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dom6:arcoscephale-ea [2024/07/09 23:25]
johnnydown [Commanders] Added commentary.
dom6:arcoscephale-ea [2024/07/20 06:12] (current)
johnnydown [Example Pretender Builds] Changed name bolding
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 ^ Sprite                                                  ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                    ^ ^ Sprite                                                  ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                    ^
 | {{:nations:ea:generic_slinger.png?nolink}}              | **??Slinger#50??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 |  | Not really useful unless buffed. Easy to amass though, and sometimes having a lot of ranged attacks can be useful, such as against [[glamour-skill|glamoured]] units.                                                                                                                                     | | {{:nations:ea:generic_slinger.png?nolink}}              | **??Slinger#50??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 |  | Not really useful unless buffed. Easy to amass though, and sometimes having a lot of ranged attacks can be useful, such as against [[glamour-skill|glamoured]] units.                                                                                                                                     |
-| {{:nations:ea:arcoscephale:cardaces.png?nolink}}        | **??Cardaces#199??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | Decent, inexpensive, line holders with decent map move.                                                                                                                                                                                                                    |+| {{:nations:ea:arcoscephale:cardaces.png?nolink}}        | **??Cardaces#199??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | Good, inexpensive, line holderswith decent map move.                                                                                                                                                                                                                    |
 | {{:nations:ea:arcoscephale:peltast.png?nolink}}         | **??Peltast#201??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                  |                                                                                                                                                                                         | Cheap javelin throwers. Their shield helps against range.                                                                                                                                                                                                                                                                                      | | {{:nations:ea:arcoscephale:peltast.png?nolink}}         | **??Peltast#201??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                  |                                                                                                                                                                                         | Cheap javelin throwers. Their shield helps against range.                                                                                                                                                                                                                                                                                      |
-| {{:nations:ea:arcoscephale:icarid.png?nolink}}          | **??Icarid#1082??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 21  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                 | {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\  {{:abilities:flying.png?15&nolink}} [[Flying]]  | Relatively expensive, flying infantry with low protection. Good support unit for disrupting enemy lines but shouldn't be the bulk of the army.                                                                                                                                                                                                  | +| {{:nations:ea:arcoscephale:icarid.png?nolink}}          | **??Icarid#1082??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 21  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                 | {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\  {{:abilities:flying.png?15&nolink}} [[Flying]]  | Relatively expensive, flying infantry with medium protection. Good support unit for disrupting enemy lines but shouldn't be the bulk of the army.                                                                                                                                                                                                  | 
-| {{:nations:ea:arcoscephale:myrmidon.png?nolink}}        | **??Myrmidon#1077??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                                               | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                                                                                                | Excellent, but expensive, line holders. Encumbrance can become an issue.  |+| {{:nations:ea:arcoscephale:myrmidon.png?nolink}}        | **??Myrmidon#1077??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                                               | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                                                                                                | Excellent, but expensive, line holders. Encumbrance can become an issue if combat becomes too grindy. Benefit from ??Relief??.  |
 | {{:nations:ea:arcoscephale:chariot.png?nolink}}         | **??Charioteer#1078??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 30  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                                                                                                                                                                                                    | Not really usable because of the low protection.                                                                                                                                                                                                                                                              | | {{:nations:ea:arcoscephale:chariot.png?nolink}}         | **??Charioteer#1078??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 30  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                                                                                                                                                                                                    | Not really usable because of the low protection.                                                                                                                                                                                                                                                              |
 | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           | | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           |
Line 58: Line 58:
 | {{:nations:ea:arcoscephale:archer.png?nolink}}  | //??Chariot Archer#4016??//  | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]]  | :::                                                                                                                                                                                                                                                           | | {{:nations:ea:arcoscephale:archer.png?nolink}}  | //??Chariot Archer#4016??//  | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]]  | :::                                                                                                                                                                                                                                                           |
 | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           | | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           |
-| {{:nations:ea:arcoscephale:wind_rider.png?nolink}}      | **??Wind Rider#1074??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)                                                                           Decent sacred unit. Flying, with high map move. A good all-around unit. Excellent expansion.   |+| {{:nations:ea:arcoscephale:wind_rider.png?nolink}}      | **??Wind Rider#1074??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)                                                                           Good sacred unit. Flying, with high map move. A good all-around unit. Excellent expansion.   |
 | {{:nations:ea:arcoscephale:armored_pegasus.png?nolink}}          | //??Armored Pegasus#3557??//  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]                                                                                                                                                                                                                                                                                                                                 | Has lower protection and defense than the rider and no lance to help repel units, making the pegasus itself a little vulnerable. Really benefits from a defense oriented bless.                                                                                             | | {{:nations:ea:arcoscephale:armored_pegasus.png?nolink}}          | //??Armored Pegasus#3557??//  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]                                                                                                                                                                                                                                                                                                                                 | Has lower protection and defense than the rider and no lance to help repel units, making the pegasus itself a little vulnerable. Really benefits from a defense oriented bless.                                                                                             |
 ==== Heroes ==== ==== Heroes ====
Line 66: Line 66:
 | {{:nations:ea:arcoscephale:maker_of_the_maze.png?nolink}}    | **??Daidalos - Maker of the Maze??**    | {{path>F1A1W1E3R17}} \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (+50)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defense]] (+50) \\ [[Clockwork Lord]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (60/48) \\ {{:abilities:mason.png?15&nolink}} [[Mason]]  | Commentary here.  | | {{:nations:ea:arcoscephale:maker_of_the_maze.png?nolink}}    | **??Daidalos - Maker of the Maze??**    | {{path>F1A1W1E3R17}} \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (+50)\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defense]] (+50) \\ [[Clockwork Lord]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (60/48) \\ {{:abilities:mason.png?15&nolink}} [[Mason]]  | Commentary here.  |
 | {{:nations:ea:arcoscephale:monster_in_the_maze.png?nolink}}  | **??Asterios - Monster in the Maze??**  | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+6)\\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:resist_slash.png?15&nolink}} [[Slash Resistant]] \\ {{abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | Commentary here.  | | {{:nations:ea:arcoscephale:monster_in_the_maze.png?nolink}}  | **??Asterios - Monster in the Maze??**  | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+6)\\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:resist_slash.png?15&nolink}} [[Slash Resistant]] \\ {{abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | Commentary here.  |
-=====National Spells and Item===== +===== Spells and Item ===== 
-==== Summons ====+==== National Summons ====
 ==Combat== ==Combat==
 ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^
-| **??Sow Dragon Teeth??** \\ // (Enchantment 6) // \\ {{path>E2}} and {{gems>1E}}  | {{:nations:ea:arcoscephale:spartae.png?nolink}} \\ **??Spartae#3119??** x 10  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\  {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (540/500) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |+| **??Sow Dragon Teeth??** \\ // (Enchantment 6) // \\ {{path>E2}} and {{gems>1E}}  | {{:nations:ea:arcoscephale:spartae.png?nolink}} \\ **??Spartae#3119??** x 10  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\  {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (540/500) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | A lot of high protection fightersUsually worth the {{gems>1E}} cost.  |
  
