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dom6:age [2024/06/28 02:08] fenrir [Breaking out of Decay] |
dom6:age [2024/07/09 05:25] (current) johnnydown Add Dom6 version marker |
| [[..unit-age|{{:wiki:dom6_version.png?100 }}]] |
====== Age ====== | ====== Age ====== |
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{{:abilities:old_age.png?nolink }} **Age** is, in a gameplay sense, how many "Midwinters" a unit's body has seen. The first Midwinter in a game is Turn 10, the second is Turn 22, the third is Turn 34, and so on. Winter marks the passage of time for a fellow, being a period of "unnatural" coldness. | {{:abilities:old_age.png?nolink }} **Age** is, in a gameplay sense, how many "Midwinters" a unit's body has seen. The first Midwinter in a game is Turn 10, the second is Turn 22, the third is Turn 34, and so on. Winter marks the passage of time for a fellow, being a period of "unnatural" coldness. |
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Age matters most for those who are **Old**, of course. There isn't really a bonus for being young, but there is a penalty for being old. Every body has a "maximum age", however many years they can last before their warranty voids and they start to have problems. For most humans, this is 50. For most [[Undead]], this is 500. For [[Pretender God|Pretender Gods]], this is 1000 for the mages, 2500 for the titans and monsters, and 5000 for [[Inanimate|idols]]. | Age matters most for those who are **Old**, of course. There isn't really a bonus for being young, but there is a penalty for being old. Every body has a "maximum age", however many years they can last before their warranty voids and they start to have problems. For most humans, this is 50. For most [[Undead]], this is 500. For [[Pretender God|Pretender Gods]], this is 1000 for the mages, and 5000 for almost everyone else. |
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===== The Penalties of Being Old ===== | ===== The Penalties of Being Old ===== |
**Penalties** are rounded down to the nearest whole number; in other words, stats after the penalties are rounded up to the nearest whole number. | **Penalties** are rounded down to the nearest whole number; in other words, stats after the penalties are rounded up to the nearest whole number. |
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As you can see, cumulative aging bears diminishing problems, at least in this sense. the seven different levels have points to them, ranging from 0 to 6; let's call the point value of a unit's oldness "D". | As you can see, cumulative aging bears diminishing problems, at least in this sense. The seven different levels have points to them, ranging from 0 to 6; let's call the point value of a unit's oldness "D". |
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==== Other Problems ==== | ==== Other Problems ==== |
* First of all, **those with {{path>D3}} or higher have a 50% chance to ignore this entire step;** they wear the grayness well. | * First of all, **those with {{path>D3}} or higher have a 50% chance to ignore this entire step;** they wear the grayness well. |
* There's a 35% chance to get {{:abilities:disease.png?15&nolink}}**Diseased**. | * There's a 35% chance to get {{:abilities:disease.png?15&nolink}}**Diseased**. |
* If the unit isn't Diseased at this step (due to already being Diseased, for example), they get something else instead; there's a 25% chance to get a __Major Affliction__, and they'll get a Minor Affliction if they don't get a minor one. No one knows the exact math for what is selected; however, [[afflictions#Head-Afflictions|Head Afflictions]] seem to be more common than the others, at least on those who have one. | * If the unit isn't Diseased at this step (due to already being Diseased, for example), they get something else instead; there's a 25% chance to get a __Major Affliction__, and they'll get a Minor Affliction if they don't get a major one. No one knows the exact math for what is selected; however, [[afflictions#Head-Afflictions|Head Afflictions]] seem to be more common than the others, at least on those who have a head. |
* If the unit is Diseased, even if they literally just got the Disease, they take **1 point of damage**. This can apply its own Afflictions. | * If the unit is Diseased, even if they literally just got the Disease, they take **1 point of damage**. This can apply its own Afflictions. |
* If "A" is over 2, the unit takes **another 1 point of damage**, even if they aren't diseased. This has a separate chance to apply its own Afflictions. | * If "A" is over 2, the unit takes **another 1 point of damage**, even if they aren't diseased. This has a separate chance to apply its own Afflictions. |