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dom6:berytos-ea [2024/04/09 20:16]
fenrir magic access and some other stuff (just summing up, thanks to johnny for the framework)
dom6:berytos-ea [2026/08/20 11:52] (current)
wigglefig
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-{{ :nations:flags:ea_berytos.png?nolink|}} +[[..berytos-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_berytos.png?nolink|}} 
  
 ====== EA Berytos, The Phoenix Empire  ====== ====== EA Berytos, The Phoenix Empire  ======
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 ^  Magic Access                                                                                                    ^  Alt. Access              Unit Summary                                                                                                                                                                              Core Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Buildings                                           ^ ^  Magic Access                                                                                                    ^  Alt. Access              Unit Summary                                                                                                                                                                              Core Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Buildings                                           ^
-| {{path>F3}} (rare 4) \\ {{path>A3}} (rare 4) \\ {{path>W3}} \\ {{path>B3}} (rare 4) \\ {{path>E2}} (rare 3)\\ {{path>S1}} \\ {{path>H2}}  | **Hero** \\ {{path>F3E1D3B3H2}} \\ {{path>F3A2B3H3}} \\ {{path>F3A4W4E4N2H2}} \\ **Summons** \\ {{path>B3H3,200%FAE}} \\ (req. {{path>B3F2}}) \\ {{path>F2A4W4E3D2,100%FAWED}} \\ (req. {{path>W5A2}})  | Archers \\ Light and Medium Infantry \\ Lancers \\ Elephants  | {{:abilities:sailing.png?15&nolink}} [[Sailing]] | {{:misc:gui:fortress.png?30&nolink}}Advanced Forts \\ Coastal Fort Income Bonus \\ Trace Income Across Oceans |+| {{path>F3}} (rare 4) \\ {{path>A3}} (rare 4) \\ {{path>W3}} \\ {{path>B3}} (rare 4) \\ {{path>E2}} (rare 3)\\ {{path>S1}} \\ {{path>H2}}  | **Hero** \\ {{path>F3E1D3B3H2}} \\ {{path>F3A2B3H3}} \\ {{path>F3A4W4E4N2H2}} \\ **Summons** \\ {{path>B3H3,200%FAE}} \\ (req. {{path>B3F2}}) \\ {{path>F2A4W4E3D2,100%FAWED}} \\ (req. {{path>W5A2}})  | Archers \\ Light and Medium Infantry \\ Lancers \\ Elephants  | {{:abilities:sailing.png?15&nolink}} [[Sailing]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] | {{:misc:gui:fortress.png?30&nolink}}Advanced Forts \\ Coastal Fort Income Bonus \\ Trace Income Across Oceans |
 **Capitol Gems: **{{gems>2F3A2B}} **Capitol Gems: **{{gems>2F3A2B}}
  
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 **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion.
 +
 +<WRAP center round box 60%>
 +{{:nations:ea:berytos:colossi_warrior.png?nolink }} The **Colossi** of Great Mababwe are Berytos's elites. They are **Size 4** (two-to-a-square) beings from [[Machaka-ea|Machaka]]. All Colossi in Berytos are either sworn men of the high priestesses or the high priestesses themselves, so it's tough to tell what powers are innate to them and what was attained through training; it appears that average Colossi have **12 Magic Resistance**, at least **12 Morale**, **14 Combat Speed** (naked), and **18 Map Movement** as troops (also naked). \\ Note that the Colossi are unable to [[sailing|sail]] on Berytian ships.
 +</WRAP>
  
 ===== National Units ===== ===== National Units =====
 ==== Commanders ==== ==== Commanders ====
 ^ Sprite                                                          ^ Unit Name                                                                                                                                                                                                            ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments             ^ ^ Sprite                                                          ^ Unit Name                                                                                                                                                                                                            ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments             ^
-| {{:nations:ea:berytos:berytian_scout.png?20&nolink}} | **??Berytian Scout??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (55) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:berytos:berytian_scout.png?20&nolink}} | **??Berytian Scout??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (55) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Slightly more stealthy than an ordinary ??Scout?? 