 ==Ritual== ==Ritual==
 ^ Summon Spell                                                                                 ^ Unit                                                                                  ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     ^ Comments          ^ ^ Summon Spell                                                                                 ^ Unit                                                                                  ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     ^ Comments          ^
-| **??Summon Hound of Twilight??** \\ //(Conjuration 5)// \\ {{path>E2D1}} and {{gems>3E}}  | {{:nations:ea:mekone:hound_of_twilight.png?nolink}} \\ **??Hound of Twilight#3168??**  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+20) \\ [[Eyes]] (4) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Commentary here.  | +| **??Summon Hound of Twilight??** \\ //(Conjuration 5)// \\ {{path>E2D1}} and {{gems>3E}}  | {{:nations:ea:mekone:hound_of_twilight.png?nolink}} \\ **??Hound of Twilight#3168??**  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+20) \\ [[Eyes]] (4) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] EA Arco can't natively cast this summon. Not a commander, so hard to buff up. Theoretically, if there were a lot of mages who could cast it and a lot of {{:misc:magic:earthgem.png?15&nolink}} Earth gems, it might be worth it, especially against enemy elites. It's not likely, though.  | 
-| **??Procession of the Underworld??** \\ //(Conjuration 5)// \\ {{path>D3}} and {{gems>13D}}  | {{:nations:ea:mekone:lampad.png?nolink}} \\ **??Lampad#3210??** x 15  | {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+5) \\ {{:abilities:stygian_guide.png?15&nolink}} [[Stygian Guide]] (75%) \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] \\ With ??Divine Name?? or ??Gift of Reason?? \\ ({{path>S1D2N1R13}}) Commentary here +| **??Procession of the Underworld??** \\ //(Conjuration 5)// \\ {{path>D3}} and {{gems>13D}}  | {{:nations:ea:mekone:lampad.png?nolink}} \\ **??Lampad#3210??** x 15  | {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+5) \\ {{:abilities:stygian_guide.png?15&nolink}} [[Stygian Guide]] (75%) \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] \\ With ??Divine Name?? or ??Gift of Reason?? \\ ({{path>S1D2N1R13}}) EA Arco can't natively cast this summon, but it might be worth giving a pretender {{:misc:magic:death.png?15&nolink}} Death so it can. Niche anti-thug. Mostly, it is worth using ??Divine Name?? or ??Gift of Reason?? on ??Lampad#3210??s to get the {{path>S1D2}}, especially since they can join communions.   
-| **??Monster Boar??** \\ //(Conjuration 5)// \\ {{path>N3}} and {{gems>10N}}  | {{:nations:ea:marverni:great_boar.png?nolink}} \\ **??Monster Boar#1910??** Event  | {{abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+15 per Month) \\ {{abilities:bonus_nature_magic.png?15&nolink}} [[Bonus Nature Magic]] (50%) \\ {{abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:Trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here.  | +| **??Monster Boar??** \\ //(Conjuration 5)// \\ {{path>N3}} and {{gems>10N}}  | {{:nations:ea:marverni:great_boar.png?nolink}} \\ **??Monster Boar#1910??** Event  | {{abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+15 per Month) \\ {{abilities:bonus_nature_magic.png?15&nolink}} [[Bonus Nature Magic]] (50%) \\ {{abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:Trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Causes unrest in a province until patrolled out. Not usually worth the gems.  | 
-| **??Bind Keres??** \\ //(Conjuration 6)// \\ {{path>D2}} and {{gems>12D}}  | {{:nations:ea:mekone:ker.png?nolink}} \\ **??Ker#3127??** x 3  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Increases Unrest]] (+1 per Month) \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:invisible.png?15&nolink}} [[Invisible]] \\ [[Female]] \\ With ??Divine Name?? or ??Gift of Reason?? \\ ({{path>D1B1R9}}) Commentary here.  | +| **??Bind Keres??** \\ //(Conjuration 6)// \\ {{path>D2}} and {{gems>12D}}  | {{:nations:ea:mekone:ker.png?nolink}} \\ **??Ker#3127??** x 3  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Increases Unrest]] (+1 per Month) \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:invisible.png?15&nolink}} [[Invisible]] \\ [[Female]] \\ With ??Divine Name?? or ??Gift of Reason?? \\ ({{path>D1B1R9}}) EA Arco can't natively cast this summon, but it might be worth giving a pretender {{:misc:magic:death.png?15&nolink}} Death so it can in order to use ??Divine Name?? or ??Gift of Reason?? to make them commanders. They can start getting a {{:misc:magic:blood.png?15&nolink}} Blood economy started. Without the magic paths, they're probably not worth the gems.  | 
