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dom6:berytos-ea [2026/08/20 11:45] wigglefig summon comments |
dom6:berytos-ea [2026/08/20 11:52] (current) wigglefig |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:ea:berytos:bride_of_the_gods.png?nolink}} | **??Dis Mater - Bride of the Gods??** \\ //Earliest Arrival Turn (10)// | {{path>F3E1D3B3H2R25}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ [[Female]] | Dis Mater provides moderate death access with good crosspaths. Although she looks less physically impressive than the other Berytian heroes, Dis Mater opens up the option of using blood slaves for ??Vampire Lord??s. She can also forge the ??Skull of Fire?? for boosting further in Fire magic. | | | {{:nations:ea:berytos:bride_of_the_gods.png?nolink}} | **??Dis Mater - Bride of the Gods??** \\ //Earliest Arrival Turn (10)// | {{path>F3E1D3B3H2R25}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ [[Female]] | Dis Mater provides moderate death access with good crosspaths. Although she looks less physically impressive than the other Berytian heroes, Dis Mater opens up the option of using blood slaves for ??Vampire Lord??s. She can also forge the ??Skull of Fire?? for boosting further in Fire magic. | |
| | {{:nations:ea:berytos:king_of_the_city.png?nolink}} | **??Ba'al Hammon - King of the City??** \\ //Earliest Arrival Turn (20)// | {{path>F3A2B3H3R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Ba'al Hammon has the excellent stats of Berytos's summonable Melqarts with a few extra magic paths, and minus the penalty from being old. Despite being [[unit age | old]], he remains a strong heavy thug chassis and is capable of magic phase attacks with ??Cloud Trapeze??. He can also cast ??Rejuvenate?? to regain his youth and lose the old age penalties, although it will take several casts to bring him under 735 years. | | | {{:nations:ea:berytos:king_of_the_city.png?nolink}} | **??Ba'al Hammon - King of the City??** \\ //Earliest Arrival Turn (20)// | {{path>F3A2B3H3R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:adept_sacrificer.png?15&nolink}} [[Adept Blood Sacrificer]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+3) \\ {{:abilities:causes_unrest.png?15&nolink}} [[Causes Unrest]] (8 per Month) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (80 per Month) \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Ba'al Hammon has the excellent stats of Berytos's summonable Melqarts (minus the penalty from being old) with a few extra magic paths. Despite being [[unit age | old]], he remains a strong heavy thug chassis and is capable of magic phase attacks with ??Cloud Trapeze??. He can also cast ??Rejuvenate?? to regain his youth and lose the old age penalties, although it will take several casts to bring him under 735 years. | |
| | {{:nations:ea:berytos:2875_1.png?nolink }} | **??Makelo - Queen of the City#2875??** \\ //Earliest Arrival Turn (25)// | {{path>F3A3W3E4N2H2R35}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7, Size Points 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2876??) | An incredibly powerful mage. Makelo is a [[master smith]] with a plethora of crosspaths, a high path ritual caster, and is capable of singlehandedly laying down battlefield wide buffs and army killers. She can even heal wounded Melqarts! Unlike other ??Telkhine??s, Makelo does not cast ??Foul Vapors?? at the start of battle or kill 5% of the population in her province. | | | {{:nations:ea:berytos:2875_1.png?nolink }} | **??Makelo - Queen of the City#2875??** \\ //Earliest Arrival Turn (25)// | {{path>F3A3W3E4N2H2R35}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7, Size Points 999) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2876??) | An incredibly powerful mage. Makelo is a [[master smith]] with a plethora of crosspaths, a high path ritual caster, and is capable of singlehandedly laying down battlefield wide buffs and army killers. She can even heal wounded Melqarts! Unlike other ??Telkhine??s, Makelo does not cast ??Foul Vapors?? at the start of battle or kill 5% of the population in her province. | |
| | {{:nations:ea:berytos:2876_1.png?nolink }} | //??Makelo - Queen of the City#2876??// | {{path>F3A4W4E4N2H2R39}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2875??) | ::: | | | {{:nations:ea:berytos:2876_1.png?nolink }} | //??Makelo - Queen of the City#2876??// | {{path>F3A4W4E4N2H2R39}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ **Remove:** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ **Add:** \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City#2875??) | ::: | |