-| {{:nations:ea:berytos:berytian_captain.png?20&nolink}} | **??Berytian Captain??** \\ {{:misc:gui:gold.png?15&nolink}} 140 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3, Size Points 999) | Commentary here. | +| {{:nations:ea:berytos:berytian_captain.png?20&nolink}} | **??Berytian Captain??** \\ {{:misc:gui:gold.png?15&nolink}} 140 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) | A 100-leadership commander that can sail, allowing for much greater army mobility on certain mapsCan carry size 4 Colossi but no larger.  
-| {{:nations:ea:berytos:mage_pilot.png?20&nolink}} | **??Mage Pilot??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:fortress.png?15&nolink}}Coastal Forts Only | {{path>A1W1R9}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3, Size Points 999) | Commentary here. | +| {{:nations:ea:berytos:mage_pilot.png?20&nolink}} | **??Mage Pilot??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:fortress.png?15&nolink}}Coastal Forts Only | {{path>A1W1R9}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) | 50 leadership sailing mage with unfortunately low paths. Has very limited combat utility compared to the ??Storm Caller??, and does not research as well as the ??Berytian Sage?? either. | 
-| {{:nations:ea:berytos:berytian_sage.png?20&nolink}} | **??Berytian Sage??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%AW}}{{path>R9}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3, Size Points 999) | Commentary here. | +| {{:nations:ea:berytos:berytian_sage.png?20&nolink}} | **??Berytian Sage??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%AW}}{{path>R9}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) | Relatively gold-efficient researcher, but lacks combat utility without spending gems. | 
-| {{:nations:ea:berytos:berytian_priest.png?20&nolink}} | **??Berytian Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1,100%FAEB}}{{path>R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3, Size Points 999) | Commentary here. | +| {{:nations:ea:berytos:berytian_priest.png?20&nolink}} | **??Berytian Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1,100%FAEB}}{{path>R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] Berytian Priests are fairly expensive blood hunters, ??Sabbath Slave??s and ??Sabbath Master??s. They are expensive to bring into combat, as almost all of their combat power is unlocked with blood slave-intensive sabbaths or spells like ??Summon Imps?? and ??Leech??. That said, compared to Berytian Sages and Mage Pilots they are the most combat-capable mage that can be recruited out of non-capital forts for only 2 CP.\\ \\ Most Berytian Priests will be inefficient hunters prior to ??Sanguine Dowsing Rod??s or ??Blood Thorn??s. As blessers for expansion parties, Berytian Priests are quite fragile and will need to be positioned to avoid taking archer fire 
-| {{:nations:ea:berytos:storm_caller.png?20&nolink}} | **??Storm Caller??** \\ {{:misc:gui:gold.png?15&nolink}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:fortress.png?15&nolink}}Coastal Forts Only | {{path>A2W2,100%FAWS}}{{path>R15}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3, Size Points 999) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (52/50) | Commentary here. | +| {{:nations:ea:berytos:storm_caller.png?20&nolink}} | **??Storm Caller??** \\ {{:misc:gui:gold.png?15&nolink}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:fortress.png?15&nolink}}Coastal Forts Only | {{path>A2W2,100%FAWS}}{{path>R15}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (52/50) | Storm Callers are great mages that are [[turn order sequence| magic phase]]-capable with ??Cloud Trapeze?? and have some troop leading abilities. Reliably strong {{:misc:magic:water.png?14&nolink}}water and {{:misc:magic:air.png?14&nolink}}air paths provide great combat utility, and its randoms provide even better magic in those paths or interesting crosspaths (Astral for communions, Fire for acid spells). However, they are only available at coastal forts and cost 4 CP to recruit, meaning higher fort investment is needed on Berytos than most other nations - especially because Berytos's other fort-recruit mages aren't as independently powerful as Storm Callers. Storm Callers are also notable for providing pretty straightforward access to the ??Summon Telkhine?? spell with a few Water boosters 
-| {{:nations:ea:berytos:bride-in-waiting.png?20&nolink}} | **??Bride-In-Waiting??** \\ {{:misc:gui:gold.png?15&nolink}} 580 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F2A2E1B2H2,100%FAEB,10%FAEB}}{{path>R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ [[Female]] | Commentary here. |+| {{:nations:ea:berytos:bride-in-waiting.png?20&nolink}} | **??Bride-in-Waiting??** \\ {{:misc:gui:gold.png?15&nolink}} 580 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F2A2E1B2H2,100%FAEB,10%FAEB}}{{path>R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] \\ [[Female]] | Brides-In-Waiting are powerful mages with a huge spread of paths at a moderate level. [[turn order sequence| Magic phase]]-capable with ??Cloud Trapeze??, these mages are very flexible due to their path spread and provide reliable access to Berytos's blood summons, but really expensive to recruit. If boosted sufficiently, they could be used to cast heavily overcasted globals using their Grand Communicant ability. |
    
 ==== Troops ==== ==== Troops ====
