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dom6:afflictions [2024/05/03 18:41]
fenrir [Head Afflictions]
dom6:afflictions [2025/08/15 23:00] (current)
dewboy
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 +[[..afflictions|{{:wiki:dom6_version.png?100 }}]]
 ====== Afflictions ====== ====== Afflictions ======
  
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 Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], and other forms of coming back from zero HP, of course. One can only imagine how mangled a body would be after receiving ??Gifts from Heaven??, for instance, or how handicapped a ??Dragon?? would be after their human form took a bite from another Dragon. Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], and other forms of coming back from zero HP, of course. One can only imagine how mangled a body would be after receiving ??Gifts from Heaven??, for instance, or how handicapped a ??Dragon?? would be after their human form took a bite from another Dragon.
 +
 +Afflictions have two broad categories: **Minor** and **__Major__**. 
 +^ Body Part ^ Minor Affliction        ^ __Major Affliction__   ^
 +| Any       | **Battle Fright**                              |
 +|           | **Profuse Bleeding**        |                    |
 +| Head      | **Eye Loss**                | **__Dementia__**           |
 +|           | **Mute**                    | **__Feeblemindedness__**   |
 +|                                    | **__Blindness__**          |
 +| Chest     | **Chest Wound**              | **__Diseased__**           |
 +|           | **Never-Healing Wound**      |                    |
 +| Arm       | **Weakened**                 | **__Lost an arm__**        |
 +| Leg       | **Limp**                     | **__Crippled__**           |
 ===== Hit Area ===== ===== Hit Area =====
  
-Hit area is very important, as you can't lose an eye by being hit in the toe, or lose an arm through a cut to the face. The areas are **Head**, **Arms**, **Legs**, and **Torso**. The Torso is the most likely area to be hit and the Head is the least likely to be hit, if both the attacker and the defender are the same [[Size]]; bigger attackers have an easier time attacking the Head, however, smaller attackers have an easier time attacking the Legs, (unless their weapons are long enough to adjust).+Hit area is very important, as you can't lose an eye by being hit in the toe, or lose an arm through a cut to the face. The areas are **Head**, **Arms**, **Legs**, and **Torso**. The Torso is the most likely area to be hit and the Head is the least likely to be hit, if both the attacker and the defender are the same [[Size]]; bigger attackers have an easier time attacking the Head, however, while smaller attackers are limited to attacking lower parts of the body (if their weapon reach isn't wide enough).
  
 ====Unspecified Hit Area==== ====Unspecified Hit Area====
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   * **Weakness**, whether through muscle damage or serious pain when swinging, reduces [[Strength]] by 4.   * **Weakness**, whether through muscle damage or serious pain when swinging, reduces [[Strength]] by 4.
   * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they'll be reduced to "uselessly" kicking foes.   * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they'll be reduced to "uselessly" kicking foes.
-      * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{:abilities:resist_slash.png?15&nolink}}**Slash**, however, the arm always pops off.+      * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{:abilities:resist_slash.png?15&nolink}}**Slash**, however, the arm always pops off. This damage-capping also applies to the legs, though they don't have an equivalent affliction, and to the head if it's not needed.
  
  
dom6/afflictions.1714761688.txt.gz · Last modified: 2024/05/03 18:41 by fenrir