-| **??Forge Brass Bull??** \\ //(Construction 6)// \\ {{path>F3E3}} and {{gems>25F}}  | {{:nations:ea:mekone:khalkotauros.png?nolink}} \\ **??Khalkotauros#3171??**  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:heat_aura.png?15&nolink}} [[Heat Aura]] (3) \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:poor_amphibian.png?15&nolink|Poor Amphibian}} {{:abilities:resist_slash.png?15&nolink|Slash Resistance}} {{:abilities:resist_blunt.png?15&nolink|Blunt Resistance}} {{:abilities:resist_pierce.png?15&nolink|Pierce Resistance}} {{:abilities:magic_being.png?15&nolink|Magic Being}} {{:abilities:inanimate.png?15&nolink|Inanimate}} {{:abilities:need_not_eat.png?15&nolink|Need Not Eat}} {{:abilities:mindless.png?15&nolink|Mindless}} {{:abilities:spirit_sight.png?15&nolink|Spirit Sight}} Commentary here.  | +| **??Forge Brass Bull??** \\ //(Construction 6)// \\ {{path>F3E3}} and {{gems>25F}}  | {{:nations:ea:mekone:khalkotauros.png?nolink}} \\ **??Khalkotauros#3171??**  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:heat_aura.png?15&nolink}} [[Heat Aura]] (3) \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:poor_amphibian.png?15&nolink|Poor Amphibian}} {{:abilities:resist_slash.png?15&nolink|Slash Resistance}} {{:abilities:resist_blunt.png?15&nolink|Blunt Resistance}} {{:abilities:resist_pierce.png?15&nolink|Pierce Resistance}} {{:abilities:magic_being.png?15&nolink|Magic Being}} {{:abilities:inanimate.png?15&nolink|Inanimate}} {{:abilities:need_not_eat.png?15&nolink|Need Not Eat}} {{:abilities:mindless.png?15&nolink|Mindless}} {{:abilities:spirit_sight.png?15&nolink|Spirit Sight}} Has its strengths but can be countered. Probably not worth the gems.  | 
-| **??Craft Keledone??** \\ //(Construction 6)// \\ {{path>E2S2}} and {{gems>5E}}  | {{:nations:ea:arcoscephale:keledone.png?nolink}} \\ **??Keledone#3164??**  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:immobile.png?15&nolink}} [[Immobile]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ {{:abilities:communion_slave.png?15&nolink}} [[Communion Slave]] \\ {{:abilities:resist_slash.png?15&nolink|Slash Resistance}} {{:abilities:resist_blunt.png?15&nolink|Blunt Resistance}} {{:abilities:resist_pierce.png?15&nolink|Pierce Resistance}} {{:abilities:amphibious.png?15&nolink|Amphibious}} {{:abilities:magic_being.png?15&nolink|Magic Being}} {{:abilities:inanimate.png?15&nolink|Inanimate}} {{:abilities:need_not_eat.png?15&nolink|Need Not Eat}} {{:abilities:spirit_sight.png?15&nolink|Spirit Sight}} Commentary here.  | +| **??Craft Keledone??** \\ //(Construction 6)// \\ {{path>E2S2}} and {{gems>5E}}  | {{:nations:ea:arcoscephale:keledone.png?nolink}} \\ **??Keledone#3164??**  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:immobile.png?15&nolink}} [[Immobile]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ {{:abilities:communion_slave.png?15&nolink}} [[Communion Slave]] \\ {{:abilities:resist_slash.png?15&nolink|Slash Resistance}} {{:abilities:resist_blunt.png?15&nolink|Blunt Resistance}} {{:abilities:resist_pierce.png?15&nolink|Pierce Resistance}} {{:abilities:amphibious.png?15&nolink|Amphibious}} {{:abilities:magic_being.png?15&nolink|Magic Being}} {{:abilities:inanimate.png?15&nolink|Inanimate}} {{:abilities:need_not_eat.png?15&nolink|Need Not Eat}} {{:abilities:spirit_sight.png?15&nolink|Spirit Sight}} [[Inanimate]], [[Immovable]], [[Communion Slave]]. Won't die to most battlefield wipes. Limited use cases. Can be moved with ??Stygian Paths??.  | 
-| **??Awaken Hamadryad??** \\ //(Enchantment 5)// \\ {{path>N4}} and {{gems>25N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest  | {{:nations:ea:pangaea:hamadryad.png?nolink}} \\ **??Hamadryad#3066??**  | {{path>N3R7}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:immobile.png?15&nolink}}[[Immobile]] \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Plant]] \\ [[Female]] \\ {{:abilities:summon_allies.png?15&nolink}} Summons in battle (??Harpy#239?? x 3d6)  | Commentary here.  |+| **??Awaken Hamadryad??** \\ //(Enchantment 5)// \\ {{path>N4}} and {{gems>25N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest  | {{:nations:ea:pangaea:hamadryad.png?nolink}} \\ **??Hamadryad#3066??**  | {{path>N3R7}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:immobile.png?15&nolink}}[[Immobile]] \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Plant]] \\ [[Female]] \\ {{:abilities:summon_allies.png?15&nolink}} Summons in battle (??Harpy#239?? x 3d6)  | Situationally useful. Can cast [[Regen]] on itself.  |
  
