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dom6:atlantis-ea [2024/06/02 17:12] johnnydown [Late Game] Added text. |
dom6:atlantis-ea [2024/07/08 23:19] (current) johnnydown Add Dom6 version marker |
{{ :nations:flags:ea_atlantis.png?nolink|}} | [[..atlantis-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_atlantis.png?nolink|}} |
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====== EA Atlantis, Emergence of the Deep Ones ====== | ====== EA Atlantis, Emergence of the Deep Ones ====== |
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==== Mid Game ==== | ==== Mid Game ==== |
{{:misc:magic:nature.png?15&nolink}}Nature is one of the most common schools of magic for indie mages, so try to find a land province with nature mages. Hand them a ??Water Bracelet?? to site-search underwater as well for good measure, as nature construction items like ??Boots of the Messenger?? and a ??Ring of Regeneration?? are a big help for your ??Basalt King#1702??s. Even an Indie {{path>N1}} mage can craft these, if you either have ??Forge of the Ancients?? or can trade for a single ??Thistle Mace?? (and then make more ??Thistle Mace??s of your own). | {{:misc:magic:nature.png?15&nolink}}Nature is one of the most common schools of magic for indie mages, so try to find a land province with nature mages. Hand them a ??Ring of Water Breathing?? to site-search underwater as well for good measure, as nature construction items like ??Boots of the Messenger?? and a ??Ring of Regeneration?? are a big help for your ??Basalt King#1702??s. Even an Indie {{path>N1}} mage can craft these, if you either have ??Forge of the Ancients?? or can trade for a single ??Thistle Mace?? (and then make more ??Thistle Mace??s of your own). |
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Mid game is also an excellent time to run up Construction to level 6 (for ??Forge of the Ancients??) and 7 (for ??Lightless Lantern??s). If you took {{:misc:scales:drain.png?15&nolink}}Drain scales, ??Lightless Lantern??s are even more pressing. | Mid game is also an excellent time to run up Construction to level 6 (for ??Forge of the Ancients??) and 7 (for ??Lightless Lantern??s). If you took {{:misc:scales:drain.png?15&nolink}}Drain scales, ??Lightless Lantern??s are even more pressing. |
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==== Example Pretender Builds ==== | ==== Example Pretender Builds ==== |
<WRAP box centeralign> | <WRAP box leftalign> |
<WRAP column twothirds> | <WRAP column twothirds> |
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. | **Shub Niggurath** \\ An awake titan that expands well into his own dominion and can help you bully other nations in the Underwater Knife Fight. The Hard Skin bless and {{:misc:scales:productivity.png?15&nolink}}Production 1 also lets ??Living Pillar#1690?? expand without much trouble. Later on he can transition into holding {{:misc:magic:earth.png?15&nolink}}Earth globals or leading big armies as needed. |
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| Some people will take {{:misc:scales:drain.png?15&nolink}}Drain 2 to pay for {{:misc:scales:fortune.png?15&nolink}}Fortune, {{:misc:scales:growth.png?15&nolink}}Growth, or more magic paths, but that can make your research exceptionally slow prior to ??Lightless Lantern??s. It does help you defend against mind blasters in your own dominion though. |
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</WRAP> | </WRAP> |
<WRAP column third> | <WRAP column third> |
**Chassis:** Awake ??Titan of Crossroads?? \\ | {{ :pretenders:dagon.png }} \\ |
**Paths:** {{path>S4D5N7}} \\ | **Chassis:** Awake ??Dagon?? \\ |
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ | **Paths:** {{path>W2E6}} \\ |
**Scales:** {{scales>dom6T2P0H3D1M2M3}} | **Bless:** Hard Skin \\ |
| **Scales:** {{scales>dom5O2P1C2G0L0M0}} |
</WRAP></WRAP> | </WRAP></WRAP> |
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<WRAP box centeralign> | <WRAP box leftalign> |
<WRAP column twothirds> | <WRAP column twothirds> |
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. | **The Basaltiest of them All** \\ This is a more ??Basalt King#1702??-focused bless. Early game, a ??Basalt King#1702?? with a ??Coral Priest#1694?? set to bless and retreat can take most provinces on their own. Later on, forge ??Flask of Holy Water??s so the Kings can bless themselves. In the late game, you’ll want most of your ??Basalt King#1702??s regenerating anyway so trading a ??Ring of Regeneration?? for a ??Flask of Holy Water?? is a good trade. |
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| High {{:misc:magic:nature.png?15&nolink}}Nature unlocks new globals and rituals (if you can find the gems for them), and {{path>S3}} lets you #GodDrop your monolith in the magic phase to really screw with your enemies’ plans. The monolith can also natively forge a ??Starshine Skullcap?? and a ??Crystal Coin??, making it easier to reach ??Golem??s as you climb up Construction. |
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| Once again, sprinkle {{:misc:scales:drain.png?15&nolink}}Drain scales in to taste, but for my taste “0” is quite enough. |
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</WRAP> | </WRAP> |
<WRAP column third> | <WRAP column third> |
**Chassis:** Awake ??Titan of Crossroads?? \\ | {{ :pretenders:monolith.png }} \\ |
**Paths:** {{path>S4D5N7}} \\ | **Chassis:** Awake ??Monolith?? \\ |
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ | **Paths:** {{path>E6S3N7}} \\ |
**Scales:** {{scales>dom6T2P0H3D1M2M3}} | **Bless:** Hard Skin, Regeneration \\ |
| **Scales:** {{scales>dom5O2S2C2G0L0M0}} |
</WRAP></WRAP> | </WRAP></WRAP> |
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===== See More ===== | ===== See More ===== |
Add links to guides or other overviews for this nation here. | Add links to guides or other overviews for this nation here. |
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| ==== Thanks ==== |
| EclecticEel for much of the commentary and the pretender builds. |
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{{template>dom6:nationindex}} | {{template>dom6:nationindex}} |