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dom6:berytos-ea [2026/08/20 03:30]
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 | {{:nations:ea:berytos:berytian_priest.png?20&nolink}} | **??Berytian Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1,100%FAEB}}{{path>R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] | Berytian Priests are fairly expensive blood hunters, ??Sabbath Slave??s and ??Sabbath Master??s. They are expensive to bring into combat, as almost all of their combat power is unlocked with blood slave-intensive sabbaths or spells like ??Summon Imps?? and ??Leech??. That said, compared to Berytian Sages and Mage Pilots they are the most combat-capable mage that can be recruited out of non-capital forts for only 2 CP.\\ \\ Most Berytian Priests will be inefficient hunters prior to ??Sanguine Dowsing Rod??s or ??Blood Thorn??s. As blessers for expansion parties, Berytian Priests are quite fragile and will need to be positioned to avoid taking archer fire.  | | {{:nations:ea:berytos:berytian_priest.png?20&nolink}} | **??Berytian Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1,100%FAEB}}{{path>R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] | Berytian Priests are fairly expensive blood hunters, ??Sabbath Slave??s and ??Sabbath Master??s. They are expensive to bring into combat, as almost all of their combat power is unlocked with blood slave-intensive sabbaths or spells like ??Summon Imps?? and ??Leech??. That said, compared to Berytian Sages and Mage Pilots they are the most combat-capable mage that can be recruited out of non-capital forts for only 2 CP.\\ \\ Most Berytian Priests will be inefficient hunters prior to ??Sanguine Dowsing Rod??s or ??Blood Thorn??s. As blessers for expansion parties, Berytian Priests are quite fragile and will need to be positioned to avoid taking archer fire.  |
 | {{:nations:ea:berytos:storm_caller.png?20&nolink}} | **??Storm Caller??** \\ {{:misc:gui:gold.png?15&nolink}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:fortress.png?15&nolink}}Coastal Forts Only | {{path>A2W2,100%FAWS}}{{path>R15}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (52/50) | Storm Callers are great mages that are [[turn order sequence| magic phase]]-capable with ??Cloud Trapeze?? and have some troop leading abilities. Reliably strong {{:misc:magic:water.png?14&nolink}}water and {{:misc:magic:air.png?14&nolink}}air paths provide great combat utility, and its randoms provide even better magic in those paths or interesting crosspaths (Astral for communions, Fire for acid spells). However, they are only available at coastal forts and cost 4 CP to recruit, meaning higher fort investment is needed on Berytos than most other nations - especially because Berytos's other fort-recruit mages aren't as independently powerful as Storm Callers. Storm Callers are also notable for providing pretty straightforward access to the ??Summon Telkhine?? spell with a few Water boosters.  | | {{:nations:ea:berytos:storm_caller.png?20&nolink}} | **??Storm Caller??** \\ {{:misc:gui:gold.png?15&nolink}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:fortress.png?15&nolink}}Coastal Forts Only | {{path>A2W2,100%FAWS}}{{path>R15}} \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 4, Size Points 999) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (52/50) | Storm Callers are great mages that are [[turn order sequence| magic phase]]-capable with ??Cloud Trapeze?? and have some troop leading abilities. Reliably strong {{:misc:magic:water.png?14&nolink}}water and {{:misc:magic:air.png?14&nolink}}air paths provide great combat utility, and its randoms provide even better magic in those paths or interesting crosspaths (Astral for communions, Fire for acid spells). However, they are only available at coastal forts and cost 4 CP to recruit, meaning higher fort investment is needed on Berytos than most other nations - especially because Berytos's other fort-recruit mages aren't as independently powerful as Storm Callers. Storm Callers are also notable for providing pretty straightforward access to the ??Summon Telkhine?? spell with a few Water boosters.  |
-| {{:nations:ea:berytos:bride-in-waiting.png?20&nolink}} | **??Bride-In-Waiting??** \\ {{:misc:gui:gold.png?15&nolink}} 580 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F2A2E1B2H2,100%FAEB,10%FAEB}}{{path>R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] \\ [[Female]] | Brides-In-Waiting are powerful mages with a huge spread of paths at a moderate level. [[turn order sequence| Magic phase]]-capable with ??Cloud Trapeze??, these mages are very flexible due to their path spread and provide reliable access to Berytos's blood summons, but really expensive to recruit. If boosted sufficiently, they could be used to cast heavily overcasted globals using their Grand Communicant ability. |+| {{:nations:ea:berytos:bride-in-waiting.png?20&nolink}} | **??Bride-in-Waiting??** \\ {{:misc:gui:gold.png?15&nolink}} 580 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F2A2E1B2H2,100%FAEB,10%FAEB}}{{path>R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] \\ [[Female]] | Brides-In-Waiting are powerful mages with a huge spread of paths at a moderate level. [[turn order sequence| Magic phase]]-capable with ??Cloud Trapeze??, these mages are very flexible due to their path spread and provide reliable access to Berytos's blood summons, but really expensive to recruit. If boosted sufficiently, they could be used to cast heavily overcasted globals using their Grand Communicant ability. |
    
 ==== Troops ==== ==== Troops ====