 ==== Discounted Item ==== ==== Discounted Item ====
   * **??Stymphalian Wings??** {{items:stymphalian_wings.png?20&nolink}} (Construction 7) \\ {{path>E4}} and {{gems>20E}} \\ Commentary here.   * **??Stymphalian Wings??** {{items:stymphalian_wings.png?20&nolink}} (Construction 7) \\ {{path>E4}} and {{gems>20E}} \\ Commentary here.
 +
 +==== Generic Spells ====
 +Conjuration, Alteration, and Evocation 5 are important.
 +
 +== Conjuration ==
 +??Bind Scorpion Beast?? (Conj. 3) {{path>F1E1}} and {{gems>2F}} summons a unit with decent protection and hit-points, if in a pinch in the early game. \\
 +??Summon Earthpower?? (Conj. 3) {{path>E2}} can give the entire [[Communion]] [[Reinvigoration]]. \\
 +??Strength of Gaia?? (Conj. 4) {{path>1E3N}} \\
 +EA Arco has access to every single Elemental type. \\
 +??Howl?? (Conj. 5) {{path>N3}} and {{gems>3N}}, should be spammed out.
 +
 +== Evocation ==
 +??Gifts from Heaven?? (Evo. 5) {{path>E3S1}} is extremely useful for EA Arco. If fighting a [[Flying]] nation, not as useful because of the dangers of friendly fire.
 +
 +== Alteration ==
 +EA Arcoscephale has good troops that take buffs well, especially if the troops have [[Formation Fighter]].
 +
 +??Stone Skin?? (Alt. 4) {{path>E2}} \\
 +??Group Ironskin?? (Alt. 6) {{path>E3}} \\
 +??Wooden Warriors?? (Alt. 6) {{path>N3}} and {{gems>1N}} can be helpful. \\
 +??Giant Warriors?? (Alt. 6) {{path>N3}} and {{gems>1N}} can also be helpful. \\
 +??Marble Warriors?? (Alt. 7) {{path>E3}} and {{gems>1E}}
 +
 +??Maws of the Earth?? (Alt. 5) {{path>E3}} and {{gems>1E}} \\
 +??Control?? (Alt. 6) {{path>S3}} and {{gems>1S}}
 +
 +== Enchantment ==
 +??Foul Vapors?? (Ench. 6) {{path>W1N4}} and {{gems>2N}}
 +
 +== Thaumaturgy ==
 +??Communion Slave?? (Thau. 1) {{path>S1}} and ??Communion Master?? (Thau. 1) {{path>S1}} With ??Mystic#311??s all having {{:misc:magic:astral.png?15&nolink}} Astral, it's easy to build large [[Communions]]. \\
 +??Gift of Reason?? (Thau. 5) {{path>N4}} Not a high priority, but eventually useful for making ??Ker#3127??s and ??Lampad#3210??s into mages.
 +
  