 ^ Sprite                                                      ^ Unit Name                                                                                                                                                                       ^ Special Attributes                                                                                          ^ Comments          ^ ^ Sprite                                                      ^ Unit Name                                                                                                                                                                       ^ Special Attributes                                                                                          ^ Comments          ^
-| {{:nations:ea:berytos:berytian_militia.png?nolink}}         | **??Berytian Militia??** \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                    |                                                                                                             Commentary here.  | +| {{:nations:ea:berytos:berytian_militia.png?nolink}}         | **??Berytian Militia??** \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                    |                                                                                                             Very lightly armoured infantry with poor melee skills. Can function as cheap recruitable chaff for patrolling/sieging before summons come online.  | 
-| {{:nations:ea:berytos:berytian_archer.png?nolink}}          | **??Berytian Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                    |                                                                                                             Commentary here.  | +| {{:nations:ea:berytos:berytian_archer.png?nolink}}          | **??Berytian Archer??** \\ {{:misc:gui:gold.png?15&nolink}} \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                    |                                                                                                             Costs 20% less gold than the typical human ??Archer?? and is about as good, making Berytos marginally better at archer spam than other nations, especially due to the nation's access to ??Flaming Arrows?? and ??Wind Guide??-type buffs.  | 
-| {{:nations:ea:berytos:berytian_spearman.png?nolink}}        | **??Berytian Spearman??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                  |                                                                                                             Commentary here.  | +| {{:nations:ea:berytos:berytian_spearman.png?nolink}}        | **??Berytian Spearman??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                  |                                                                                                             Berytian Spearmen are very average light infantry, essentially identical to independent ??Light Infantry?? with a javelin.  | 
-| {{:nations:ea:berytos:berytian_soldier.png?nolink}}         | **??Berytian Soldier??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                  |                                                                                                             Commentary here +| {{:nations:ea:berytos:berytian_soldier.png?nolink}}         | **??Berytian Soldier??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                  |                                                                                                             Berytian Soldiers are slightly better armoured than Spearmen, and deal a bit more damage, but lack the javelin  
-| {{:nations:ea:berytos:berytian_heavy_spearman.png?nolink}}  | **??Berytian Heavy Spearman??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14          | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                    | Commentary here.  | +| {{:nations:ea:berytos:berytian_heavy_spearman.png?nolink}}  | **??Berytian Heavy Spearman??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14          | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)                                    | Berytian Heavy Spearmen are still not all that heavily armoured; while they have a 21 protection helmet, they only have 13 protection on their body. They lack killing power on their own and function mostly as a Berytos's best blockers for standing in front of the mages doing the actual killing.  | 
-| {{:nations:ea:berytos:berytian_elite_soldier.png?nolink}}   | **??Berytian Elite Soldier??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                                                       Commentary here.  | +| {{:nations:ea:berytos:berytian_elite_soldier.png?nolink}}   | **??Berytian Elite Soldier??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                                                                                       Berytian Elite Soldiers are quite expensive compared to Berytos's other troops and don't serve much of a unique function, being neither particularly deadly nor durable for the increase in cost.  | 
-| {{:nations:ea:berytos:berytian_lancer.png?nolink}}          | **??Berytian Lancer??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                  |                                                                                                             Commentary here.  | +| {{:nations:ea:berytos:berytian_lancer.png?nolink}}          | **??Berytian Lancer??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24                  |                                                                                                             Berytian Lancers are fairly cheap for cavalry, but lack durability due to having low protection, especially on the mount (only 3 head and 8 body!). They are also deal fairly low damage at mediocre Attack Skill, and can't be sailed over the oceans by Berytos's sailing commanders.  | 
