User Tools

Site Tools


dom6:berytos-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
dom6:berytos-ea [2024/03/28 03:35]
johnnydown [Table] Fixed Berytos Colossi Warrior resources and recruitment points
dom6:berytos-ea [2024/04/10 22:36]
johnnydown [Climbing and National Tricks] Added no national and recruitable access
Line 18: Line 18:
  
 ^  Magic Access                                                                                                    ^  Alt. Access              Unit Summary                                                                                                                                                                              Core Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Buildings                                           ^ ^  Magic Access                                                                                                    ^  Alt. Access              Unit Summary                                                                                                                                                                              Core Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Buildings                                           ^
-| {{path>F3}} (rare 4) \\ {{path>A3}} (rare 4) \\ {{path>W3}} \\ {{path>B3}} (rare 4) \\ {{path>E2}} (rare 3)\\ {{path>S1}} (rare 2)\\ {{path>H2}}  | **Hero** \\ {{path>F3E1D3B3H2}} \\ {{path>F3A2B3H3}} \\ {{path>F3A4W4E4N2H2}} \\ **Summons** \\ {{path>B3H3,200%FAE}} \\ (req. {{path>F2B3}}) \\ {{path>F2A4W4E3D2,100%FAWED}} \\ (req. {{path>A2W5}})  | Archers \\ Light and Medium Infantry \\ Lancers \\ Elephants  | {{:abilities:sailing.png?15&nolink}} [[Sailing]] | {{:misc:gui:fortress.png?30&nolink}}Advanced Forts \\ Coastal Fort Income Bonus \\ Trace Income Across Oceans |+| {{path>F3}} (rare 4) \\ {{path>A3}} (rare 4) \\ {{path>W3}} \\ {{path>B3}} (rare 4) \\ {{path>E2}} (rare 3)\\ {{path>S1}} \\ {{path>H2}}  | **Hero** \\ {{path>F3E1D3B3H2}} \\ {{path>F3A2B3H3}} \\ {{path>F3A4W4E4N2H2}} \\ **Summons** \\ {{path>B3H3,200%FAE}} \\ (req. {{path>B3F2}}) \\ {{path>F2A4W4E3D2,100%FAWED}} \\ (req. {{path>W5A2}})  | Archers \\ Light and Medium Infantry \\ Lancers \\ Elephants  | {{:abilities:sailing.png?15&nolink}} [[Sailing]] | {{:misc:gui:fortress.png?30&nolink}}Advanced Forts \\ Coastal Fort Income Bonus \\ Trace Income Across Oceans |
 **Capitol Gems: **{{gems>2F3A2B}} **Capitol Gems: **{{gems>2F3A2B}}
  
Line 27: Line 27:
  
 **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion.
 +
 +<WRAP center round box 60%>
 +{{:nations:ea:berytos:colossi_warrior.png?nolink }} The **Colossi** of Great Mababwe are Berytos's elites. They are **Size 4** (two-to-a-square) beings from [[Machaka-ea|Machaka]], probably human, but considered closer to giants by the Berytians. All Colossi in Berytos are either sworn men of the high priestesses or the high priestesses themselves, so it's tough to tell what powers are innate to them and what was attained through training; it appears that average Colossi have **12 Magic Resistance**, at least **12 Morale**, **14 Combat Speed** (naked), and **18 Map Movement** as troops (also naked). \\ Note that the Colossi are unable to [[sailing|sail]] on Berytian ships.
 +</WRAP>
  