 ===== Magic Access ===== ===== Magic Access =====
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 ==== Earth ==== ==== Earth ====
 **Highest starting:** {{path>E2}} ??Mystic#311?? (1 in 8), ??Mage Engineer#1606?? (1 in 5), ??Oreiad#1650?? (1 in 4) \\ **Highest starting:** {{path>E2}} ??Mystic#311?? (1 in 8), ??Mage Engineer#1606?? (1 in 5), ??Oreiad#1650?? (1 in 4) \\
-The difficult part in climbing Earth is the second {{:misc:magic:earth.png?15&nolink}}Earth booster for the ??Troll King??. There are two options, both uniques, the ??Orb of Elemental Earth?? or ??The Tome of Gaia??. Without at least one, the ??Troll King?? needs to be empowered to {{path>E4}}, which costs {{path>60E}}. \\ +The difficult part in climbing Earth is the second {{:misc:magic:earth.png?15&nolink}}Earth booster for the ??Troll King??. There are two options, both uniques, the ??Orb of Elemental Earth?? or ??The Tome of Gaia??. Without at least one, the ??Troll King?? needs to be empowered to {{path>E4}}, which costs {{gems>60E}}. \\ 
 //See [[https://illwiki.com/dom5/dom6/magic-access#water|Magic Access]] for path increase guide.// //See [[https://illwiki.com/dom5/dom6/magic-access#water|Magic Access]] for path increase guide.//
  
