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dom6:atlantis-la [2024/07/24 14:52] fenrir [General Overview] |
dom6:atlantis-la [2024/09/02 04:23] (current) fenrir [General Overview] |
[[Magic|Magically]], Atlantis has suffered dreadfully from its little dark age. The capital mage is still a giant who can cast enormous spells, as is the case for every Atlantis of every era, but the off-capital mages are untested and somewhat overpriced. There is simply no "mid-tier" combat mage for Atlantis anymore, at least on-land, merely a mixed "infrastructure" mage-priest. Underwater, Atlantis at least has significantly cheaper [[Holy|Priests]] and a half-giant battlemage of a sort, both of whom can benefit from their bulk when the late game brings wide-reaching damaging spells. Even then, the battlemage has somewhat limited talents (aside from in [[Water]]) and a reliance on [[Astral]] [[Communion|Communions]], which its price and its [[Magic Duel]] exposure aren't that great for. | [[Magic|Magically]], Atlantis has suffered dreadfully from its little dark age. The capital mage is still a giant who can cast enormous spells, as is the case for every Atlantis of every era, but the off-capital mages are untested and somewhat overpriced. There is simply no "mid-tier" combat mage for Atlantis anymore, at least on-land, merely a mixed "infrastructure" mage-priest. Underwater, Atlantis at least has significantly cheaper [[Holy|Priests]] and a half-giant battlemage of a sort, both of whom can benefit from their bulk when the late game brings wide-reaching damaging spells. Even then, the battlemage has somewhat limited talents (aside from in [[Water]]) and a reliance on [[Astral]] [[Communion|Communions]], which its price and its [[Magic Duel]] exposure aren't that great for. |
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Last-but-not-least, Atlantis is heavily dependent on maintaining its odd balance temperature, more so than most Cold nations. The structural integrity of its coastal [[forts]] hinges on how frosty things are, with lengthened exposure to Heat permanently compromising and possibly destroying them. In most games (where not //everyone// is helming a Cold nation), Atlantis needs a strong [[Dominion]] to hold "spring" and "summer" as far away as possible, and to dampen (or at least quickly fix) the impact of ??Breath of the Desert??. Thus, the nation may need to put up with its pricey infrastructure-builders, or at least rush the seas for the 15-Gold discount. | Last-but-not-least, Atlantis is heavily dependent on maintaining its odd balance of temperature, more so than most Cold nations. The structural integrity of its coastal [[forts]] hinges on how frosty things are, with lengthened exposure to Heat permanently compromising and possibly destroying them. In most games (where not //everyone// is helming a Cold nation), Atlantis needs a strong [[Dominion]] to hold "spring" and "summer" as far away as possible, and to dampen (or at least quickly fix) the impact of ??Breath of the Desert??. Thus, the nation may need to put up with its pricey infrastructure-builders, or at least rush the seas for the 15-Gold discount. |
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===== National Features ===== | ===== National Features ===== |