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dom6:arcoscephale-ea [2024/07/13 06:30]
johnnydown More commentary and strategy and a pretender build.
dom6:arcoscephale-ea [2024/07/20 06:12] (current)
johnnydown [Example Pretender Builds] Changed name bolding
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 ^ Sprite                                                  ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                    ^ ^ Sprite                                                  ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                    ^
 | {{:nations:ea:generic_slinger.png?nolink}}              | **??Slinger#50??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 |  | Not really useful unless buffed. Easy to amass though, and sometimes having a lot of ranged attacks can be useful, such as against [[glamour-skill|glamoured]] units.                                                                                                                                     | | {{:nations:ea:generic_slinger.png?nolink}}              | **??Slinger#50??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 |  | Not really useful unless buffed. Easy to amass though, and sometimes having a lot of ranged attacks can be useful, such as against [[glamour-skill|glamoured]] units.                                                                                                                                     |
-| {{:nations:ea:arcoscephale:cardaces.png?nolink}}        | **??Cardaces#199??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | Decent, inexpensive, line holders with decent map move.                                                                                                                                                                                                                    |+| {{:nations:ea:arcoscephale:cardaces.png?nolink}}        | **??Cardaces#199??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | Good, inexpensive, line holderswith decent map move.                                                                                                                                                                                                                    |
 | {{:nations:ea:arcoscephale:peltast.png?nolink}}         | **??Peltast#201??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                  |                                                                                                                                                                                         | Cheap javelin throwers. Their shield helps against range.                                                                                                                                                                                                                                                                                      | | {{:nations:ea:arcoscephale:peltast.png?nolink}}         | **??Peltast#201??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                  |                                                                                                                                                                                         | Cheap javelin throwers. Their shield helps against range.                                                                                                                                                                                                                                                                                      |
-| {{:nations:ea:arcoscephale:icarid.png?nolink}}          | **??Icarid#1082??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 21  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                 | {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\  {{:abilities:flying.png?15&nolink}} [[Flying]]  | Relatively expensive, flying infantry with low protection. Good support unit for disrupting enemy lines but shouldn't be the bulk of the army.                                                                                                                                                                                                  | +| {{:nations:ea:arcoscephale:icarid.png?nolink}}          | **??Icarid#1082??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 21  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                 | {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\  {{:abilities:flying.png?15&nolink}} [[Flying]]  | Relatively expensive, flying infantry with medium protection. Good support unit for disrupting enemy lines but shouldn't be the bulk of the army.                                                                                                                                                                                                  | 
-| {{:nations:ea:arcoscephale:myrmidon.png?nolink}}        | **??Myrmidon#1077??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                                               | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                                                                                                | Excellent, but expensive, line holders. Encumbrance can become an issue.  |+| {{:nations:ea:arcoscephale:myrmidon.png?nolink}}        | **??Myrmidon#1077??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                                                               | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                                                                                                | Excellent, but expensive, line holders. Encumbrance can become an issue if combat becomes too grindy. Benefit from ??Relief??.  |
 | {{:nations:ea:arcoscephale:chariot.png?nolink}}         | **??Charioteer#1078??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 30  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                                                                                                                                                                                                    | Not really usable because of the low protection.                                                                                                                                                                                                                                                              | | {{:nations:ea:arcoscephale:chariot.png?nolink}}         | **??Charioteer#1078??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 30  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                                                                                                                                                                                                    | Not really usable because of the low protection.                                                                                                                                                                                                                                                              |
 | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           | | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           |
Line 58: Line 58:
 | {{:nations:ea:arcoscephale:archer.png?nolink}}  | //??Chariot Archer#4016??//  | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]]  | :::                                                                                                                                                                                                                                                           | | {{:nations:ea:arcoscephale:archer.png?nolink}}  | //??Chariot Archer#4016??//  | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]]  | :::                                                                                                                                                                                                                                                           |
 | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           | | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}}  | //??Chariot#3563??//  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | :::                                                                                                                                                                                                                                                           |
-| {{:nations:ea:arcoscephale:wind_rider.png?nolink}}      | **??Wind Rider#1074??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)                                                                           Decent sacred unit. Flying, with high map move. A good all-around unit. Excellent expansion.   |+| {{:nations:ea:arcoscephale:wind_rider.png?nolink}}      | **??Wind Rider#1074??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)                                                                           Good sacred unit. Flying, with high map move. A good all-around unit. Excellent expansion.   |
 | {{:nations:ea:arcoscephale:armored_pegasus.png?nolink}}          | //??Armored Pegasus#3557??//  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]                                                                                                                                                                                                                                                                                                                                 | Has lower protection and defense than the rider and no lance to help repel units, making the pegasus itself a little vulnerable. Really benefits from a defense oriented bless.                                                                                             | | {{:nations:ea:arcoscephale:armored_pegasus.png?nolink}}          | //??Armored Pegasus#3557??//  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]                                                                                                                                                                                                                                                                                                                                 | Has lower protection and defense than the rider and no lance to help repel units, making the pegasus itself a little vulnerable. Really benefits from a defense oriented bless.                                                                                             |
 ==== Heroes ==== ==== Heroes ====
Line 272: Line 272:
 <WRAP box leftalign> <WRAP box leftalign>
 <WRAP column twothirds> <WRAP column twothirds>
-**Lossless the Lich** \\ For the god afraid of dying and losing sacreds. \\ Solves all magic problems because it has {{:misc:magic:death.png?15&nolink}} Death, {{:misc:magic:glamour.png?15&nolink}} Glamour, and {{:misc:magic:blood.png?15&nolink}} Blood. (Eventually, needs to be empowered in {{:misc:magic:blood.png?15&nolink}} Blood, which is not that difficult.) {{:abilities:fear.png?15&nolink}} [[Fear]] works especially well on mounted units because [[Fear]] emanates from both the rider and the mount. Landing sacreds right into your enemy's backline can cause commanders to rout. \\ Not the best pretender in the world, but if you want your cavalry to expand next to lossless, this is the best. Increases tempo in the early game and provides scaling for the late game. Does miss out on the scales for troops.+**Likes Ponies** the Grey One \\ //Because pegasi deserve to fly.// 
 + 
 +Good for the __It's F'n Windy__ strategy. Grey Ones are phenomenal. Being a [[Trinity]], they have great research when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are all going to be four instead of three, because EA Arco does can't recruit mages with those paths. 
 + 
 +The [[Bless]] is primarily defensive in order to keep the horsies alive. With the scales, you can drop dominion by one increase a different scale, like Growth, by one. 
 + 
 +</WRAP> 
 +<WRAP column third> 
 +{{ :pretenders:grey_one.png }} \\ 
 +**Chassis:** Imprisoned ??Grey One#3204?? \\ 
 +**Paths:** {{path>F3A3W3E3S3D4N3G4B4}} \\  
 +**Bless:** Awareness, Defence Skill x 5, Heroism, Blur, Blood Surge \\ 
 +**Scales:** {{scales>dom7O1P2H1G0M2M2}} 
 +</WRAP></WRAP> 
 + 
 +<WRAP box leftalign> 
 +<WRAP column twothirds> 
 +**Hermoine** the Grey One \\ //Book learning for the win.// 
 + 
 +Good for the __Scales Mages__ strategy. Grey Ones are still phenomenal. Being a [[Trinity]], they have great research, almost {{path>R100}}, when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are priority, because EA Arco does can't recruit mages with those paths. 
 + 
 +The [[Bless]] is decent for expansion. Because EA Arco has {{:abilities:healer.png?15&nolink}} [[Healer]]s, the units will live longer and benefit more from the additional experience. With a Dominion of four, regular troops will need to be used in addition to the [[Sacred]] ones. 
 + 
 +Not an optimal build, but gets research boosted while not sacrificing [[Scales]] or [[Bless]] too much. 
 + 
 +</WRAP> 
 +<WRAP column third> 
 +{{ :pretenders:grey_one.png }} \\ 
 +**Chassis:** Dormant ??Grey One#3204?? \\ 
 +**Paths:** {{path>W4D4G4B4}} \\  
 +**Bless:** Heroism x 4, Enchanted Blood, Blood Surge \\ 
 +**Scales:** {{scales>dom4O2P2H1G2M2M2}} 
 +</WRAP></WRAP> 
 + 
 +<WRAP box leftalign> 
 +<WRAP column twothirds> 
 +**Lossless** the Lich \\ //For the god afraid of dying and losing sacreds.// 
 + 
 +Good for the __Thugopolis__ strategy. Solves all magic problems because it has {{:misc:magic:death.png?15&nolink}}Death, {{:misc:magic:glamour.png?15&nolink}}Glamour, and {{:misc:magic:blood.png?15&nolink}}Blood. (Eventually, needs to be empowered in {{:misc:magic:blood.png?15&nolink}}Blood, which is not that difficult.) {{:abilities:fear.png?15&nolink}}[[Fear]] works especially well on mounted units because {{:abilities:fear.png?15&nolink}}[[Fear]] emanates from both the rider and the mount. Landing sacreds right into your enemy's backline can cause commanders to rout. 
 + 
 +Not the best pretender in the world, but if you want your cavalry to expand next to lossless, this is the best. Increases tempo in the early game and provides scaling for the late game. Does miss out on the scales for troops.
  
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
 +{{ :pretenders:demilich.png }} \\
 **Chassis:** Awake ??Demilich#180?? \\ **Chassis:** Awake ??Demilich#180?? \\
 **Paths:** {{path>S4D8G4B1R39}} \\  **Paths:** {{path>S4D8G4B1R39}} \\ 
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 ===== Weaknesses ===== ===== Weaknesses =====
-What are the nation'weaknesses?+EA Arcoscephale can be countered with small groups of mages with elite bodyguards. ??Wind Rider??are hard to buff and have difficulty with elites. Ironically, flying troops are quite good against EA Arco as they make it difficult for ??Mystic??to cast ??Gifts from Heaven??, the ??Mystic??s’ bread-and-butter.
  
 +EA Arco’s biggest weakness overall is their reliance on human mages. The mages need forts and time for research, and are susceptible to battlefield clears.
 ===== See More ===== ===== See More =====
  
dom6/arcoscephale-ea.1720852250.txt.gz · Last modified: 2024/07/13 06:30 by johnnydown