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dom6:berytos-ea [2024/04/09 05:28]
johnnydown Magic Access
dom6:berytos-ea [2024/04/10 22:36] (current)
johnnydown [Climbing and National Tricks] Added no national and recruitable access
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 ^  Magic Access                                                                                                    ^  Alt. Access              Unit Summary                                                                                                                                                                              Core Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Buildings                                           ^ ^  Magic Access                                                                                                    ^  Alt. Access              Unit Summary                                                                                                                                                                              Core Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Buildings                                           ^
-| {{path>F3}} (rare 4) \\ {{path>A3}} (rare 4) \\ {{path>W3}} \\ {{path>B3}} (rare 4) \\ {{path>E2}} (rare 3)\\ {{path>S1}} (rare 2)\\ {{path>H2}}  | **Hero** \\ {{path>F3E1D3B3H2}} \\ {{path>F3A2B3H3}} \\ {{path>F3A4W4E4N2H2}} \\ **Summons** \\ {{path>B3H3,200%FAE}} \\ (req. {{path>F2B3}}) \\ {{path>F2A4W4E3D2,100%FAWED}} \\ (req. {{path>A2W5}})  | Archers \\ Light and Medium Infantry \\ Lancers \\ Elephants  | {{:abilities:sailing.png?15&nolink}} [[Sailing]] | {{:misc:gui:fortress.png?30&nolink}}Advanced Forts \\ Coastal Fort Income Bonus \\ Trace Income Across Oceans |+| {{path>F3}} (rare 4) \\ {{path>A3}} (rare 4) \\ {{path>W3}} \\ {{path>B3}} (rare 4) \\ {{path>E2}} (rare 3)\\ {{path>S1}} \\ {{path>H2}}  | **Hero** \\ {{path>F3E1D3B3H2}} \\ {{path>F3A2B3H3}} \\ {{path>F3A4W4E4N2H2}} \\ **Summons** \\ {{path>B3H3,200%FAE}} \\ (req. {{path>B3F2}}) \\ {{path>F2A4W4E3D2,100%FAWED}} \\ (req. {{path>W5A2}})  | Archers \\ Light and Medium Infantry \\ Lancers \\ Elephants  | {{:abilities:sailing.png?15&nolink}} [[Sailing]] | {{:misc:gui:fortress.png?30&nolink}}Advanced Forts \\ Coastal Fort Income Bonus \\ Trace Income Across Oceans |
 **Capitol Gems: **{{gems>2F3A2B}} **Capitol Gems: **{{gems>2F3A2B}}
  
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 **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion.
 +
 +<WRAP center round box 60%>
 +{{:nations:ea:berytos:colossi_warrior.png?nolink }} The **Colossi** of Great Mababwe are Berytos's elites. They are **Size 4** (two-to-a-square) beings from [[Machaka-ea|Machaka]], probably human, but considered closer to giants by the Berytians. All Colossi in Berytos are either sworn men of the high priestesses or the high priestesses themselves, so it's tough to tell what powers are innate to them and what was attained through training; it appears that average Colossi have **12 Magic Resistance**, at least **12 Morale**, **14 Combat Speed** (naked), and **18 Map Movement** as troops (also naked). \\ Note that the Colossi are unable to [[sailing|sail]] on Berytian ships.
 +</WRAP>
  
 ===== National Units ===== ===== National Units =====
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 //See [[Magic Access]].// These guides supplement the summaries at the top. //See [[Magic Access]].// These guides supplement the summaries at the top.
  
