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dom6:age [2024/06/28 02:11]
fenrir [Age]
dom6:age [2024/07/09 05:25] (current)
johnnydown Add Dom6 version marker
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 +[[..unit-age|{{:wiki:dom6_version.png?100 }}]]
 ====== Age ====== ====== Age ======
  
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 **Penalties** are rounded down to the nearest whole number; in other words, stats after the penalties are rounded up to the nearest whole number. **Penalties** are rounded down to the nearest whole number; in other words, stats after the penalties are rounded up to the nearest whole number.
  
-As you can see, cumulative aging bears diminishing problems, at least in this sense. the seven different levels have points to them, ranging from 0 to 6; let's call the point value of a unit's oldness "D".+As you can see, cumulative aging bears diminishing problems, at least in this sense. The seven different levels have points to them, ranging from 0 to 6; let's call the point value of a unit's oldness "D".
  
 ==== Other Problems ==== ==== Other Problems ====
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     * First of all, **those with {{path>D3}} or higher have a 50% chance to ignore this entire step;** they wear the grayness well.     * First of all, **those with {{path>D3}} or higher have a 50% chance to ignore this entire step;** they wear the grayness well.
     * There's a 35% chance to get {{:abilities:disease.png?15&nolink}}**Diseased**.     * There's a 35% chance to get {{:abilities:disease.png?15&nolink}}**Diseased**.
-      * If the unit isn't Diseased at this step (due to already being Diseased, for example), they get something else instead; there's a 25% chance to get a __Major Affliction__, and they'll get a Minor Affliction if they don't get a minor one. No one knows the exact math for what is selected; however, [[afflictions#Head-Afflictions|Head Afflictions]] seem to be more common than the others, at least on those who have one.+      * If the unit isn't Diseased at this step (due to already being Diseased, for example), they get something else instead; there's a 25% chance to get a __Major Affliction__, and they'll get a Minor Affliction if they don't get a major one. No one knows the exact math for what is selected; however, [[afflictions#Head-Afflictions|Head Afflictions]] seem to be more common than the others, at least on those who have a head.
   * If the unit is Diseased, even if they literally just got the Disease, they take **1 point of damage**. This can apply its own Afflictions.   * If the unit is Diseased, even if they literally just got the Disease, they take **1 point of damage**. This can apply its own Afflictions.
   * If "A" is over 2, the unit takes **another 1 point of damage**, even if they aren't diseased. This has a separate chance to apply its own Afflictions.   * If "A" is over 2, the unit takes **another 1 point of damage**, even if they aren't diseased. This has a separate chance to apply its own Afflictions.
dom6/age.1719540680.txt.gz · Last modified: 2024/06/28 02:11 by fenrir