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dom6:berytos-ea [2026/08/20 11:50]
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dom6:berytos-ea [2026/08/20 11:52] (current)
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 | **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}}  | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Mazzikim are the Nature equivalent of ??Summon Imps??, but cast as a ritual to summon permanent units instead of during combat. Can disrupt enemy lines, harass unprotected mages, or patrol blood hunting provinces.  | | **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}}  | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Mazzikim are the Nature equivalent of ??Summon Imps??, but cast as a ritual to summon permanent units instead of during combat. Can disrupt enemy lines, harass unprotected mages, or patrol blood hunting provinces.  |
 | **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}}  | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??**  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]]  | Lilots are very hard to summon for Berytos, but they are fairly cheap dream seducers. Still, they compare unfavourably to the other summonable dream seducer, the ??Succubus??, now that the latter has {{path>G2}}.  | | **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}}  | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??**  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]]  | Lilots are very hard to summon for Berytos, but they are fairly cheap dream seducers. Still, they compare unfavourably to the other summonable dream seducer, the ??Succubus??, now that the latter has {{path>G2}}.  |
-| **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}}  | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ **??Telkhine#2874??**  | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Telkhines are incredible mages: their wide and deep paths grant flexibility without sacrificing power, they have an in-built kill mechanism in ??Telkhine Malediction?? and can cast others like ??Wrathful Skies??, they have full equipment slots in human form, and they can even magic-phase with ??Cloud Trapeze??. To top it off, their ability to forge items is immense due to their Master Smith trait. They do kill 5% of the population in their province per turn though, so they should mostly be kept away from high population provinces if possible. While Telkhines cost a lot of gems to summon, Berytos is able to boost its way up to cast this spell with a Water-random ??Storm Caller?? holding a ??Water Bracelet?? and a ??Robe of the Sea??  |+| **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}}  | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ **??Telkhine#2874??**  | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Telkhines are incredible mages: their wide and deep paths grant flexibility without sacrificing power, they have an in-built kill mechanism in ??Telkhine Malediction?? (basically ??Foul Vapors??and can cast others like ??Wrathful Skies??, they have full equipment slots in human form, and they can even magic-phase with ??Cloud Trapeze??. To top it off, their ability to forge items is immense due to their Master Smith trait. They do kill 5% of the population in their province per turn though, so they should mostly be kept away from high population provinces if possible. While Telkhines cost a lot of gems to summon, Berytos is able to boost its way up to cast this spell with a Water-random ??Storm Caller?? holding a ??Water Bracelet?? and a ??Robe of the Sea??  |
 | :::  |{{:nations:ea:berytos:telkhine.png?nolink}} \\ //??Telkhine#2873??//  | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ - {{:abilities:fear.png?15&nolink}} [[Fear]] \\ + {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874?? | :::  | | :::  |{{:nations:ea:berytos:telkhine.png?nolink}} \\ //??Telkhine#2873??//  | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ - {{:abilities:fear.png?15&nolink}} [[Fear]] \\ + {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874?? | :::  |
 | **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Se'irim are sacred, triple-attack berserking demons that can be summoned by any Berytian Priest. They do a lot of damage, especially after going berserk, but don't have a lot of protection (7 base, 11 with berserk) or Defence Skill, so they do best with a bit of magic support. Compare with the ??Ozelotl?? of the Xibalba/Mictlan lines of nations.   | | **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Se'irim are sacred, triple-attack berserking demons that can be summoned by any Berytian Priest. They do a lot of damage, especially after going berserk, but don't have a lot of protection (7 base, 11 with berserk) or Defence Skill, so they do best with a bit of magic support. Compare with the ??Ozelotl?? of the Xibalba/Mictlan lines of nations.   |
dom6/berytos-ea.txt · Last modified: 2026/08/20 11:52 by wigglefig