-??Summon Telkhine?? gives a ??Telkhine?? who has many useful paths and [[Master Smith]] when in human shape. It is even easy to reach {{path>W5A2}} with a {{path>A2W3}} ??Storm Caller?? (1 in 4).+====National Summary====
  
-=== Fire === +**Elements** 
-{{path>F2B3}} ??Bride-In-Waiting?? (1 in 4) just needs one {{:misc:magic:blood.png?15&nolink}}Blood booster to get to {{path>F2B4}} and ??Bind Arch Devil??.+
  
-{{path>A2W5}} in order to ??Summon Telkhine?? for a 1 in 5 {{path>F3}}. For making boostersit effectively has {{path>F4}} because of [[Master Smith]] when in human shape.+  * {{path>F3}} on roughly every fourth ??Bride-in-Waiting?? (capital only), expensive {{path>F1}} off-capital 
 +  * {{path>A3}} on the big mages (capital and coastal forts), {{path>A1}} elsewhere 
 +  * {{path>W3}} on roughly every fourth ??Storm Caller?? (coastal forts only), {{path>W1}} off-capital 
 +  * {{path>E2}} on roughly every fourth ??Bride-in-Waiting?? (capital only), {{path>E1}} off-capital
  
-Another option, the heroes, ??Dis Mater - Bride of the Gods?? and ??Ba'al Hammon - King of the City??, who can climb {{:misc:magic:fire.png?15&nolink}}Fire easily.+=== Sorceries ===
  
-{{path>B8}} can ??Bind Demon Lord?? for a 2 in 6 chance of at least {{path>F4}}.+  * {{path>S1}} on roughly every fourth ??Storm Caller?? (coastal forts only) 
 +  * No {{:misc:magic:death.png?14&nolink}}death magic (aside from one hero) 
 +  * No {{:misc:magic:nature.png?14&nolink}}nature magic (aside from one hero) 
 +  * No {{:misc:magic:glamour.png?14&nolink}}glamour magic
  
-=== Air === +=== Others ===
-{{path>A3}} ??Bride-In-Waiting?? (1 in 4) or {{path>A3}} ??Storm Caller?? (1 in 4) need one level of empowerment to get to the all-important {{path>A4}}.+
  
-{{path>A2W5}} in order to ??Summon Telkhine?? for a 1 in 5 {{path>A4}}. For making boosters, it has {{path>A4}} and +1 to all it's other pathsexcept {{:misc:magic:water.png?15&nolink}}Water, due to [[Master Smith]] when in human shape.+  * {{path>B3}} on roughly every fourth ??Bride-in-Waiting?? (capital only), {{path>B2}} off-capital 
 +  * {{path>H2}} on every ??Bride-in-Waiting?? (capital only), {{path>H1}} off-capital 
 +====Climbing and National Tricks==== 
 +??Summon Telkhine?? gives a ??Telkhine?? who has many useful paths and [[Master Smith]] when in human shape. It is fortunately easy to reach {{path>W5A2}} with a {{path>A2W3}} ??Storm Caller?? (1 in 4), though its effects on whatever province it's in are nothing short of ruinous.
  
-??Makelo - Queen of the City#2876??the hero, hits the important {{path>A4}} when in panther shapeIt has [[Master Smith]] for making boosters.+??Makelo - Queen of the City?? can craft both versions of the ??Staff of Elemental Mastery??This is a very valuable booster item for Berytos, since its mages have wide elemental talents.
  
-{{path>B8}} can ??Bind Demon Lord?? for 1 in 6 chance of at least {{path>A5}}.+=== Fire === 
 +Fire is easier for Berytos to climb through Blood; a {{path>F2B3}} ??Bride-in-Waiting?? with a ??Blood Thorn?? can simply cast ??Bind Arch Devil?? for one of five Fire mages, four of whom have {{path>F4}} for crafting the ??Flame Helmet??. Alternatively, 1-in-5 ??Telkhine??s have {{path>F3}}, which is {{path>F4}} for the purpose of crafting items while they're in titan shape.
  
-=== Water === +The other common Fire booster, the ??Skull of Fire??, can be crafted by Berytos'{{path>F3D3}} hero, giving Berytos another level of Fire access. If you wait for her, you can get the Flame Helmet before going for summons.
-{{path>W3}} ??Storm Caller?? (1 in 4) gives a step up on an easy path to climb.+
  
-??Makelo - Queen of the City??, the hero, besides {{path>W4}} when in panther shape has {{:misc:magic:fire.png?15&nolink}}Fire, making the climb even easier.+=== Air === 
 +While any of Berytos's big mage recruits can have {{path>A3}}, getting to {{path>A4}} for the ladder-climb of path boosters requires either a ??Telkhine?? or a single [[empowerment]]. The Empowerment is cheaper, if you don't mind the risk of easily losing your investment.
  
