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dom6:awe [2024/08/02 18:35] fenrir created |
dom6:awe [2026/02/16 22:39] (current) dalts [Obtaining Awe] |
| * {{:abilities:awe.png?nolink}} Standard Awe affects everyone, **except** for the {{:abilities:mindless.png?nolink}} [[Mindless]] and the {{:abilities:blind.png?32&nolink}} [[Blind]]. | * {{:abilities:awe.png?nolink}} Standard Awe affects everyone, **except** for the {{:abilities:mindless.png?nolink}} [[Mindless]] and the {{:abilities:blind.png?32&nolink}} [[Blind]]. |
| * {{:abilities:sun_awe.png?nolink }} **Sun Awe** is the same as regular Awe, except that it only works **on the surface** (not [[Underwater]] or in [[Caves]]), and only while [[Darkness]] is zero or lower; unless you have a being who **counts as a Sun** with you, such as [[Blood-Magic#Blood-9|Buer]]. | * {{:abilities:sun_awe.png?nolink }} **Sun Awe** is the same as regular Awe, except that it only works **on the surface** (not [[Underwater]] or in [[Caves]]), and only while [[Darkness]] is zero or lower; unless you have a being who **counts as a Sun** with you, such as [[Blood-Magic#Blood-9|Buer]]. |
| * {{:abilities:animal_awe.png?nolink}} **Animal Awe** only works on {{:abilities:animal.png?nolink}} **[[Animal|Animals]]**, but it //also// works on Mindless ones. | * {{:abilities:animal_awe.png?nolink}} **Animal Awe** only works on {{:abilities:animal.png?nolink}} **[[Animal|Animals]]**. |
| * {{:abilities:halt_heretic.png?nolink}} **Halt Heretic** only works on the {{:abilities:sacred.png?nolink}} **[[Sacred]]** or the {{:abilities:blessed.png?nolink}} **[[Bless|Blessed]]**, but it //also// works on Mindless ones. | * {{:abilities:halt_heretic.png?nolink}} **Halt Heretic** only works on the {{:abilities:sacred.png?nolink}} **[[Sacred]]** or the {{:abilities:blessed.png?nolink}} **[[Bless|Blessed]]**. |
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| ===== Obtaining Awe ===== | ===== Obtaining Awe ===== |
| [[Magic]] spells can apply Awe, if the caster has both [[Glamour]] and [[Fire]]. These are [[Enchantment|Enchantments]] that require {{path>G1F1}} (for self-application), {{path>G2F1}} (for 1-square application), and {{path>G3F1}} (for 5-square application), respectively. | [[Magic]] spells can apply Awe, if the caster has both [[Glamour]] and [[Fire]]. These are [[Enchantment|Enchantments]] that require {{path>G1F1}} (for self-application), {{path>G2F1}} (for 1-square application), and {{path>G3F1}} (for 5-square application), respectively. |
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| {{:abilities:inspirational_dom6.png?nolink }} Most commanders don't have Awe, even if they're quite skilled. However, a commander who puts on many [[Leadership]]-increasing items, and who also has an [[Inspirational]] item, may have enough of a bonus to **give** them a point of Awe or more. (FIXME rates?) | Most commanders don't have Awe, even if they're quite skilled. However, a commander who puts on many [[Leadership]]-increasing items gains Awe at the following amount of added Leadership from items: |
| | +200 Leadership leads to Awe (1) |
| | +250 Leadership leads to Awe (3) |
| | +300 Leadership leads to Awe (5) |
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| [[xibalba-ea|Early Xibalba]]'s Sun Cult gets 1 point of Awe while they can maintain their Global Enchantment, ??Theft of the Sun??. | [[xibalba-ea|Early Xibalba]]'s Sun Cult gets 1 point of Awe while they can maintain their Global Enchantment, ??Theft of the Sun??. |