 ===== National Units ===== ===== National Units =====
Line 73: Line 77:
 | **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} | {{:nations:ea:berytos:shed.png?nolink}} \\ ??Shed?? x 3 \\ {{:misc:gui:waste.png?15&nolink}}Waste Only | {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?20&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] | Commentary here. |  | **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} | {{:nations:ea:berytos:shed.png?nolink}} \\ ??Shed?? x 3 \\ {{:misc:gui:waste.png?15&nolink}}Waste Only | {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?20&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] | Commentary here. | 
 | **??Call Melqart??** \\ // (Blood 6) // \\ {{path>F2B3}} and {{gems>99B}} | {{:nations:ea:berytos:melqart.png?nolink}} \\ ??Melqart?? | {{path>B3H3,200%FAE}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:supply_size.png?15&nolink}} [[Supply Size]] (20) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (5) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] | Commentary here. |  | **??Call Melqart??** \\ // (Blood 6) // \\ {{path>F2B3}} and {{gems>99B}} | {{:nations:ea:berytos:melqart.png?nolink}} \\ ??Melqart?? | {{path>B3H3,200%FAE}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:supply_size.png?15&nolink}} [[Supply Size]] (20) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (5) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] | Commentary here. | 
 +
 +=====Magic Access=====
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +====National Summary====
 +
 +**Elements** 
 +
 +  * {{path>F3}} on roughly every fourth ??Bride-in-Waiting?? (capital only), expensive {{path>F1}} off-capital
 +  * {{path>A3}} on the big mages (capital and coastal forts), {{path>A1}} elsewhere
 +  * {{path>W3}} on roughly every fourth ??Storm Caller?? (coastal forts only), {{path>W1}} off-capital
 +  * {{path>E2}} on roughly every fourth ??Bride-in-Waiting?? (capital only), {{path>E1}} off-capital
 +
 +=== Sorceries ===
 +
 +  * {{path>S1}} on roughly every fourth ??Storm Caller?? (coastal forts only)
 +  * No {{:misc:magic:death.png?14&nolink}}death magic (aside from one hero)
 +  * No {{:misc:magic:nature.png?14&nolink}}nature magic (aside from one hero)
 +  * No {{:misc:magic:glamour.png?14&nolink}}glamour magic
 +
 +=== Others ===
 +
 +  * {{path>B3}} on roughly every fourth ??Bride-in-Waiting?? (capital only), {{path>B2}} off-capital
 +  * {{path>H2}} on every ??Bride-in-Waiting?? (capital only), {{path>H1}} off-capital
 +====Climbing and National Tricks====
 +??Summon Telkhine?? gives a ??Telkhine?? who has many useful paths and [[Master Smith]] when in human shape. It is fortunately easy to reach {{path>W5A2}} with a {{path>A2W3}} ??Storm Caller?? (1 in 4), though its effects on whatever province it's in are nothing short of ruinous.
 +
 +??Makelo - Queen of the City?? can craft both versions of the ??Staff of Elemental Mastery??. This is a very valuable booster item for Berytos, since its mages have wide elemental talents.
 +
 +=== Fire ===
 +Fire is easier for Berytos to climb through Blood; a {{path>F2B3}} ??Bride-in-Waiting?? with a ??Blood Thorn?? can simply cast ??Bind Arch Devil?? for one of five Fire mages, four of whom have {{path>F4}} for crafting the ??Flame Helmet??. Alternatively, 1-in-5 ??Telkhine??s have {{path>F3}}, which is {{path>F4}} for the purpose of crafting items while they're in titan shape.
 +
 +The other common Fire booster, the ??Skull of Fire??, can be crafted by Berytos's {{path>F3D3}} hero, giving Berytos another level of Fire access. If you wait for her, you can get the Flame Helmet before going for summons.
 +
 +=== Air ===
 +While any of Berytos's big mage recruits can have {{path>A3}}, getting to {{path>A4}} for the ladder-climb of path boosters requires either a ??Telkhine?? or a single [[empowerment]]. The Empowerment is cheaper, if you don't mind the risk of easily losing your investment.
 +