-=== Earth === +One-in-five Telkhines will have {{path>A5}} in their beast shape. If you wish not to have a [[Reaper]] in your borders, you can hope for the appearance of ??Makelo Queen of the City?? instead; she will have {{path>A4}}, still enough for you to summon a {{path>A5}} Air Queen with a single booster.
-{{path>E2}} ??Bride-In-Waiting?? (1 in 4), with {{:misc:magic:blood.png?15&nolink}}Blood boosters and {{:misc:magic:air.png?15&nolink}}Air boosters can make almost all {{:misc:magic:earth.png?15&nolink}}Earth boosters.+
  
-{{path>A2W5}} in order to ??Summon Telkhine?? for 1 in 5 {{path>E4}}. For making boosters, it has {{path>E5}} and +1 to all it'other paths, except {{:misc:magic:air.png?15&nolink}}Air and {{:misc:magic:water.png?15&nolink}}Water, due to [[Master Smith]] when in human shape.+=== Water === 
 +If Berytos starts on coastthen it will have ample access to {{path>W3}} mages who can easily forge most of Water'boostersThe only ones out of the Storm Callers' reach are artifacts.
  
-??Makelo - Queen of the City??, the hero, has {{path>E4}} can also make almost all {{:misc:magic:earth.png?15&nolink}}Earth boosters with fewer other boosters needed.+What applies to Air with the ??Telkhine??also applies to Water.
  
-{{path>F4A5}} can create ??The Magic Lamp?? to get ??Al Khazim Jinn??, who gives {{path>E3}}.+=== Earth === 
 +Berytos has access to both the ??Earth Boots?? and the ??Blood Stone??, given its Earth/Blood mages. If you have a {{path>E1B3}} ??Bride-in-Waiting?? and a {{path>E2B2}} ??Bride-in-Waiting??, you can craft both of those boosters, and you can climb the rest of the ladder.
  
-=== Astral === +Or you can wait for just the {{path>B3}} ??Bride-in-Waiting??, and for Makelo (who has {{path>E4}}).
-{{path>S1}} ??Bride-In-Waiting?? (1 in 4) with no useful crosspaths means the {{:misc:magic:astral.png?15&nolink}}Astral climb is as difficult as possible.+
  
-{{path>F2B4}} can ??Bind Arch Devil?? for a 1 in 4 chance of {{path>S3}}. +=== Astral === 
- +Astral is not an easy path for Berytos to climb, since the nation has only {{path>S1}}. One of the Arch Devils has {{path>S3}}, however.
-{{path>F4A5}} can create ??The Magic Lamp?? to get ??Al Khazim - Jinn??who gives {{path>S3}}.+
  
-{{path>B8}} can ??Bind Demon Lord?? for a 1 in 6 chance of at least {{path>S4}}.+With a single Air booster, Makelo can create ??The Magic Lamp?? to summon ??Al Khazim - Jinn??, who has {{path>S3}}. This is an artifact that requires {{path>A5F4}}, which only [[ubar-ea|Ubar]] or a specially designed Pretender as a good shot at getting before Makelo.
  
 === Death === === Death ===
-No native access. ??Dis Mater - Bride of the Gods??, hero, has {{path>D3}} and can create the unique ??The Black Book of Secrets??.+**No recruitable access.** ??Dis Mater - Bride of the Gods??, a one-off hero, has {{path>D3}} and a lot of other paths; she can create the ??Skull Staff?? and (later on) the unique ??The Black Book of Secrets??, and she can summon fellow {{path>D3B3}} mages with ??Curse of Blood??.
  