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 <color navy/tan>**??Ker#3127??** Mage</color> \\ <color navy/tan>**??Ker#3127??** Mage</color> \\
-First step, summon the ??Ker#3127??: <color navy/tan>**??Bind Keres??**</color> \\  +1) <color navy/tan>**??Bind Keres??**</color> with {{path>D2}} (Not available natively.) \\  
-{{path>D2}} (Not available natively.) \\  +2) **??Gift of Reason??** with {{path>N4}} ??Oreiad#1650?? (1 in 4) \\ 
-Second step, make the ??Ker#3127?? a commander: **??Gift of Reason??** \\  +
-{{path>N4}} ??Oreiad#1650?? (1 in 4) \\ +
 The new commander ??Ker#3127?? has {{path>B1}}. Kers are units, that, when made into commanders, have magic paths. The new commander ??Ker#3127?? has {{path>B1}}. Kers are units, that, when made into commanders, have magic paths.
  
 ===== Strategy ===== ===== Strategy =====
-How to win as the nationFeel free to use the following sectionsor delete themor change them.+=== Primary Strategy === 
 +__It's F'n Windy__ \\ 
 +Choose an imprisoned pretender, great scales, and a decent bless for ??Wind Rider#1074??sUsually defense focused bless to help the ??Armored Pegasus#3557??. Great scales allow recruiting other expensive troops and ton of mystics. Research up early. Use ??Wind Rider#1074??s and ??Wind Lord#1075??s for excellent expansion. Early gamea big power spike because of Wind Riders and mid gamea power spike because of ??Mystic#311??s and ??Gifts from Heaven??. Late game, humans are weak to battlefield wipes, but hopefully the research advantage will compensate for that. Seduction in the later mid-game to deal with certain problems.
  
