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dom6:ages [2024/08/01 21:07] fenrir MA and LA |
dom6:ages [2024/08/14 03:25] (current) fenrir |
===== The Middle Ages ===== | ===== The Middle Ages ===== |
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**The Middle Ages** have 37 different [[nations-ea|nations]] to choose from; of these, **around half** are predominantly human, and the number that has some humanity is greater still. Bronze has (largely) fallen out of use in favor of iron and steel, though the technology of the highest end is still scantily spread. Through either growth or decline, many nations have reorganized to the point of only barely resembling their prior incarnations. Even the magic has changed, remodeled by astral enlightenments and ghastly revelations; the depth to draw from has reduced, but what remains has broadened somewhat beyond mere men of power. | **The Middle Ages** have 37 different [[nations-ma|nations]] to choose from; of these, **around half** are predominantly human, and the number that has some humanity is greater still. Bronze has (largely) fallen out of use in favor of iron and steel, though the technology of the highest end is still scantily spread. Through either growth or decline, many nations have reorganized to the point of only barely resembling their prior incarnations. Even the magic has changed, remodeled by astral enlightenments and ghastly revelations; the depth to draw from has reduced, but what remains has broadened somewhat beyond mere men of power. |
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The "independents" of this age have improved as well, at least in technology. The uncivil remain, but the civilized now have lordships in the vein of the Kingdom of [[man-ma|Man]], as though they left an imperial era and rebuilt from the pieces; [[ermor-ma|which they did]], according to the lore. A few still use the War Elephants, as though they were [[arcoscephale-ma|Arcoscephalians]], but even these fellows have dropped bronze in favor of the cheaper metal. Some even use the crossbow now. | The "independents" of this age have improved as well, at least in technology. The uncivil remain, but the civilized now have lordships in the vein of the Kingdom of [[man-ma|Man]], as though they left an imperial era and rebuilt from the pieces; [[ermor-ma|which they did]], according to the lore. A few still use the War Elephants, as though they were [[arcoscephale-ma|Arcoscephalians]], but even these fellows have dropped bronze in favor of the cheaper metal. Some even use the crossbow now. |
Humanity's rise has coincided with a slight upheaval in the other races; they have largely declined in their reach, with the half-elves disappearing entirely into [[eriu-ma|Eriu]]. The dogmen have disappeared as well, into both [[Ind-ma|Ind]] and the underearth. One might also find [[caelum-ma|brown-winged men]] in the hills, however; they were scattered across the world in an exile of sorts. Underground, the troglodytes and lava-men have lost ground to the other subterranean races. The seas have seen colonies of one-tailed merfolk and tail-less [[ys-ma|merrow]] rise in prominence, though not decreasing the shares of their rivals, somewhat challenged by the odd lordship of shark-riding knights. | Humanity's rise has coincided with a slight upheaval in the other races; they have largely declined in their reach, with the half-elves disappearing entirely into [[eriu-ma|Eriu]]. The dogmen have disappeared as well, into both [[Ind-ma|Ind]] and the underearth. One might also find [[caelum-ma|brown-winged men]] in the hills, however; they were scattered across the world in an exile of sorts. Underground, the troglodytes and lava-men have lost ground to the other subterranean races. The seas have seen colonies of one-tailed merfolk and tail-less [[ys-ma|merrow]] rise in prominence, though not decreasing the shares of their rivals, somewhat challenged by the odd lordship of shark-riding knights. |
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Starting populations and Magic Site rates for the Middle Ages are considered the standard for the games; though, in truth, the latter is 10% higher than it was in Dominions 5. In the case of the former, it has no multiplier, thus being 25% higher than in the Early Ages and 16.67% lower than in the Late Ages. In the case of the former, the Magic Site rate is **55**, thus being 22.22% higher than in the Late Ages but 15.38% lower than in the Early Ages. | Starting populations and Magic Site rates for the Middle Ages are considered the standard for the games; though, in truth, the latter is 10% higher than it was in Dominions 5. In the case of the former, it has no multiplier, thus being 25% higher than in the Early Ages and 16.67% lower than in the Late Ages. In the case of the latter, the Magic Site rate is **55**, thus being 22.22% higher than in the Late Ages but 15.38% lower than in the Early Ages. |
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===== The Late Ages ===== | ===== The Late Ages ===== |
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**The Late Ages** have 30 different [[nations-ea|nations]] to choose from; ironically, the proportion of humanity in them is only **around three-fifths**, but their presence is firmly felt in most of the rest as well. Technology has improved some more, but only by trace amounts over what was available in some areas in the Middle Ages; the great progress of these times has been in the proliferation of said tech, and of knowledge in general. This has coincided with a greater decline in the power of magic, attributed to both the exhaustion of previous wells and the "un-focusing" of talents. Some new forces have established themselves in the absence or decay of the old, but only time will tell if they make a dent. | **The Late Ages** have 30 different [[nations-la|nations]] to choose from; ironically, the proportion of humanity in them is only **around three-fifths**, but their presence is firmly felt in most of the rest as well. Technology has improved some more, but only by trace amounts over what was available in some areas in the Middle Ages; the great progress of these times has been in the proliferation of said tech, and of knowledge in general. This has coincided with a greater decline in the power of magic, attributed to both the exhaustion of previous wells and the "un-focusing" of talents. Some new forces have established themselves in the absence or decay of the old, but only time will tell if they make a dent. |
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By this point, almost all of the "good" land has dropped into the hands of the "civilized" independents, who are now better-armed and better-armored on average than before. The tribes, with their obsolete technology (but still-useful magic) are now marginalized, along with most of the non-humans of no important faction; aside from the little people, anyway, who have abandoned their magic but gained a stronger footing than before. The dogmen are now completely extant outside of [[andramania-la|Andramania]], and their space in the caves has been taken by the Pale Ones (ironically //not// [[agartha-la|extinct]]) and the goblins [[jomon-la|Jomon]] defeated. Underwater, the Tritons have spread wide in the chaotic civil wars that let [[Erytheia-la|Erytheia]] come to be, wiping out the Kulullus and almost-completely destroying Merrows; their reach largely ends at the depths, however, where wicked mages have co-opted them and [[atlantis-la|frogmen]] //still// hold sway. | By this point, almost all of the "good" land has dropped into the hands of the "civilized" independents, who are now better-armed and better-armored on average than before. The tribes (with their obsolete technology but still-useful magic) are now marginalized, along with most of the non-humans of no important faction; aside from the little people, anyway, who have abandoned their magic but gained a stronger footing than before. The dogmen are now completely extant outside of [[andramania-la|Andramania]], and their space in the caves has been taken by the Pale Ones (ironically //not// [[agartha-la|extinct]]) and the goblins [[jomon-la|Jomon]] defeated. Underwater, the Tritons have spread wide in the chaotic civil wars that let [[Erytheia-la|Erytheia]] come to be, wiping out the Kulullus and almost-completely destroying the merrow; their reach largely ends at the depths, however, where wicked mages have co-opted them and [[atlantis-la|frogmen]] //still// hold sway. |
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Starting populations in the Late Ages are higher than in the Middle Ages; in Dominions 5, they were said to be 20% higher, thus 50% higher than in the Early Ages. The default Magic Site rate is **45**, however; this is 18.18% lower than in the Middle Ages, and 30.77% lower than in the Early Ages. | Starting populations in the Late Ages are higher than in the Middle Ages; in Dominions 5, they were said to be 20% higher, thus 50% higher than in the Early Ages. The default Magic Site rate is **45**, however; this is 18.18% lower than in the Middle Ages, and 30.77% lower than in the Early Ages. |
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