-{{path>A2W5}} in order to ??Summon Telkhine?? for a 1 in 5 {{path>D3}}. For making boostersit effectively has {{path>D4}} and +1 to all it's other paths, except {{:misc:magic:air.png?15&nolink}}Air and {{:misc:magic:water.png?15&nolink}}Waterdue to [[Master Smith]] when in human shape.+1-in-5 ??Telkhines?? have {{path>D3}}, which is enough to forge the ??Skullface?? in titan shape (with the aforementioned Skull Staff)Each Telkhine costs {{gems>69W}}, however, so the costs should be evaluated before committing.
  
-{{path>B5}} can ??Bind Heliophagus?? for 2 in 4 chance of at least {{path>D3}}+Lastly, a {{path>B5}} mage (a {{path>B3}} mage [[empowerment|empowered]] once and given a ??Blood Thorn??) can summon Heliophagi; of the four, one has {{path>D3}}, and another has {{path>D4}}.
- +
-{{path>B8}} can ??Bind Demon Lord?? for a 3 in 6 chance of at least {{path>D3}}.+
  
 === Nature === === Nature ===
-No native access, except for the hero ??Makelo - Queen of the City??, who has {{path>N2}}. It can make the unique ??The Tome of Gaia??.+**No recruitable access.** ??Makelo - Queen of the City?? has {{path>N2}}, and can make the unique ??The Tome of Gaia?? later in the game. Without that, though, she can still reach {{path>N3}} through the ??Thistle Mace??. If width is desired over depth, minor Nature, Death, and Glamour mages can be summoned with ??Forest Troll Tribe??; if you just want {{path>N1}} mages, however, you have a good chance of finding some in independent provinces.
  
 {{path>B8}} can ??Bind Demon Lord?? for a 1 in 6 chance of {{path>N4}}. {{path>B8}} can ??Bind Demon Lord?? for a 1 in 6 chance of {{path>N4}}.
  
 === Glamour === === Glamour ===
-No native access. {{path>E4}} can cast ??Troll King's Court?? for {{path>G1}}.+**No national access.** The cheapest option for scrounging up Glamour is to summon a ??Forest Troll Tribe?? as Makelo, and pray for a 1-in-4 {{path>N1G1}}; that costs {{gems>47N}} at least, including the Thistle Mace. Alternatively, Makelo or another {{path>E4}} (a {{path>E2}} ??Bride-in-Waiting?? with both Earth boosters) can summon a ??Troll King's Court?? for a guaranteed {{path>E3G1}}. Both are durable forms that can take a {{gems>30G}} [[empowerment]] and put it to use; the former gets elite Fay Footmen, and the latter gets to summon {{path>E2G1}} ??Bluecap??s.
  
-{{path>B8}} can ??Bind Demon Lord?? for 3 in 6 chance of at least {{path>G4}}.+Alternatively, empowering a {{path>B3}} mage in Glamour ({{gems>50G}}) and giving them a ??Blood Thorn?? lets them summon a ??Succubus??, a {{path>G2}} mage.
  
 === Blood === === Blood ===
-{{path>B3}} ??Bride-In-Waiting?? (1 in 4) can climb {{:misc:magic:blood.png?15&nolink}}Blood directlyAs can a ??Melqart?? from ??Call Melqart??.+As Berytos doesn't have {{path>B4}} except on a very small amount of Brides-in-Waiting, it is unlikely to see {{path>B5}} for crafting the extra Blood boosters... without [[empowerment|empowering]]. The ??Blood Thorn?? is given, however. 
 + 
 +If you were to empower as Berytos, the ??Melqart?? will probably keep your investment around for longer. 
 + 
 +Having a {{path>A3B2}} ??Bride-in-Waiting?? fill up on Air and Blood boosters, after a blood empowerment on someone else, lets you craft the extremely-rare ??Robe of the Magi??. This boosts all paths (except [[Holy|Holiness]]) by 1.
  
 ===== Strategy ===== ===== Strategy =====
dom6/berytos-ea.1712640484.txt.gz · Last modified: 2024/04/09 05:28 by johnnydown