-| {{:nations:ea:berytos:war_horse.png?nolink}}                | //??War Horse??//                                                                                                                                                               | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                              | Commentary here.  | +| {{:nations:ea:berytos:war_horse.png?nolink}}                | //??War Horse??//                                                                                                                                                               | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                              | :::  | 
-| {{:nations:ea:berytos:elephant_rider.png?nolink}}           | **??Elephant Rider??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 34                  |                                                                                                             Commentary here.  | +| {{:nations:ea:berytos:elephant_rider.png?nolink}}           | **??Elephant Rider??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 34                  |                                                                                                             War Elephants are one of Berytos's main methods for dealing with the early aggression they are likely to receive. While Elephants are typically known for taking a lot of damage, routing, and then trampling their own allies, Berytos is one of the few nations with both Elephants and ??Mistform?? (from Storm Callers and Brides-In-Waiting), allowing them to sort of replicate the effect of Dominions 5's terrifying ??Air Elemental??s. In the proper mass (which requires an exorbitant gold investment), with the right scripting, Mistform Elephants can deal with most early rushes short of size 9 giants, who they cannot trample.  | 
-| {{:nations:ea:berytos:war_elephant.png?nolink}}             | //??War Elephant??//                                                                                                                                                            | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]          | Commentary here.  | +| {{:nations:ea:berytos:war_elephant_dom6.png?nolink}}             | //??War Elephant??//                                                                                                                                                            | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]          | :::  | 
-| {{:nations:ea:berytos:elephant_archer.png?20&nolink}}       | //??Elephant Archer??// x 2                                                                                                                                                     | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]]                                                | Commentary here.  | +| {{:nations:ea:berytos:elephant_archer.png?20&nolink}}       | //??Elephant Archer??// x 2                                                                                                                                                     | {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]]                                                | :::  | 
-| {{:nations:ea:berytos:colossi_warrior.png?nolink}}          | **??Colossi Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)  | Commentary here.  |+| {{:nations:ea:berytos:colossi_warrior.png?nolink}}          | **??Colossi Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)  | While Colossi Warriors are not particularly inspiring on a per-unit basis, they are very cheap for sacred infantry and they are reasonably good at expanding into independents. Their low cost allows Berytos recruit them in great numbers. With a good bless, Colossi Warriors are another way for Berytos to ward off the early aggression the nation often attracts.  | 
 ==== Heroes ==== ==== Heroes ====
 ^ Sprite                                                                                                       ^ Unit Name                           ^ Special Attributes                                                                                                                                                                                                                                                                                                           ^ Comments                                                                                                                                                 ^ ^ Sprite                                                                                                       ^ Unit Name                           ^ Special Attributes                                                                                                                                                                                                                                                                                                           ^ Comments                                                                                                                                                 ^
-| {{:nations:ea:berytos:bride_of_the_gods.png?nolink}} | **??Dis Mater - Bride of the Gods??** \\ //Earliest Arrival Turn (10)// | {{path>F3E1D3B3H2R25}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ [[Female]] | Commentary here. | +| {{:nations:ea:berytos:bride_of_the_gods.png?nolink}}  | **??Dis Mater - Bride of the Gods??** \\ //Earliest Arrival Turn (10)// | {{path>F3E1D3B3H2R25}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ [[Female]] | Dis Mater provides moderate death access with good crosspathsAlthough she looks less physically impressive than the other Berytian heroes, Dis Mater opens up the option of using blood slaves for ??Vampire Lord??s. She can also forge the ??Skull of Fire?? for boosting further in Fire magic.  
