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dom6:alchemist [2024/07/01 20:59] fenrir created |
dom6:alchemist [2024/08/14 06:16] (current) fenrir |
{{:abilities:alchemist.png?nolink }} An **Alchemist** dedicates themselves to the pursuit of making things more valuable. Some say that real-life Alchemy started as a mere metaphor for self-improvement; in Dominions, however, Alchemists really can make some quick [[gold|cash]]. | {{:abilities:alchemist.png?nolink }} An **Alchemist** dedicates themselves to the pursuit of making things more valuable. Some say that real-life Alchemy started as a mere metaphor for self-improvement; in Dominions, however, Alchemists really can make some quick [[gold|cash]]. |
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In prior Dominions games, **Alchemy** could be performed with even two [[gems]]; one was wasted to kickstart the ritual, and then the rest would be converted into gold. The ritualist's relevant [[magic]] school determined the base gold value they got from each gem. Overall, this system allowed one mage to make their nation a ton of money, at the expense of preventing junior mages from practicing. | In prior Dominions games, **Alchemy** could be performed with even two [[gems]]; one was wasted to kickstart the ritual, and then the rest would be converted into gold. The ritualist's relevant [[magic]] skill determined the base gold value they got from each gem. Overall, this system allowed one mage to make their nation a ton of money, at the expense of preventing junior mages from practicing. |
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In Dominions 6, the Alchemical Rituals have been reworked. Now, a critical mass of ten [[gems]] is needed; no more, no less. No gems are wasted, though this system may (depending on your values) waste the ritualist's time. Skill level in the base path no longer impacts the quality of the Alchemy, aside from the "dabbling" (level 1) rituals being less efficient than the more-experienced (level-2) rituals. | In Dominions 6, the Alchemical Rituals have been reworked. Now, a critical mass of ten [[gems]] is needed; no more, no less. No gems are wasted, though this system may (depending on your values) waste the ritualist's time. Skill level in the base path no longer impacts the quality of the Alchemy, aside from the "dabbling" (level 1) rituals being less efficient than the more-experienced (level-2) rituals. |