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 ^ Sprite                                                                                                       ^ Unit Name                           ^ Special Attributes                                                                                                                                                                                                                                                                                                           ^ Comments                                                                                                                                                 ^ ^ Sprite                                                                                                       ^ Unit Name                           ^ Special Attributes                                                                                                                                                                                                                                                                                                           ^ Comments                                                                                                                                                 ^
 | {{:nations:ea:berytos:bride_of_the_gods.png?nolink}}  | **??Dis Mater - Bride of the Gods??** \\ //Earliest Arrival Turn (10)// | {{path>F3E1D3B3H2R25}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ [[Female]] | Dis Mater provides moderate death access with good crosspaths. Although she looks less physically impressive than the other Berytian heroes, Dis Mater opens up the option of using blood slaves for ??Vampire Lord??s. She can also forge the ??Skull of Fire?? for boosting further in Fire magic.  | | {{:nations:ea:berytos:bride_of_the_gods.png?nolink}}  | **??Dis Mater - Bride of the Gods??** \\ //Earliest Arrival Turn (10)// | {{path>F3E1D3B3H2R25}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ [[Female]] | Dis Mater provides moderate death access with good crosspaths. Although she looks less physically impressive than the other Berytian heroes, Dis Mater opens up the option of using blood slaves for ??Vampire Lord??s. She can also forge the ??Skull of Fire?? for boosting further in Fire magic.  |
-| {{:nations:ea:berytos:king_of_the_city.png?nolink}}  | **??Ba'al Hammon - King of the City??** \\ //Earliest Arrival Turn (20)// | {{path>F3A2B3H3R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Ba'al Hammon has the excellent stats of Berytos's summonable Melqarts with a few extra magic paths, and minus the penalty from being old. Despite being [[unit age | old]], he remains a strong heavy thug chassis and is capable of magic phase attacks with ??Cloud Trapeze??. He can also cast ??Rejuvenate?? to regain his youth and lose the old age penalties, although it will take several casts to bring him under 735 years. |+| {{:nations:ea:berytos:king_of_the_city.png?nolink}}  | **??Ba'al Hammon - King of the City??** \\ //Earliest Arrival Turn (20)// | {{path>F3A2B3H3R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Ba'al Hammon has the excellent stats of Berytos's summonable Melqarts (minus the penalty from being old) with a few extra magic paths. Despite being [[unit age | old]], he remains a strong heavy thug chassis and is capable of magic phase attacks with ??Cloud Trapeze??. He can also cast ??Rejuvenate?? to regain his youth and lose the old age penalties, although it will take several casts to bring him under 735 years. |
 | {{:nations:ea:berytos:2875_1.png?nolink }}  | **??Makelo - Queen of the City#2875??** \\ //Earliest Arrival Turn (25)// | {{path>F3A3W3E4N2H2R35}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7, Size Points 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2876??) | An incredibly powerful mage. Makelo is a [[master smith]] with a plethora of crosspaths, a high path ritual caster, and is capable of singlehandedly laying down battlefield wide buffs and army killers. She can even heal wounded Melqarts! Unlike other ??Telkhine??s, Makelo does not cast ??Foul Vapors?? at the start of battle or kill 5% of the population in her province.  | | {{:nations:ea:berytos:2875_1.png?nolink }}  | **??Makelo - Queen of the City#2875??** \\ //Earliest Arrival Turn (25)// | {{path>F3A3W3E4N2H2R35}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7, Size Points 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2876??) | An incredibly powerful mage. Makelo is a [[master smith]] with a plethora of crosspaths, a high path ritual caster, and is capable of singlehandedly laying down battlefield wide buffs and army killers. She can even heal wounded Melqarts! Unlike other ??Telkhine??s, Makelo does not cast ??Foul Vapors?? at the start of battle or kill 5% of the population in her province.  |
 | {{:nations:ea:berytos:2876_1.png?nolink }}  | //??Makelo - Queen of the City#2876??// | {{path>F3A4W4E4N2H2R39}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2875??)  | ::: | | {{:nations:ea:berytos:2876_1.png?nolink }}  | //??Makelo - Queen of the City#2876??// | {{path>F3A4W4E4N2H2R39}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2875??)  | ::: |
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 === Ritual === === Ritual ===
 ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
-| **??Pride of Lions??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>9N}}  | {{:nations:ea:abysia:great_lion.png?nolink}} \\ **??Great Lion#628??** x 15+  | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  | Commentary here.  | +| **??Pride of Lions??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>9N}}  | {{:nations:ea:abysia:great_lion.png?nolink}} \\ **??Great Lion#628??** × 15 + [lvl]  | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  | Great Lions are fairly fragile due to their low prot, but they have decent Attack Skill and two medium damage attacks. | 
-| **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}}  | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** x 5 + [1/2 per lvl]  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | Commentary here.  | +| **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}}  | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** × 5 + [1/2 per lvl]  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | This would be a way to get even more tramplers to potentially help ward off a rush, but Berytos has no easy access to Nature gem income to get the {{gems>20N}} required for this spell.   | 
