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dom6:afflictions [2024/05/17 14:33] fenrir [Hit Area] |
dom6:afflictions [2025/08/15 23:00] (current) dewboy |
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+ | [[..afflictions|{{: | ||
====== Afflictions ====== | ====== Afflictions ====== | ||
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Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], | Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], | ||
+ | |||
+ | Afflictions have two broad categories: **Minor** and **__Major__**. | ||
+ | ^ Body Part ^ Minor Affliction | ||
+ | | Any | **Battle Fright** | ||
+ | | | **Profuse Bleeding** | ||
+ | | Head | **Eye Loss** | ||
+ | | | **Mute** | ||
+ | | | ||
+ | | Chest | **Chest Wound** | ||
+ | | | **Never-Healing Wound** | ||
+ | | Arm | **Weakened** | ||
+ | | Leg | **Limp** | ||
===== Hit Area ===== | ===== Hit Area ===== | ||
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* **Weakness**, | * **Weakness**, | ||
* A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they' | * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they' | ||
- | * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: | + | * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: |