| | **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}} | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Mazzikim are the Nature equivalent of ??Summon Imps??, but cast as a ritual to summon permanent units instead of during combat. Can disrupt enemy lines, harass unprotected mages, or patrol blood hunting provinces. | | | **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}} | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Mazzikim are the Nature equivalent of ??Summon Imps??, but cast as a ritual to summon permanent units instead of during combat. Can disrupt enemy lines, harass unprotected mages, or patrol blood hunting provinces. | |
| | **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}} | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??** | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]] | Lilots are very hard to summon for Berytos, but they are fairly cheap dream seducers. Still, they compare unfavourably to the other summonable dream seducer, the ??Succubus??, now that the latter has {{path>G2}}. | | | **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}} | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??** | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]] | Lilots are very hard to summon for Berytos, but they are fairly cheap dream seducers. Still, they compare unfavourably to the other summonable dream seducer, the ??Succubus??, now that the latter has {{path>G2}}. | |
| | **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}} | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ **??Telkhine#2874??** | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Telkhines are incredible mages: their wide and deep paths grant flexibility without sacrificing power, they have an in-built kill mechanism in ??Telkhine Malediction?? and can cast others like ??Wrathful Skies??, they have full equipment slots in human form, and they can even magic-phase with ??Cloud Trapeze??. To top it off, their ability to forge items is immense due to their Master Smith trait. They do kill 5% of the population in their province per turn though, so they should mostly be kept away from high population provinces if possible. While Telkhines cost a lot of gems to summon, Berytos is able to boost its way up to cast this spell with a Water-random ??Storm Caller?? holding a ??Water Bracelet?? and a ??Robe of the Sea??. | | | **??Summon Telkhine??** \\ // (Conjuration 8) // \\ {{path>W5A2}} and {{gems>69W}} | {{:nations:ea:berytos:telkhine_2.png?nolink}} \\ **??Telkhine#2874??** | {{path>F2A4W4E3D2,100%FAWED}}{{path>R37}} \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 7) \\ {{:abilities:reaper.png?15&nolink}} [[Reaper]] (5%) \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Casts Each Battle]] (??Telkhine Malediction??) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2873??) | Telkhines are incredible mages: their wide and deep paths grant flexibility without sacrificing power, they have an in-built kill mechanism in ??Telkhine Malediction?? (basically ??Foul Vapors??) and can cast others like ??Wrathful Skies??, they have full equipment slots in human form, and they can even magic-phase with ??Cloud Trapeze??. To top it off, their ability to forge items is immense due to their Master Smith trait. They do kill 5% of the population in their province per turn though, so they should mostly be kept away from high population provinces if possible. While Telkhines cost a lot of gems to summon, Berytos is able to boost its way up to cast this spell with a Water-random ??Storm Caller?? holding a ??Water Bracelet?? and a ??Robe of the Sea??. | |
| | ::: |{{:nations:ea:berytos:telkhine.png?nolink}} \\ //??Telkhine#2873??// | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ - {{:abilities:fear.png?15&nolink}} [[Fear]] \\ + {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874??) | ::: | | | ::: |{{:nations:ea:berytos:telkhine.png?nolink}} \\ //??Telkhine#2873??// | {{path>F2A3W3E3D2,100%FAWED}}{{path>R33}} \\ - {{:abilities:fear.png?15&nolink}} [[Fear]] \\ + {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Telkhine#2874??) | ::: | |
| | **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Se'irim are sacred, triple-attack berserking demons that can be summoned by any Berytian Priest. They do a lot of damage, especially after going berserk, but don't have a lot of protection (7 base, 11 with berserk) or Defence Skill, so they do best with a bit of magic support. Compare with the ??Ozelotl?? of the Xibalba/Mictlan lines of nations. | | | **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Se'irim are sacred, triple-attack berserking demons that can be summoned by any Berytian Priest. They do a lot of damage, especially after going berserk, but don't have a lot of protection (7 base, 11 with berserk) or Defence Skill, so they do best with a bit of magic support. Compare with the ??Ozelotl?? of the Xibalba/Mictlan lines of nations. | |