Disease**__ from an infected wound is a horrifying fate, one that acts slowly but catches rather quickly in battle. The body becomes fixated on trying to fight the Disease, and thus **does not heal outside of battle**, though healing magic and Regeneration work during the heart-pounding thrill of combatEvery month, a diseased being slowly withers away, **losing HP** (though not //maximum// HPfortunately) equal to 10% of their maxLastly, **new Afflictions may form** each turn on Diseased units. You'll be happy to know that units in Dominions are very good at quarantining; Disease never spreads between units.+  * {{:abilities:disease.png?nolink }} __**Disease**__ from an infected wound is a horrifying fate, one that acts slowly but catches rather quickly in battle. Every month, a diseased being rolls its [[disease-resistance|Disease Resistance]], and a unit with none of it fails automatically. If it fails a roll: 
 +      it **loses HP** equal to a tenth of its base HP, rounded off at random; 
 +      * it **regains none of its lost HP** that month; 
 +      * and a **new Affliction may form**, at 10% if the unit has [[Regeneration]] and 15% if it does not. A [[cursed|Cursed]] unit adds **50 points** to whichever of those two applies, so a cursed diseased unit forms an affliction at **60%** with Regeneration and **65%** without. 
 +      * [[Undead]] units are skipped entirely and never suffer any of itand healing magic and Regeneration go on working during battle for everyone else. 
 +      * The monthly loss is booked as a lasting woundand a diseased unit is the one case where those wounds are **never wiped at the start of a month**, so the ceiling it can be healed back up to sinks a little further every month until the disease kills itThis is why the loss feels permanentbut it is not: cure the Disease and the whole accumulated total is returned on the following turn, unlike a **Never Healing Wound**. 
 +      * You'll be happy to know that units in Dominions are very good at quarantining; Disease never spreads between units. The battlefield [[auras#plague|Plague]] is a separate effect that //does// spread, and being infected by it is not the same as being Diseased.
       * Units who are [[old-age|old]] have a chance to get Diseased at the start of the eleventh month of the year (Turn 10, and every 12th turn after that). The chance of this happening increases with {{:misc:scales:death.png?15&nolink}}[[Scales|Death scales]] in their province, and decreases with Growth scales.       * Units who are [[old-age|old]] have a chance to get Diseased at the start of the eleventh month of the year (Turn 10, and every 12th turn after that). The chance of this happening increases with {{:misc:scales:death.png?15&nolink}}[[Scales|Death scales]] in their province, and decreases with Growth scales.
  
dom6/afflictions.txt · Last modified: 2026/07/29 18:34 by druwski