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dom6:age [2024/06/26 21:07]
fenrir created
dom6:age [2024/07/09 05:25] (current)
johnnydown Add Dom6 version marker
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 +[[..unit-age|{{:wiki:dom6_version.png?100 }}]]
 ====== Age ====== ====== Age ======
  
 {{:abilities:old_age.png?nolink }} **Age** is, in a gameplay sense, how many "Midwinters" a unit's body has seen. The first Midwinter in a game is Turn 10, the second is Turn 22, the third is Turn 34, and so on. Winter marks the passage of time for a fellow, being a period of "unnatural" coldness. {{:abilities:old_age.png?nolink }} **Age** is, in a gameplay sense, how many "Midwinters" a unit's body has seen. The first Midwinter in a game is Turn 10, the second is Turn 22, the third is Turn 34, and so on. Winter marks the passage of time for a fellow, being a period of "unnatural" coldness.
  
-Age matters most for those who are **Old**, of course. There isn't really a bonus for being young, but there is a penalty for being old. Every body has a "maximum age", however many years they can last before their warranty voids and they start to have problems. For most humans, this is 50. For most [[Undead]], this is 500. For [[Pretender God|Pretender Gods]], this is 1000 for the mages, 2500 for the titans and monsters, and 5000 for [[Inanimate|idols]].+Age matters most for those who are **Old**, of course. There isn't really a bonus for being young, but there is a penalty for being old. Every body has a "maximum age", however many years they can last before their warranty voids and they start to have problems. For most humans, this is 50. For most [[Undead]], this is 500. For [[Pretender God|Pretender Gods]], this is 1000 for the mages, and 5000 for almost everyone else.
  
 ===== The Penalties of Being Old ===== ===== The Penalties of Being Old =====
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 **Penalties** are rounded down to the nearest whole number; in other words, stats after the penalties are rounded up to the nearest whole number. **Penalties** are rounded down to the nearest whole number; in other words, stats after the penalties are rounded up to the nearest whole number.
  
-As you can see, cumulative aging bears diminishing problems, at least in this sense. the seven different levels have points to them, ranging from 0 to 6; let's call the point value of a unit's oldness "D".+As you can see, cumulative aging bears diminishing problems, at least in this sense. The seven different levels have points to them, ranging from 0 to 6; let's call the point value of a unit's oldness "D".
  
 ==== Other Problems ==== ==== Other Problems ====
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     * First of all, **those with {{path>D3}} or higher have a 50% chance to ignore this entire step;** they wear the grayness well.     * First of all, **those with {{path>D3}} or higher have a 50% chance to ignore this entire step;** they wear the grayness well.
     * There's a 35% chance to get {{:abilities:disease.png?15&nolink}}**Diseased**.     * There's a 35% chance to get {{:abilities:disease.png?15&nolink}}**Diseased**.
-      * If the unit isn't Diseased at this step (due to already being Diseased, for example), they get something else instead; there's a 25% chance to get a __Major Affliction__, and they'll get a Minor Affliction if they don't get a minor one. No one knows the exact math for what is selected; however, [[afflictions#Head-Afflictions|Head Afflictions]] seem to be more common than the others, at least on those who have one.+      * If the unit isn't Diseased at this step (due to already being Diseased, for example), they get something else instead; there's a 25% chance to get a __Major Affliction__, and they'll get a Minor Affliction if they don't get a major one. No one knows the exact math for what is selected; however, [[afflictions#Head-Afflictions|Head Afflictions]] seem to be more common than the others, at least on those who have a head.
   * If the unit is Diseased, even if they literally just got the Disease, they take **1 point of damage**. This can apply its own Afflictions.   * If the unit is Diseased, even if they literally just got the Disease, they take **1 point of damage**. This can apply its own Afflictions.
   * If "A" is over 2, the unit takes **another 1 point of damage**, even if they aren't diseased. This has a separate chance to apply its own Afflictions.   * If "A" is over 2, the unit takes **another 1 point of damage**, even if they aren't diseased. This has a separate chance to apply its own Afflictions.
  