-==== Expansion ==== +== Bless == 
-Different expansion options.+Consider using: \\ 
 +Blood Surge \\ 
 +Defense x 5
  
-==== Early Game ==== +== Research Path == 
-Early game options.+Conj. 3 \\ 
 +Evo. 5 \\ 
 +Conj. 5 \\ 
 +Alt. 7 \\ 
 +Ench. 6 \\ 
 +Con. 5 \\ 
 +Thaum5
  
-==== Mid Game ==== +If fighting a [[Flying]] nation, postpone Evo. 5 and prioritze Conj. 5 for ??Howl??. 
-Mid game options.+ 
 +=== Alternate #1 ==
 +__Scales Mages__ \\ 
 +Choose a dormant pretender who is good at research, great scales and a weak bless. This sacrifices amazing expansion (20 provinces by Turn 12), for decent expansion (14 provinces by Turn 12). But, it increases research speed, accelerating into the mid-game, hopefully getting ??Gifts from Heaven?? halfway through the first war. Use ??Cardaces#199?? to hold enemy troops while ??Mystic#311??s spam ??Gifts from Heaven??. This strategy isn't as good as the primary strategy, but is still viable. (Probably a more viable strategy with other EA nations that have better troops.) 
 + 
 +Research Path is the same as "It's F'n Windy." 
 + 
 +=== Alternate #2 === 
 +__Thugopolis__ \\ 
 +Choose an Awake pretender, trash scales, and a strong bless. Through the game, using some ??Philosopher#1070??s and some ??Oreiad#1650??s is probably worthwhile, unlike in the other strategies. Send expansion parties of two ??Wind Lord#1075??s, two ??Wind Rider#1074??s. Just like with the first strategy, expansion will probably go really well. Get Con. 3 and Alt 3. early to equip and point-buff the ??Wind Lord#1075??s. Point buffing the ??Wind Lord#1075??s with [[Ethereal]], [[Quickness]], ??Temper Flesh??, etc. can make them pretty tanky. ??Engineer#1072??s and ??Peltast#201??s can be used to siege down forts. Still not as effective as the primary strategy, but viable and also fun. See [[https://youtu.be/5Uc84GvU17Y?t=3595|EA Arco Thug Expansion]] for an example of thug expansion. 
 + 
 +== Bless == 
 +Consider using: \\ 
 +Blood Surge \\ 
 +Stygian Flesh \\ 
 +And other strong blesses. 
 + 
 +== Research Path == 
 +Con. 3 \\ 
 +Alt. 3 \\ 
 +Then follow the same path as "It's F'n Windy", occasionally increasing Construction and Alteration in order to keep up with equipping and point buffing thugs.
  
-==== Late Game ==== 
-Late game options. 
  
 ==== Example Pretender Builds ==== ==== Example Pretender Builds ====
-<WRAP box centeralign>+<WRAP box leftalign>
 <WRAP column twothirds> <WRAP column twothirds>
-{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.+**Likes Ponies** the Grey One \\ //Because pegasi deserve to fly.// 
 + 
 +Good for the __It's F'n Windy__ strategy. Grey Ones are phenomenal. Being a [[Trinity]], they have great research when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are all going to be four instead of three, because EA Arco does can't recruit mages with those paths. 
 + 
 +The [[Bless]] is primarily defensive in order to keep the horsies alive. With the scales, you can drop dominion by one increase a different scale, like Growth, by one.
  
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
-**Chassis:** Awake ??Titan of Crossroads?? \\ +{{ :pretenders:grey_one.png }} \\ 
-**Paths:** {{path>S4D5N7}} \\  +**Chassis:** Imprisoned ??Grey One#3204?? \\ 
-**Bless:** MW/Arcane FinesseInvuln 10Regen. \\ +**Paths:** {{path>F3A3W3E3S3D4N3G4B4}} \\  
-**Scales:** {{scales>dom6T2P0H3D1M2M3}}+**Bless:** AwarenessDefence Skill x 5Heroism, Blur, Blood Surge \\ 
 +**Scales:** {{scales>dom7O1P2H1G0M2M2}}
 </WRAP></WRAP> </WRAP></WRAP>
  