-| {{:nations:ea:berytos:king_of_the_city.png?nolink}} | **??Ba'al Hammon - King of the City??** \\ //Earliest Arrival Turn (20)// | {{path>F3A2B3H3R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Commentary here. | +| {{:nations:ea:berytos:king_of_the_city.png?nolink}}  | **??Ba'al Hammon - King of the City??** \\ //Earliest Arrival Turn (20)// | {{path>F3A2B3H3R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Ba'al Hammon has the excellent stats of Berytos's summonable Melqarts (minus the penalty from being old) with a few extra magic paths. Despite being [[unit age | old]], he remains a strong heavy thug chassis and is capable of magic phase attacks with ??Cloud Trapeze??. He can also cast ??Rejuvenate?? to regain his youth and lose the old age penalties, although it will take several casts to bring him under 735 years. | 
-| {{:nations:ea:berytos:queenofthecity.png?nolink}} | **??Makelo - Queen of the City#2875??** \\ //Earliest Arrival Turn (25)// | {{path>F3A3W3E4N2H2R35}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7, Size Points 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2876??) | Commentary here. | +| {{:nations:ea:berytos:2875_1.png?nolink }}  | **??Makelo - Queen of the City#2875??** \\ //Earliest Arrival Turn (25)// | {{path>F3A3W3E4N2H2R35}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7, Size Points 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2876??) | An incredibly powerful mageMakelo is a [[master smith]] with a plethora of crosspaths, a high path ritual caster, and is capable of singlehandedly laying down battlefield wide buffs and army killers. She can even heal wounded Melqarts! Unlike other ??Telkhine??s, Makelo does not cast ??Foul Vapors?? at the start of battle or kill 5% of the population in her province.  
-| {{:nations:ea:berytos:queenofthecityb.png?nolink}} | //??Makelo - Queen of the City#2876??// | {{path>F3A4W4E4N2H2R39}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2875??Commentary here. |+| {{:nations:ea:berytos:2876_1.png?nolink }}  | //??Makelo - Queen of the City#2876??// | {{path>F3A4W4E4N2H2R39}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2875??::: |
    
 ===== National Spells ===== ===== National Spells =====
Line 64: Line 69:
 === Ritual === === Ritual ===
 ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
-| **??Pride of Lions??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}} | {{:nations:ea:abysia:great_lion.png?nolink}} \\ ??Great Lion?? 15+ | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?20&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?20&nolink}} [[Animal]] | Commentary here. |  +| **??Pride of Lions??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>9N}}  | {{:nations:ea:abysia:great_lion.png?nolink}} \\ **??Great Lion#628??** × 15 + [lvl]  | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  Great Lions are fairly fragile due to their low prot, but they have decent Attack Skill and two medium damage attacks. | 
-| **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}} | {{:nations:ea:kailasa:elephant.png?nolink}} \\ ??Elephant?? 5+[1/2 lvl] | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Commentary here. | +| **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}}  | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** × 5 + [1/2 per lvl]  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  This would be a way to get even more tramplers to potentially help ward off a rush, but Berytos has no easy access to Nature gem income to get the {{gems>20N}} required for this spell  
-| **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}} | {{:nations:ea:berytos:mazzik.png?nolink}} \\ ??Mazzik?? x 10 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Commentary here. |  +| **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}}  | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  Mazzikim are the Nature equivalent of ??Summon Imps??, but cast as a ritual to summon permanent units instead of during combat. Can disrupt enemy lines, harass unprotected mages, or patrol blood hunting provinces 
-| **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}} | {{:nations:ea:berytos:lilot.png?nolink}} \\ ??Lilot?? | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]] | Commentary here. |  +| **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}}  | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??**  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]]  Lilots are very hard to summon for Berytos, but they are fairly cheap dream seducers. Still, they compare unfavourably to the other summonable dream seducer, the ??Succubus??, now that the latter has {{path>G2}} 
-| **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}} | {{:nations:ea:berytos:telkhine.png?nolink}} \\ ??Telkhine#2873?? | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7, Size Points 999) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874??) | Commentary here. | +| **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}}  | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ **??Telkhine#2874??**  | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Telkhines are incredible mages: their wide and deep paths grant flexibility without sacrificing power, they have an in-built kill mechanism in ??Telkhine Malediction?? (basically ??Foul Vapors??) and can cast others like ??Wrathful Skies??, they have full equipment slots in human form, and they can even magic-phase with ??Cloud Trapeze??. To top it off, their ability to forge items is immense due to their Master Smith trait. They do kill 5% of the population in their province per turn though, so they should mostly be kept away from high population provinces if possible. While Telkhines cost a lot of gems to summon, Berytos is able to boost its way up to cast this spell with a Water-random ??Storm Caller?? holding a ??Water Bracelet?? and a ??Robe of the Sea??  
