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dom6:arcoscephale-ea [2024/07/14 03:27] johnnydown [Example Pretender Builds] Added two pretenders |
dom6:arcoscephale-ea [2024/07/20 06:12] (current) johnnydown [Example Pretender Builds] Changed name bolding |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ea:generic_slinger.png?nolink}} | **??Slinger#50??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 | | Not really useful unless buffed. Easy to amass though, and sometimes having a lot of ranged attacks can be useful, such as against [[glamour-skill|glamoured]] units. | | | {{:nations:ea:generic_slinger.png?nolink}} | **??Slinger#50??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 | | Not really useful unless buffed. Easy to amass though, and sometimes having a lot of ranged attacks can be useful, such as against [[glamour-skill|glamoured]] units. | |
| {{:nations:ea:arcoscephale:cardaces.png?nolink}} | **??Cardaces#199??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Decent, inexpensive, line holders with decent map move. | | | {{:nations:ea:arcoscephale:cardaces.png?nolink}} | **??Cardaces#199??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Good, inexpensive, line holders, with decent map move. | |
| {{:nations:ea:arcoscephale:peltast.png?nolink}} | **??Peltast#201??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Cheap javelin throwers. Their shield helps against range. | | | {{:nations:ea:arcoscephale:peltast.png?nolink}} | **??Peltast#201??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Cheap javelin throwers. Their shield helps against range. | |
| {{:nations:ea:arcoscephale:icarid.png?nolink}} | **??Icarid#1082??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Relatively expensive, flying infantry with low protection. Good support unit for disrupting enemy lines but shouldn't be the bulk of the army. | | | {{:nations:ea:arcoscephale:icarid.png?nolink}} | **??Icarid#1082??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Relatively expensive, flying infantry with medium protection. Good support unit for disrupting enemy lines but shouldn't be the bulk of the army. | |
| {{:nations:ea:arcoscephale:myrmidon.png?nolink}} | **??Myrmidon#1077??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Excellent, but expensive, line holders. Encumbrance can become an issue. | | | {{:nations:ea:arcoscephale:myrmidon.png?nolink}} | **??Myrmidon#1077??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Excellent, but expensive, line holders. Encumbrance can become an issue if combat becomes too grindy. Benefit from ??Relief??. | |
| {{:nations:ea:arcoscephale:chariot.png?nolink}} | **??Charioteer#1078??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 | | Not really usable because of the low protection. | | | {{:nations:ea:arcoscephale:chariot.png?nolink}} | **??Charioteer#1078??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 | | Not really usable because of the low protection. | |
| {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}} | //??Chariot#3563??// | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | ::: | | | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}} | //??Chariot#3563??// | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | ::: | |
| {{:nations:ea:arcoscephale:archer.png?nolink}} | //??Chariot Archer#4016??// | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | ::: | | | {{:nations:ea:arcoscephale:archer.png?nolink}} | //??Chariot Archer#4016??// | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | ::: | |
| {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}} | //??Chariot#3563??// | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | ::: | | | {{:nations:ea:arcoscephale:chariot_no_rider.png?nolink}} | //??Chariot#3563??// | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | ::: | |
| {{:nations:ea:arcoscephale:wind_rider.png?nolink}} | **??Wind Rider#1074??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) | Decent sacred unit. Flying, with high map move. A good all-around unit. Excellent expansion. | | | {{:nations:ea:arcoscephale:wind_rider.png?nolink}} | **??Wind Rider#1074??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) | Good sacred unit. Flying, with high map move. A good all-around unit. Excellent expansion. | |
| {{:nations:ea:arcoscephale:armored_pegasus.png?nolink}} | //??Armored Pegasus#3557??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Has lower protection and defense than the rider and no lance to help repel units, making the pegasus itself a little vulnerable. Really benefits from a defense oriented bless. | | | {{:nations:ea:arcoscephale:armored_pegasus.png?nolink}} | //??Armored Pegasus#3557??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Has lower protection and defense than the rider and no lance to help repel units, making the pegasus itself a little vulnerable. Really benefits from a defense oriented bless. | |
==== Heroes ==== | ==== Heroes ==== |
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**Likes Ponies the Grey One** \\ //Because pegasi deserve to fly.// | **Likes Ponies** the Grey One \\ //Because pegasi deserve to fly.// |
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Good for the __It's F'n Windy__ strategy. Grey Ones are phenomenal. Being a [[Trinity]], they have great research when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are all going to be four instead of three, because EA Arco does can't recruit mages with those paths. | Good for the __It's F'n Windy__ strategy. Grey Ones are phenomenal. Being a [[Trinity]], they have great research when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are all going to be four instead of three, because EA Arco does can't recruit mages with those paths. |
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**Hermoine the Grey One** \\ //Book learning for the win.// | **Hermoine** the Grey One \\ //Book learning for the win.// |
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Good for the __Scales Mages__ strategy. Grey Ones are still phenomenal. Being a [[Trinity]], they have great research, almost {{path>R100}}, when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are priority, because EA Arco does can't recruit mages with those paths. | Good for the __Scales Mages__ strategy. Grey Ones are still phenomenal. Being a [[Trinity]], they have great research, almost {{path>R100}}, when they wake up. Having three powerful mages with a lot of crosspaths is always useful. Be aware, they split the magic paths you initially assign them between themselves, and then each one gets different bonus magic. When creating, {{:misc:magic:glamour.png?15&nolink}}Glamour, {{:misc:magic:blood.png?15&nolink}}Blood, and {{:misc:magic:death.png?15&nolink}}Death, are priority, because EA Arco does can't recruit mages with those paths. |
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**Lossless the Lich** \\ //For the god afraid of dying and losing sacreds.// | **Lossless** the Lich \\ //For the god afraid of dying and losing sacreds.// |
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Good for the __Thugopolis__ strategy. Solves all magic problems because it has {{:misc:magic:death.png?15&nolink}}Death, {{:misc:magic:glamour.png?15&nolink}}Glamour, and {{:misc:magic:blood.png?15&nolink}}Blood. (Eventually, needs to be empowered in {{:misc:magic:blood.png?15&nolink}}Blood, which is not that difficult.) {{:abilities:fear.png?15&nolink}}[[Fear]] works especially well on mounted units because {{:abilities:fear.png?15&nolink}}[[Fear]] emanates from both the rider and the mount. Landing sacreds right into your enemy's backline can cause commanders to rout. | Good for the __Thugopolis__ strategy. Solves all magic problems because it has {{:misc:magic:death.png?15&nolink}}Death, {{:misc:magic:glamour.png?15&nolink}}Glamour, and {{:misc:magic:blood.png?15&nolink}}Blood. (Eventually, needs to be empowered in {{:misc:magic:blood.png?15&nolink}}Blood, which is not that difficult.) {{:abilities:fear.png?15&nolink}}[[Fear]] works especially well on mounted units because {{:abilities:fear.png?15&nolink}}[[Fear]] emanates from both the rider and the mount. Landing sacreds right into your enemy's backline can cause commanders to rout. |