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dom6:afflictions [2024/06/20 20:11] fenrir [Arm Afflictions] |
dom6:afflictions [2026/07/29 18:34] (current) druwski correct the monthly disease effect |
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| + | [[..afflictions|{{: | ||
| ====== Afflictions ====== | ====== Afflictions ====== | ||
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| Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], | Note that it is possible for an over 100% chance to get an Affliction; in this case, the unit may gain an additional one. If a human with 10 HP took a 15 HP hit, they would be guaranteed one Affliction and have a 50% chance of gaining another; which would only matter for the purposes of ??Bolt of Unlife??, ??Life after Death??, [[Twiceborn]], | ||
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| + | Afflictions have two broad categories: **Minor** and **__Major__**. | ||
| + | ^ Body Part ^ Minor Affliction | ||
| + | | Any | **Battle Fright** | ||
| + | | | **Profuse Bleeding** | ||
| + | | Head | **Eye Loss** | ||
| + | | | **Mute** | ||
| + | | | ||
| + | | Chest | **Chest Wound** | ||
| + | | | **Never-Healing Wound** | ||
| + | | Arm | **Weakened** | ||
| + | | Leg | **Limp** | ||
| ===== Hit Area ===== | ===== Hit Area ===== | ||
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| * **Weakness**, | * **Weakness**, | ||
| * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they' | * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). If someone runs out of arms, they' | ||
| - | * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: | + | * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: |
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| * A " | * A " | ||
| * A " | * A " | ||
| - | * {{: | + | * {{: |
| + | | ||
| + | * it **regains none of its lost HP** that month; | ||
| + | * and a **new Affliction may form**, at 10% if the unit has [[Regeneration]] and 15% if it does not. A [[cursed|Cursed]] unit adds **50 points** to whichever | ||
| + | * [[Undead]] units are skipped entirely and never suffer any of it, and healing magic and Regeneration | ||
| + | * The monthly loss is booked as a lasting wound, and a diseased | ||
| + | * You'll be happy to know that units in Dominions are very good at quarantining; | ||
| * Units who are [[old-age|old]] have a chance to get Diseased at the start of the eleventh month of the year (Turn 10, and every 12th turn after that). The chance of this happening increases with {{: | * Units who are [[old-age|old]] have a chance to get Diseased at the start of the eleventh month of the year (Turn 10, and every 12th turn after that). The chance of this happening increases with {{: | ||