-| ::: | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ //??Telkhine#2874??// | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7\\ \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Commentary here. +| :::  |{{:nations:ea:berytos:telkhine.png?nolink}} \\ //??Telkhine#2873??//  | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ {{:abilities:fear.png?15&nolink}} [[Fear]] \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874??)  :::  
-| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} | {{:nations:ea:berytos:se_ir.png?nolink}} \\ ??Se'ir?? x 2 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] | Commentary here. |  +| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  Se'irim are sacred, triple-attack berserking demons that can be summoned by any Berytian Priest. They do a lot of damage, especially after going berserk, but don't have a lot of protection (7 base, 11 with berserk) or Defence Skill, so they do best with a bit of magic support. Compare with the ??Ozelotl?? of the Xibalba/Mictlan lines of nations  
-| **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} | {{:nations:ea:berytos:shed.png?nolink}} \\ ??Shed?? x 3 \\ {{:misc:gui:waste.png?15&nolink}}Waste Only | {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?20&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?20&nolink}} [[Demon]] | Commentary here. |  +| **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste  | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3  | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]]  Shedim are essentially ??Storm Demon??s that can be summoned in reasonable quantities much earlier in the tech tree, making them an excellent use of Blood slaves. Their armour-negating, strenth-scaling ranged Lightning attack will shred enemies even through some shock resistance. Unlike the other nations which get this spell, Berytos can actually cast it fairly reliably with a Blood random Bride-in-Waiting  |  
-| **??Call Melqart??** \\ // (Blood 6) // \\ {{path>F2B3}} and {{gems>99B}} | {{:nations:ea:berytos:melqart.png?nolink}} \\ ??Melqart?? | {{path>B3H3,200%FAE}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:supply_size.png?15&nolink}} [[Supply Size]] (20) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (5) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] | Commentary here. | +| **??Call Melqart??** \\ // (Blood 6) // \\ {{path>F2B3}} and {{gems>99B}}  | {{:nations:ea:berytos:melqart.png?nolink}} \\ **??Melqart#2267??**  | {{path>B3H3,200%FAE}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (+8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (20) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (5) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]  Melqarts are powerful mages that are also skilled in combat, coming with excellent gear built-in as well as superb melee skills for thugging both in an army and as a solo operator. Berytos's Melqarts are even better than the ones found in Hinnom, coming in with {{path>H3}} which allows them to cast ??Divine Blessing?? and claim thrones. They can also random Air instead of Astral, which prevents them from being ??Magic Duel??ed, and is also an easier path to magic-phase with since ??Cloud Trapeze?? has a lower path requirement than ??Teleport??. Overall, they are a great summon that fulfils the role of heavy thug and throne claimer all at once, and for a fairly reasonable price 
  
 =====Magic Access===== =====Magic Access=====
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 === Death === === Death ===
-??Dis Mater - Bride of the Gods??, a one-off hero, has {{path>D3}} and a lot of other paths; she can create the ??Skull Staff?? and (later on) the unique ??The Black Book of Secrets??, and she can summon fellow {{path>D3B3}} mages with ??Curse of Blood??.+**No recruitable access.** ??Dis Mater - Bride of the Gods??, a one-off hero, has {{path>D3}} and a lot of other paths; she can create the ??Skull Staff?? and (later on) the unique ??The Black Book of Secrets??, and she can summon fellow {{path>D3B3}} mages with ??Curse of Blood??.