 +One-in-five Telkhines will have {{path>A5}} in their beast shape. If you wish not to have a [[Reaper]] in your borders, you can hope for the appearance of ??Makelo - Queen of the City?? instead; she will have {{path>A4}}, still enough for you to summon a {{path>A5}} Air Queen with a single booster.
 +
 +=== Water ===
 +If Berytos starts on a coast, then it will have ample access to {{path>W3}} mages who can easily forge most of Water's boosters. The only ones out of the Storm Callers' reach are artifacts.
 +
 +What applies to Air with the ??Telkhine??s also applies to Water.
 +
 +=== Earth ===
 +Berytos has access to both the ??Earth Boots?? and the ??Blood Stone??, given its Earth/Blood mages. If you have a {{path>E1B3}} ??Bride-in-Waiting?? and a {{path>E2B2}} ??Bride-in-Waiting??, you can craft both of those boosters, and you can climb the rest of the ladder.
 +
 +Or you can wait for just the {{path>B3}} ??Bride-in-Waiting??, and for Makelo (who has {{path>E4}}).
 +
 +=== Astral ===
 +Astral is not an easy path for Berytos to climb, since the nation has only {{path>S1}}. One of the Arch Devils has {{path>S3}}, however.
 +
 +With a single Air booster, Makelo can create ??The Magic Lamp?? to summon ??Al Khazim - Jinn??, who has {{path>S3}}. This is an artifact that requires {{path>A5F4}}, which only [[ubar-ea|Ubar]] or a specially designed Pretender as a good shot at getting before Makelo.
 +
 +=== Death ===
 +**No recruitable access.** ??Dis Mater - Bride of the Gods??, a one-off hero, has {{path>D3}} and a lot of other paths; she can create the ??Skull Staff?? and (later on) the unique ??The Black Book of Secrets??, and she can summon fellow {{path>D3B3}} mages with ??Curse of Blood??.
 +
 +1-in-5 ??Telkhines?? have {{path>D3}}, which is enough to forge the ??Skullface?? in titan shape (with the aforementioned Skull Staff). Each Telkhine costs {{gems>69W}}, however, so the costs should be evaluated before committing.
 +
 +Lastly, a {{path>B5}} mage (a {{path>B3}} mage [[empowerment|empowered]] once and given a ??Blood Thorn??) can summon Heliophagi; of the four, one has {{path>D3}}, and another has {{path>D4}}.
 +
 +=== Nature ===
 +**No recruitable access.** ??Makelo - Queen of the City?? has {{path>N2}}, and can make the unique ??The Tome of Gaia?? later in the game. Without that, though, she can still reach {{path>N3}} through the ??Thistle Mace??. If width is desired over depth, minor Nature, Death, and Glamour mages can be summoned with ??Forest Troll Tribe??; if you just want {{path>N1}} mages, however, you have a good chance of finding some in independent provinces.
 +
 +{{path>B8}} can ??Bind Demon Lord?? for a 1 in 6 chance of {{path>N4}}.
 +
 +=== Glamour ===
 +**No national access.** The cheapest option for scrounging up Glamour is to summon a ??Forest Troll Tribe?? as Makelo, and pray for a 1-in-4 {{path>N1G1}}; that costs {{gems>47N}} at least, including the Thistle Mace. Alternatively, Makelo or another {{path>E4}} (a {{path>E2}} ??Bride-in-Waiting?? with both Earth boosters) can summon a ??Troll King's Court?? for a guaranteed {{path>E3G1}}. Both are durable forms that can take a {{gems>30G}} [[empowerment]] and put it to use; the former gets elite Fay Footmen, and the latter gets to summon {{path>E2G1}} ??Bluecap??s.
 +
 +Alternatively, empowering a {{path>B3}} mage in Glamour ({{gems>50G}}) and giving them a ??Blood Thorn?? lets them summon a ??Succubus??, a {{path>G2}} mage.
 +
 +=== Blood ===
 +As Berytos doesn't have {{path>B4}} except on a very small amount of Brides-in-Waiting, it is unlikely to see {{path>B5}} for crafting the extra Blood boosters... without [[empowerment|empowering]]. The ??Blood Thorn?? is a given, however.
 +
 +If you were to empower as Berytos, the ??Melqart?? will probably keep your investment around for longer.
 +
 +Having a {{path>A3B2}} ??Bride-in-Waiting?? fill up on Air and Blood boosters, after a blood empowerment on someone else, lets you craft the extremely-rare ??Robe of the Magi??. This boosts all paths (except [[Holy|Holiness]]) by 1.
  
 ===== Strategy ===== ===== Strategy =====
dom6/berytos-ea.txt · Last modified: 2024/05/31 14:37 by joste