-Just for an example, an **Old** human with a max age of 50 within has a 15% chance to run into problems each year, if they're within {{scales>G0}}; roughly a 5% chance to be Diseased, roughly a 7.5% chance to get some sort of minor affliction, and roughly a 2.5% chance to get some sort of major affliction (such as Feebleminded). If the unit is already Diseased, there's an 11.25% chance for a minor affliction and a 3.75% chance for a major affliction. If the old human has {{path>D3}}, they have only a 7.5% chance to run into problems each year. If the old human has no [[Death]] but {{path>N1}}, they have only a 10% chance to run into problems each year, due to their max age being 75.+Just for an example, an **Old** human with a max age of 50 has a 15% chance to run into problems each year, if they're within {{scales>G0}}; roughly a 5% chance to be Diseased, roughly a 7.5% chance to get some sort of minor affliction, and roughly a 2.5% chance to get some sort of major affliction (such as Feebleminded). If the unit is already Diseased, there's an 11.25% chance for a minor affliction and a 3.75% chance for a major affliction. If the old human has {{path>D3}}, they have only a 7.5% chance to run into problems each year. If the old human has no [[Death]] but {{path>N1}}, they have only a 10% chance to run into problems each year, due to their max age being 75.
  
 ===== Decay ===== ===== Decay =====
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 In a nutshell, the damage-per-round from Decay looks like this: In a nutshell, the damage-per-round from Decay looks like this:
-  * If "D" = 1, the damage is around **1.45** per round, plus 1 if they have Disease. +  * If "D" = 1, the damage is **1** per round, plus 1 if they have Disease. 
-  * If "D" = 2, the damage is around **1.95** per round, plus 1, plus 1 if they have Disease. +  * If "D" = 2, the damage is around **1.4** per round, plus 1, plus 1 if they have Disease. 
-  * If "D" = 3, the damage is around **2.45** per round, plus 1, plus 1 if they have Disease. +  * If "D" = 3, the damage is **2** per round, plus 1, plus 1 if they have Disease. 
-  * If "D" = 4, the damage is around **2.95** per round, plus 1, plus 1 if they have Disease. +  * If "D" = 4, the damage is around **2.4** per round, plus 1, plus 1 if they have Disease. 
-  * If "D" = 5, the damage is around **3.45** per round, plus 1, plus 1 if they have Disease. +  * If "D" = 5, the damage is **3** per round, plus 1, plus 1 if they have Disease. 
-  * If "D" = 6, the damage is around **3.95** per round, plus 1, plus 1 if they have Disease.+  * If "D" = 6, the damage is around **3.4** per round, plus 1, plus 1 if they have Disease.
  
 ==== Breaking out of Decay ==== ==== Breaking out of Decay ====
  
-{{:dom6:stats:mr.png?nolink }} Each round, a Decaying unit has a 1% chance to get a chance to throw off the magic on them. If they win a [[DRN]] check with their [[Magic Resistance]] vs. **15**, they stop aging so rapidly.+{{:dom6:stats:mr.png?nolink }} Each round, a Decaying unit has a 1% chance to get a chance to throw off the magic on them. If they win or tie in a [[DRN]] check with their [[Magic Resistance]] vs. **15**, they stop aging so rapidly.
  
  
 If the unit never manages to bust out, Decay persists for a maximum of **100** rounds. This includes rounds after the battle is won, or after the unit [[rout|leaves the battlefield]]. It is assumed that [[Twilight]] also ends Decay, though the writer of this page hasn't tested this yet. If the unit never manages to bust out, Decay persists for a maximum of **100** rounds. This includes rounds after the battle is won, or after the unit [[rout|leaves the battlefield]]. It is assumed that [[Twilight]] also ends Decay, though the writer of this page hasn't tested this yet.
dom6/age.1719436059.txt.gz · Last modified: 2024/06/26 21:07 by fenrir