  
 1-in-5 ??Telkhines?? have {{path>D3}}, which is enough to forge the ??Skullface?? in titan shape (with the aforementioned Skull Staff). Each Telkhine costs {{gems>69W}}, however, so the costs should be evaluated before committing. 1-in-5 ??Telkhines?? have {{path>D3}}, which is enough to forge the ??Skullface?? in titan shape (with the aforementioned Skull Staff). Each Telkhine costs {{gems>69W}}, however, so the costs should be evaluated before committing.
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 === Nature === === Nature ===
-??Makelo - Queen of the City?? has {{path>N2}}, and can make the unique ??The Tome of Gaia?? later in the game. Without that, though, she can still reach {{path>N3}} through the ??Thistle Mace??. If width is desired over depth, minor Nature, Death, and Glamour mages can be summoned with ??Forest Troll Tribe??; if you just want {{path>N1}} mages, however, you have a good chance of finding some in independent provinces.+**No recruitable access.** ??Makelo - Queen of the City?? has {{path>N2}}, and can make the unique ??The Tome of Gaia?? later in the game. Without that, though, she can still reach {{path>N3}} through the ??Thistle Mace??. If width is desired over depth, minor Nature, Death, and Glamour mages can be summoned with ??Forest Troll Tribe??; if you just want {{path>N1}} mages, however, you have a good chance of finding some in independent provinces.
  
 {{path>B8}} can ??Bind Demon Lord?? for a 1 in 6 chance of {{path>N4}}. {{path>B8}} can ??Bind Demon Lord?? for a 1 in 6 chance of {{path>N4}}.
  
 === Glamour === === Glamour ===
-The cheapest option for scrounging up Glamour is to summon a ??Forest Troll Tribe?? as Makelo, and pray for a 1-in-4 {{path>N1G1}}; that costs {{gems>47N}} at least, including the Thistle Mace. Alternatively, Makelo or another {{path>E4}} (a {{path>E2}} ??Bride-in-Waiting?? with both Earth boosters) can summon a ??Troll King's Court?? for a guaranteed {{path>E3G1}}. Both are durable forms that can take a {{gems>30G}} [[empowerment]] and put it to use; the former gets elite Fay Footmen, and the latter gets to summon {{path>E2G1}} ??Bluecap??s.+**No national access.** The cheapest option for scrounging up Glamour is to summon a ??Forest Troll Tribe?? as Makelo, and pray for a 1-in-4 {{path>N1G1}}; that costs {{gems>47N}} at least, including the Thistle Mace. Alternatively, Makelo or another {{path>E4}} (a {{path>E2}} ??Bride-in-Waiting?? with both Earth boosters) can summon a ??Troll King's Court?? for a guaranteed {{path>E3G1}}. Both are durable forms that can take a {{gems>30G}} [[empowerment]] and put it to use; the former gets elite Fay Footmen, and the latter gets to summon {{path>E2G1}} ??Bluecap??s.
  
 Alternatively, empowering a {{path>B3}} mage in Glamour ({{gems>50G}}) and giving them a ??Blood Thorn?? lets them summon a ??Succubus??, a {{path>G2}} mage. Alternatively, empowering a {{path>B3}} mage in Glamour ({{gems>50G}}) and giving them a ??Blood Thorn?? lets them summon a ??Succubus??, a {{path>G2}} mage.
dom6/berytos-ea.1712693778.txt.gz · Last modified: 2024/04/09 20:16 by fenrir