-| **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}}  | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Commentary here.  | +| **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}}  | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Mazzikim are the Nature equivalent of ??Summon Imps??, but cast as a ritual to summon permanent units instead of during combat. Can disrupt enemy lines, harass unprotected mages, or patrol blood hunting provinces.  | 
-| **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}}  | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??**  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]]  | Commentary here.  | +| **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}}  | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??**  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]]  | Lilots are very hard to summon for Berytos, but they are fairly cheap dream seducers. Still, they compare unfavourably to the other summonable dream seducer, the ??Succubus??, now that the latter has {{path>G2}}.  | 
-| **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}}  | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ **??Telkhine#2874??**  | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Commentary here.  | +| **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}}  | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ **??Telkhine#2874??**  | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Telkhines are incredible mages: their wide and deep paths grant flexibility without sacrificing power, they have an in-built kill mechanism in ??Telkhine Malediction?? (basically ??Foul Vapors??) and can cast others like ??Wrathful Skies??, they have full equipment slots in human form, and they can even magic-phase with ??Cloud Trapeze??. To top it off, their ability to forge items is immense due to their Master Smith trait. They do kill 5% of the population in their province per turn though, so they should mostly be kept away from high population provinces if possible. While Telkhines cost a lot of gems to summon, Berytos is able to boost its way up to cast this spell with a Water-random ??Storm Caller?? holding a ??Water Bracelet?? and a ??Robe of the Sea??.   | 
-| :::  |{{:nations:ea:berytos:telkhine.png?nolink}} \\ //??Telkhine#2873??//  | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ - {{:abilities:fear.png?15&nolink}} [[Fear]] \\ + {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874??)  | Commentary here.  | +| :::  |{{:nations:ea:berytos:telkhine.png?nolink}} \\ //??Telkhine#2873??//  | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ - {{:abilities:fear.png?15&nolink}} [[Fear]] \\ + {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874??)  | :::  | 
-| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Commentary here.  | +| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Se'irim are sacred, triple-attack berserking demons that can be summoned by any Berytian Priest. They do a lot of damage, especially after going berserk, but don't have a lot of protection (7 base, 11 with berserk) or Defence Skill, so they do best with a bit of magic support. Compare with the ??Ozelotl?? of the Xibalba/Mictlan lines of nations.   | 
-| **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste  | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3  | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]]  | Commentary here.  |  +| **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste  | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3  | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]]  | Shedim are essentially ??Storm Demon??s that can be summoned in reasonable quantities much earlier in the tech tree, making them an excellent use of Blood slaves. Their armour-negating, strenth-scaling ranged Lightning attack will shred enemies even through some shock resistance. Unlike the other nations which get this spell, Berytos can actually cast it fairly reliably with a Blood random Bride-in-Waiting.   |  
-| **??Call Melqart??** \\ // (Blood 6) // \\ {{path>F2B3}} and {{gems>99B}}  | {{:nations:ea:berytos:melqart.png?nolink}} \\ **??Melqart#2267??**  | {{path>B3H3,200%FAE}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (+8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (20) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (5) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]  | Commentary here.  | +| **??Call Melqart??** \\ // (Blood 6) // \\ {{path>F2B3}} and {{gems>99B}}  | {{:nations:ea:berytos:melqart.png?nolink}} \\ **??Melqart#2267??**  | {{path>B3H3,200%FAE}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (+8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (20) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (5) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]]  | Melqarts are powerful mages that are also skilled in combat, coming with excellent gear built-in as well as superb melee skills for thugging both in an army and as a solo operator. Berytos's Melqarts are even better than the ones found in Hinnom, coming in with {{path>H3}} which allows them to cast ??Divine Blessing?? and claim thrones. They can also random Air instead of Astral, which prevents them from being ??Magic Duel??ed, and is also an easier path to magic-phase with since ??Cloud Trapeze?? has a lower path requirement than ??Teleport??. Overall, they are a great summon that fulfils the role of heavy thug and throne claimer all at once, and for a fairly reasonable price.  | 
  
 =====Magic Access===== =====Magic Access=====
dom6/berytos-ea.1787196633.txt.gz · Last modified: 2026/08/20 03:30 by wigglefig