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dom6:atlantis-ea [2024/03/28 05:17] johnnydown [National Features] |
dom6:atlantis-ea [2024/04/24 17:28] (current) joste [National Features] |
**AQUATIC** | **AQUATIC** |
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ |
| {{path>W4}} \\ {{path>E4}} (rare 5) \\ {{path>F2}} (rare 3) \\ {{path>S1}} \\ {{path>H3}} | | Light Infantry \\ Shamblers \\ No Missile Weapons | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] | {{:misc:gui:fortress.png?30&nolink}} Advanced Forts | | | {{path>E4}} (rare 5) \\ {{path>W3}} (uncommon 4) \\ {{path>F2}} (rare 3) \\ {{path>S1}} \\ {{path>H3}} | | Light Infantry \\ Shamblers \\ No Missile Weapons | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] | {{:misc:gui:castle.png?30&nolink}} Advanced Forts | |
**Capitol Gems:** {{gems>1F2W3E}} | **Capitol Gems:** {{gems>1F2W3E}} |
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| {{:nations:ea:atlantis:scout.png?nolink }} Average **Atlantians** of Atlantis are **Size 3** {{:abilities:amphibious.png?15&nolink}} **[[Amphibious|Amphibians]]** (three-to-a-square). Whether they're silly frogmen or eldritch abominations is not too clear, but it //is// clear that they're strong and clumsy; **12 HP**, **3 Natural Protection**, **11 Strength**, **9 Defence Skill** (naked), **8 Precision**, and **10's** in **Combat Speed** & **Map Movement** (also while naked). Originating from the gorges, they have {{:abilities:darkvision.png?15&nolink}} **50% [[Darkvision]]**, which is handy in deep seas. \\ {{:nations:ea:atlantis:shambler.png?nolink }} **Shamblers** are middle-aged Atlantians, having grown to **Size 4** (two-to-a-square). On top of the innate Atlantian traits (and their low Defence and Precision), they have **22 HP**, **7 Natural Protection**, **15 Strength**, **11's** in **Morale** and **Combat Speed** while buck-naked, and **14 Map Movement** while nude. Geared Shamblers are even capable of wielding Two-handed Weapons and a shield at the same time (an impressive feat other races can't naturally accomplish despite shamblers having average defense skill), |
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| {{:nations:ea:atlantis:deep_one.png?nolink }} The Deep Atlantians (or **Deep Ones**) are bestial folks with riblike teeth and angler lures. Also **Size 3** {{:abilities:amphibious.png?15&nolink}} **[[Amphibious|Amphibians]]**, these guys have {{:abilities:darkvision.png?15&nolink}} **100% [[Darkvision]]** due to their environment, along with {{:abilities:resist_fire.png?15&nolink}} **5 [[Fire Resistance]]** and {{:abilities:resist_cold.png?15&nolink}} **5 [[Cold Resistance]]** (like a caveman). Many Deep Ones use their monstrous jaws in battle, giving them a **bonus attack** (if a basic one). Statistically, the average Deep One has **14 HP**, **4 Natural Protection**, **12 Strength**, **12's** in **Morale** and **Map Movement** while naked, **9 Combat Speed** (also naked), and **7's** in **Defence Skill**, **Precision**, & **Magic Resistance**. \\ {{:nations:ea:atlantis:shambler_of_the_deep.png?nolink }} **Shamblers of the Deep** are slightly less beastly than their younger Deep siblings, but they still have their **bonus attack** and their other traits beneath the stat block. The average **Size 4** one has **26 HP**, **9 Natural Protection**, **16 Strength**, **7 Defence Skill** (still), **8's** in **Precision** & **Magic Resistance**, an impressive **13 Morale** in the buff, and the same mobility as an unarmored human (14 Map Movement and 12 Combat Speed). And they get bigger than this... |
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| **??Summon Monster Fish??** \\ //(Conjuration 6)// \\ {{path>W3}} and {{gems>6W}} | {{:nations:ea:atlantis:monster_fish.png?nolink}} \\ **??Monster Fish#1664??** | {{:abilities:fear.png?20&nolink}} [[Fear]] (+5) \\ [[Digest]] (2) \\ {{:abilities:undisciplined.png?20&nolink}} [[Undisciplined]] \\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]] | Commentary here. | | | **??Summon Monster Fish??** \\ //(Conjuration 6)// \\ {{path>W3}} and {{gems>6W}} | {{:nations:ea:atlantis:monster_fish.png?nolink}} \\ **??Monster Fish#1664??** | {{:abilities:fear.png?20&nolink}} [[Fear]] (+5) \\ [[Digest]] (2) \\ {{:abilities:undisciplined.png?20&nolink}} [[Undisciplined]] \\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]] | Commentary here. | |
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| ===== Magic Access ===== |
| //See [[Magic Access]]// for the general guides to climbing magic paths. |
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| ====Recruits==== |
| ===Elements:=== |
| * {{path>F2}} on one-in-four ??Basalt King??s (capital-only) and every twelfth ??Mage of the Deep?? |
| * No Air magic |
| * {{path>W4}} on every twelfth ??Mage of the Deep?? |
| * {{path>E4}} on one-in-four ??Basalt King??s (capital-only), {{path>E2}} on every twelfth ??Mage of the Deep?? |
| ===Sorceries:=== |
| * {{path>S1}} on every fourth ??Mage of the Deep?? |
| * No Death magic |
| * No Nature magic |
| * No Glamour magic |
| ===Others:=== |
| * No Blood magic |
| * {{path>H3}} on ??Basalt Queen??s (capital-only), {{path>H2}} in other seas, and {{path>H1}} on coasts |
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| ====Analysis==== |
| Atlantis's magical ascent from its recruits is very straightforward; it can get deep into Water and Earth, but its crosspaths don't really offer anything new. The five paths it lacks, it lacks, depriving access to [[Poison Resistance]] and a few other buffs. It also can't climb in Fire or Astral without empowerment, unless it lucks into a {{path>F3}} in time for Construction Level 9 and crafts ??The Ruby Eye??. |
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| The random path arrangement on Mages of the Deep is highly unusual for Dominions nations; the chance of //at least// {{path>W3}} on one of them is 7-in-12, for instance, but the chance of {{path>W4}} is 1-in-12. The same is true for {{path>F1}}/{{path>F2}}, and for {{path>E1}}/{{path>E2}}. |
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| {{path>E4}} allows a ??Basalt King?? (1 in 3) to cast ??Troll King's Court?? for {{path>G1}}. |
===== Strategy ===== | ===== Strategy ===== |
How to win as the nation. Feel free to use the following sections, or delete them, or change them. | How to win as the nation. Feel free to use the following sections, or delete them, or change them. |
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{{tag>nation}} | {{tag>nation}} |
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