-<WRAP box centeralign>+<WRAP box leftalign>
 <WRAP column twothirds> <WRAP column twothirds>
-{{:pretenders:titan_of_crossroads_1.png |}} Format for putting pretender build in.+**Hermoine** the Grey One \\ //Book learning for the win.// 
 + 
 +Good for the __Scales Mages__ strategy. Grey Ones are still phenomenal. Being a [[Trinity]], they have great research, almost {{path>R100}}, when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are priority, because EA Arco does can't recruit mages with those paths. 
 + 
 +The [[Bless]] is decent for expansion. Because EA Arco has {{:abilities:healer.png?15&nolink}} [[Healer]]s, the units will live longer and benefit more from the additional experience. With Dominion of four, regular troops will need to be used in addition to the [[Sacred]] ones. 
 + 
 +Not an optimal build, but gets research boosted while not sacrificing [[Scales]] or [[Bless]] too much. 
 + 
 +</WRAP> 
 +<WRAP column third> 
 +{{ :pretenders:grey_one.png }} \\ 
 +**Chassis:** Dormant ??Grey One#3204?? \\ 
 +**Paths:** {{path>W4D4G4B4}} \\  
 +**Bless:** Heroism x 4, Enchanted Blood, Blood Surge \\ 
 +**Scales:** {{scales>dom4O2P2H1G2M2M2}} 
 +</WRAP></WRAP> 
 + 
 +<WRAP box leftalign> 
 +<WRAP column twothirds> 
 +**Lossless** the Lich \\ //For the god afraid of dying and losing sacreds.// 
 + 
 +Good for the __Thugopolis__ strategy. Solves all magic problems because it has {{:misc:magic:death.png?15&nolink}}Death, {{:misc:magic:glamour.png?15&nolink}}Glamour, and {{:misc:magic:blood.png?15&nolink}}Blood. (Eventually, needs to be empowered in {{:misc:magic:blood.png?15&nolink}}Blood, which is not that difficult.) {{:abilities:fear.png?15&nolink}}[[Fear]] works especially well on mounted units because {{:abilities:fear.png?15&nolink}}[[Fear]] emanates from both the rider and the mount. Landing sacreds right into your enemy's backline can cause commanders to rout. 
 + 
 +Not the best pretender in the world, but if you want your cavalry to expand next to lossless, this is the best. Increases tempo in the early game and provides scaling for the late game. Does miss out on the scales for troops.
  
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
-**Chassis:** Awake ??Titan of Crossroads?? \\ +{{ :pretenders:demilich.png }} \\ 
-**Paths:** {{path>S4D5N7}} \\  +**Chassis:** Awake ??Demilich#180?? \\ 
-**Bless:** MW/Arcane FinesseInvuln 10, Regen. \\ +**Paths:** {{path>S4D8G4B1R39}} \\  
-**Scales:** {{scales>dom6T2P0H3D1M2M3}}+**Bless:** Stygian FleshFear \\ 
 +**Scales:** {{scales>dom6O0P0H1G0M2M2}}
 </WRAP></WRAP> </WRAP></WRAP>
  
 ===== Weaknesses ===== ===== Weaknesses =====
-What are the nation'weaknesses?+EA Arcoscephale can be countered with small groups of mages with elite bodyguards. ??Wind Rider??are hard to buff and have difficulty with elites. Ironically, flying troops are quite good against EA Arco as they make it difficult for ??Mystic??to cast ??Gifts from Heaven??, the ??Mystic??s’ bread-and-butter.
  
 +EA Arco’s biggest weakness overall is their reliance on human mages. The mages need forts and time for research, and are susceptible to battlefield clears.
 ===== See More ===== ===== See More =====
-Add links to guides or other overviews for this nation here. 
  
 [[https://www.youtube.com/watch?v=WhpJnnJaOkk|Dominions 6: EA Arcoscephale Pre-game]] - Babel Builder \\ [[https://www.youtube.com/watch?v=WhpJnnJaOkk|Dominions 6: EA Arcoscephale Pre-game]] - Babel Builder \\
dom6/arcoscephale-ea.1720567504.txt.gz · Last modified: 2024/07/09 23:25 by johnnydown