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dom6:afflictions [2024/04/19 14:29] fenrir [Torso Afflictions] |
dom6:afflictions [2025/08/15 23:00] (current) dewboy |
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| + | [[..afflictions|{{: | ||
| ====== Afflictions ====== | ====== Afflictions ====== | ||
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| Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], | Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], | ||
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| + | Afflictions have two broad categories: **Minor** and **__Major__**. | ||
| + | ^ Body Part ^ Minor Affliction | ||
| + | | Any | **Battle Fright** | ||
| + | | | **Profuse Bleeding** | ||
| + | | Head | **Eye Loss** | ||
| + | | | **Mute** | ||
| + | | | ||
| + | | Chest | **Chest Wound** | ||
| + | | | **Never-Healing Wound** | ||
| + | | Arm | **Weakened** | ||
| + | | Leg | **Limp** | ||
| ===== Hit Area ===== | ===== Hit Area ===== | ||
| - | Hit area is very important, as you can't lose an eye by being hit in the toe, or lose an arm through a cut to the face. The areas are **Head**, **Arms**, **Legs**, and **Torso**. The Torso is the most likely area to be hit and the Head is the least likely to be hit, if both the attacker and the defender are the same [[Size]]; bigger attackers have an easier time attacking the Head, however, smaller attackers | + | Hit area is very important, as you can't lose an eye by being hit in the toe, or lose an arm through a cut to the face. The areas are **Head**, **Arms**, **Legs**, and **Torso**. The Torso is the most likely area to be hit and the Head is the least likely to be hit, if both the attacker and the defender are the same [[Size]]; bigger attackers have an easier time attacking the Head, however, |
| ====Unspecified Hit Area==== | ====Unspecified Hit Area==== | ||
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| * **Weakness**, | * **Weakness**, | ||
| * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they' | * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they' | ||
| - | * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: | + | * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: |
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| * **Losing an Eye**, or vision from that eye, sucks. The loss of depth perception comes with a -2 penalty to Attack Skill and Defence Skill, and a -3 penalty to Precision. This stacks, but only as many times as the person has eyes; once they are out of eyes, they are Blind. If a creature has additional eyes for some reason, they can't possibly lose more stats from missing eyes than what they would lack through Blindness. | * **Losing an Eye**, or vision from that eye, sucks. The loss of depth perception comes with a -2 penalty to Attack Skill and Defence Skill, and a -3 penalty to Precision. This stacks, but only as many times as the person has eyes; once they are out of eyes, they are Blind. If a creature has additional eyes for some reason, they can't possibly lose more stats from missing eyes than what they would lack through Blindness. | ||
| * Speaking of, __**Blindness**__ from either brain damage or an unfortunate strike across the face comes with a -9 penalty to Attack Skill, Defence Skill, and Precision. A Blind mage can still engage in magical [[Research]], | * Speaking of, __**Blindness**__ from either brain damage or an unfortunate strike across the face comes with a -9 penalty to Attack Skill, Defence Skill, and Precision. A Blind mage can still engage in magical [[Research]], | ||
| - | * **Muteness** from brain damage (or a damaged tongue) reduces all of a commander' | + | * **Muteness** from brain damage (or a damaged tongue) reduces all of a commander' |
| - | * __**Dementia**__, | + | * __**Dementia**__, |
| * To be " | * To be " | ||
| * **Losing your Head** is technically an affliction, yes, but the effect is death for most units. It's only attainable in the same fashion as the guaranteed arm loss; being hit with more than half your max HP's worth of damage in the area, by a {{: | * **Losing your Head** is technically an affliction, yes, but the effect is death for most units. It's only attainable in the same fashion as the guaranteed arm loss; being hit with more than half your max HP's worth of damage in the area, by a {{: | ||
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| * {{: | * {{: | ||
| * {{: | * {{: | ||
| - | * {{: | + | * {{: |
| Interestingly, | Interestingly, | ||