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dom6:awe [2024/08/02 18:37]
fenrir [Types of Awe] oh right, the mindless have 50 morale
dom6:awe [2026/02/16 22:39] (current)
dalts [Obtaining Awe]
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 [[Magic]] spells can apply Awe, if the caster has both [[Glamour]] and [[Fire]]. These are [[Enchantment|Enchantments]] that require {{path>G1F1}} (for self-application), {{path>G2F1}} (for 1-square application), and {{path>G3F1}} (for 5-square application), respectively. [[Magic]] spells can apply Awe, if the caster has both [[Glamour]] and [[Fire]]. These are [[Enchantment|Enchantments]] that require {{path>G1F1}} (for self-application), {{path>G2F1}} (for 1-square application), and {{path>G3F1}} (for 5-square application), respectively.
  
-{{:abilities:inspirational_dom6.png?nolink }} Most commanders don't have Awe, even if they're quite skilled. However, a commander who puts on many [[Leadership]]-increasing items, and who also has an [[Inspirational]] item, may have enough of a bonus to **give** them a point of Awe or more. (FIXME rates?)+Most commanders don't have Awe, even if they're quite skilled. However, a commander who puts on many [[Leadership]]-increasing items gains Awe at the following amount of added Leadership from items: 
 ++200 Leadership leads to Awe (1) 
 ++250 Leadership leads to Awe (3) 
 ++300 Leadership leads to Awe (5)
  
 [[xibalba-ea|Early Xibalba]]'s Sun Cult gets 1 point of Awe while they can maintain their Global Enchantment, ??Theft of the Sun??. [[xibalba-ea|Early Xibalba]]'s Sun Cult gets 1 point of Awe while they can maintain their Global Enchantment, ??Theft of the Sun??.
dom6/awe.txt · Last modified: 2026/02/16 22:39 by dalts