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dom6:atlantis-la [2024/07/24 14:47] fenrir [Commanders] Angakok tip |
dom6:atlantis-la [2024/09/02 04:23] (current) fenrir [General Overview] |
What does the sea provide Atlantis? Troops and commanders from [[atlantis-ma|Middle Atlantis]], mainly, though with weird twists. The best undersea troops are the ??Unsleeping??, War Shamblers ([[Size]] 4) who are noticeably better than their on-land counterparts; they're a lot more expensive than the aforementioned ??Mournful??, however, almost ruinously so. The commanders and elites of the undersea are tailored for underwater combat, specifically against the era's **one** proper underwater nation ([[rlyeh-la|R'lyeh]]); most of Atlantis's competition for breaking underwater is better-countered by the land troops. | What does the sea provide Atlantis? Troops and commanders from [[atlantis-ma|Middle Atlantis]], mainly, though with weird twists. The best undersea troops are the ??Unsleeping??, War Shamblers ([[Size]] 4) who are noticeably better than their on-land counterparts; they're a lot more expensive than the aforementioned ??Mournful??, however, almost ruinously so. The commanders and elites of the undersea are tailored for underwater combat, specifically against the era's **one** proper underwater nation ([[rlyeh-la|R'lyeh]]); most of Atlantis's competition for breaking underwater is better-countered by the land troops. |
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[[Magic|Magically]], Atlantis has suffered dreadfully from its little dark age. The capital mage is still a giant who can cast enormous spells, as is the case for every Atlantis of every era, but the off-capital mages are untested and somewhat overpriced. There is simply no "mid-tier" combat for Atlantis anymore, at least on-land, merely a mixed "infrastructure" mage-priest. Underwater, Atlantis at least has significantly cheaper [[Holy|Priests]] and a half-giant battlemage of a sort, both of whom can benefit from their bulk when the late game brings wide-reaching damaging spells. Even then, the battlemage has somewhat limited talents (aside from in Water) and a reliance on [[Astral]] [[Communion|Communions]], which its price and its [[Magic Duel]] exposure aren't that great for. | [[Magic|Magically]], Atlantis has suffered dreadfully from its little dark age. The capital mage is still a giant who can cast enormous spells, as is the case for every Atlantis of every era, but the off-capital mages are untested and somewhat overpriced. There is simply no "mid-tier" combat mage for Atlantis anymore, at least on-land, merely a mixed "infrastructure" mage-priest. Underwater, Atlantis at least has significantly cheaper [[Holy|Priests]] and a half-giant battlemage of a sort, both of whom can benefit from their bulk when the late game brings wide-reaching damaging spells. Even then, the battlemage has somewhat limited talents (aside from in [[Water]]) and a reliance on [[Astral]] [[Communion|Communions]], which its price and its [[Magic Duel]] exposure aren't that great for. |
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Last-but-not-least, Atlantis is heavily dependent on maintaining its odd balance temperature, more so than most Cold nations. The structural integrity of its coastal [[forts]] hinges on how frosty things are, with lengthened exposure to Heat permanently compromising and possibly destroying them. In most games (where not //everyone// is helming a Cold nation), Atlantis needs a strong [[Dominion]] to hold "spring" and "summer" as far away as possible, and to dampen (or at least quickly fix) the impact of ??Breath of the Desert??. Thus, the nation may need to put up with its pricey infrastructure-builders, or at least rush the seas for the 15-Gold discount. | Last-but-not-least, Atlantis is heavily dependent on maintaining its odd balance of temperature, more so than most Cold nations. The structural integrity of its coastal [[forts]] hinges on how frosty things are, with lengthened exposure to Heat permanently compromising and possibly destroying them. In most games (where not //everyone// is helming a Cold nation), Atlantis needs a strong [[Dominion]] to hold "spring" and "summer" as far away as possible, and to dampen (or at least quickly fix) the impact of ??Breath of the Desert??. Thus, the nation may need to put up with its pricey infrastructure-builders, or at least rush the seas for the 15-Gold discount. |
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===== National Features ===== | ===== National Features ===== |