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dom6:ashdod-ma [2024/04/22 20:35]
fenrir [Magic Access] general magic access
dom6:ashdod-ma [2024/05/07 16:08]
fenrir [Boosting Analysis]
Line 18: Line 18:
  
 ^  Magic Access  ^  Alt. Access  ^  Unit Summary  ^  Core Abilities  ^  Buildings  ^ ^  Magic Access  ^  Alt. Access  ^  Unit Summary  ^  Core Abilities  ^  Buildings  ^
-| {{path>D4}} \\ {{path>F3}} (rare 4) \\ {{path>E3}} (rare 4) \\ {{path>S3}} (rare 4) \\ {{path>H2}} | **Heroes** \\ {{path>F4H2}} \\ {{path>E4H2}} \\ {{path>F1E1S4H2}} \\ **Summons** \\ {{path>N3}} (req. {{path>S4N1}}) \\ {{path>S4}} or {{path>F4}} or {{path>A4}} or {{path>E4}} (req. {{path>S7F3}}) \\ {{path>D2B2H2,200%FES}} (req. {{path>D4H1}}) | Rephaite Giant Infantry \\ Human Slaves \\ Sacred Anakite Giants | {{:abilities:sacred_2.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] | {{:misc:gui:fortress.png?30&nolink}} Giant Forts |+| {{path>D4}} \\ {{path>F3}} (rare 4) \\ {{path>E3}} (rare 4) \\ {{path>S3}} (rare 4) \\ {{path>H2}} | **Heroes** \\ {{path>F4H2}} \\ {{path>E4H2}} \\ {{path>F1E1S4H2}} \\ **Summons** \\ {{path>N3}} (req. {{path>S4N1}}) \\ {{path>H3}} (req. {{path>S5F2}}) \\ {{path>S4H4}} or {{path>A4H4}} or {{path>F4H4}} or {{path>E4H4}} (req. {{path>S7F3}}) \\ {{path>D2B2H2,200%FES}} (req. {{path>D4H1}}) \\ **Event** \\ {{path>E3D3N3H2}} (Turn 25, req. {{scales>Dom8}}) | Rephaite Giant Infantry \\ Human Slaves \\ Sacred Anakite Giants | {{:abilities:sacred_2.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] | {{:misc:gui:fortress.png?30&nolink}} Giant Forts |
 **Capitol Gems: **{{gems>1F2E1S1D}} \\  **Capitol Gems: **{{gems>1F2E1S1D}} \\ 
 **Heat Limit + 1** \\ **Heat Limit + 1** \\
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   * No Air Magic   * No Air Magic
   * No Water Magic   * No Water Magic
-  * {{path>E3}} on one-in-three ??Talmai Elders?? (capital-only), {{path>E2}} on one-in-three ??Rephaite Sage??s off-capital+  * {{path>E3}} on one-in-three ??Talmai Elder??(capital-only), {{path>E2}} on one-in-three ??Rephaite Sage??s off-capital
  
 ===The Sorceries:=== ===The Sorceries:===
-  * {{path>S3}} on one-in-three ??Talmai Elders?? (capital-only), {{path>S2}} on one-in-three ??Rephaite Sage??s off-capital+  * {{path>S3}} on one-in-three ??Talmai Elder??(capital-only), {{path>S2}} on one-in-three ??Rephaite Sage??s off-capital
   * {{path>D4}} on one-in-eight ??Zamzummite??s (capital-only), {{path>D2}} on one-in-four ??Emite??s off-capital   * {{path>D4}} on one-in-eight ??Zamzummite??s (capital-only), {{path>D2}} on one-in-four ??Emite??s off-capital
   * No Nature magic   * No Nature magic
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   * {{path>H2}} on ??Adon??ai (capital-only), {{path>H1}} on ??Kohen#2029??s off-capital   * {{path>H2}} on ??Adon??ai (capital-only), {{path>H1}} on ??Kohen#2029??s off-capital
  
 +=== Crosspaths:=== 
 +  * {{path>E3D2}}/{{path>E2D3}}/{{path>E1D4}}: ??Blight??, ??Fields of the Dead??, [[hidden-in-terrain|Hidden]] summons, ??Shadow Brand??, ??Eye Pendant?? ([[Disease Healer]]) 
 +  * {{path>F1E2D2}}/{{path>F1E1D3}}: ??Bane Fire??, ??Magma Eruption??, ??Skull of Fire??, ??The Copper Arm??, various combat items 
 +  * {{path>E2S1D2}}/{{path>E1S1D3}}: ??Gifts from Heaven??, ??Nether Darts??, [[Communion]] plugs, ??Armor of Meteoric Iron?? (+3 [[Magic Resistance]])
 ==== Boosting Analysis ==== ==== Boosting Analysis ====
-Ashdod doesn't have a ton of useful paths for boosting, but there's always a chance of one of the Talmai Elders having something remarkable, such as {{path>E3S1}} (for the Sky Metal Coin) or {{path>F4}} (for the ??Flame Helmet??.+Ashdod doesn't have a ton of useful paths for boosting, but there's always a chance of one of the Talmai Elders having something remarkable, such as {{path>E1S3}} (for the Sky Metal Coin) or {{path>F4}} (for the ??Flame Helmet??.
  
 If possible, reaching {{path>F3S7}} allows casting ??Call Merkavah?? for {{gems>222S}}. The summoned ??Chayot#2052?? can have either {{path>S4}}, {{path>F4}}, {{path>A4}}, or {{path>E4}}, depending on the shape it is in. The {{:misc:magic:air.png?15&nolink}}Air path is especially useful. If possible, reaching {{path>F3S7}} allows casting ??Call Merkavah?? for {{gems>222S}}. The summoned ??Chayot#2052?? can have either {{path>S4}}, {{path>F4}}, {{path>A4}}, or {{path>E4}}, depending on the shape it is in. The {{:misc:magic:air.png?15&nolink}}Air path is especially useful.
dom6/ashdod-ma.txt · Last modified: 2024/06/02 21:06 by johnnydown