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dom6:blood-hunting [2025/10/12 00:23]
wigglefig
dom6:blood-hunting [2025/10/13 10:56] (current)
wigglefig
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 In order to find the final probability of a blood hunt succeeding, multiply the chance of each check succeeding together. For example, a commander blood hunting with a blood hunting level of 2 ({{path>B1}} plus a SDR) in a province with 6750 population and an unrest of 40 has a 70% × 90% × 90% = 56.7% chance of success. On the other hand, a commander with a blood hunting level of 3 in the same province would have a 100% × 90% × 90% = 81% chance of success. In order to find the final probability of a blood hunt succeeding, multiply the chance of each check succeeding together. For example, a commander blood hunting with a blood hunting level of 2 ({{path>B1}} plus a SDR) in a province with 6750 population and an unrest of 40 has a 70% × 90% × 90% = 56.7% chance of success. On the other hand, a commander with a blood hunting level of 3 in the same province would have a 100% × 90% × 90% = 81% chance of success.
  
-The changes to blood hunting checks from Dominions 5 to Dominions 6 means that you now need a blood hunting level of 3 ({{path>B3}} or {{path>B2}} plus a SDR) in order to maximize blood hunting success, compared to a blood hunting level of 2 in Dominions 5. The minimum population for maximizing blood hunting success has also increased from 5000 to 7500 population.+The changes to blood hunting checks from Dominions 5 to Dominions 6 mean that you now need a blood hunting level of 3 ({{path>B3}} or {{path>B2}} plus a SDR) in order to maximize blood hunting success, compared to a blood hunting level of 2 in Dominions 5. The minimum population for maximizing blood hunting success has also increased from 5000 to 7500 population.
  
 ===== Slaves Found ===== ===== Slaves Found =====
 Following a successful blood hunt, the number of blood slaves found will be d6 + blood hunting level.  Following a successful blood hunt, the number of blood slaves found will be d6 + blood hunting level. 
  
-Magic site frequency also affects blood slaves found. Every increment of 5 above or below a magic site frequency of 50 will add or subtract an average of 0.5 blood slaves.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 51-52.]])) Thus the default Early Age site frequency of 65 will produce an average of 1.5 more blood slaves per successful hunt than a game with a magic site frequency of 50. Note that in Middle Age, the default site frequency is 55, while in Late Age it is 45. +Magic site frequency also affects blood slaves found. Every increment of 5 above or below a magic site frequency of 50 will add or subtract an average of 0.5 blood slaves.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 51-52.]])) Thus the default Early Age site frequency of 65 will produce an average of 1.5 more blood slaves per successful hunt than a game with a magic site frequency of 50. Note that in Middle Age, the default site frequency is 55, while in Late Age it is 45.
  
 [[lanka-ea|Lanka]] gains an additional slave per Turmoil [[scales|scale]] in the province, or one less per Order scale. [[lanka-ea|Lanka]] gains an additional slave per Turmoil [[scales|scale]] in the province, or one less per Order scale.
  
-The population loss from blood hunting is 10 × ((slaves found + 4) / 5, rounded down).+The population loss from blood hunting is 10 × ( (slaves found + 4) / 5, rounded down).
  
 ===== Unrest ===== ===== Unrest =====
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 The reduction in unrest caused by units with [[reduces unrest]] tag can remove unrest before it impacts income unlike all other ways to reduce unrest. There are a limited number of units with this trait, notably [[ind-ma|Ind]]'s ??Bishop Vicomte??s and the ??Phlegran Priest??s of [[phlegra-la|LA Phlegra]]. The amount of unrest reduction needed to sustainably hunt a province without hurting its income will depend on the number and quality of the blood hunters. The reduction in unrest caused by units with [[reduces unrest]] tag can remove unrest before it impacts income unlike all other ways to reduce unrest. There are a limited number of units with this trait, notably [[ind-ma|Ind]]'s ??Bishop Vicomte??s and the ??Phlegran Priest??s of [[phlegra-la|LA Phlegra]]. The amount of unrest reduction needed to sustainably hunt a province without hurting its income will depend on the number and quality of the blood hunters.
 +
 +===== Blood Hunting Retaliation =====
 +
 +In Dominions 6, blood hunters can now be targeted by assassination events which specifically trigger on those given the "Blood hunt" command. Providing bodyguards to blood hunters can help blood hunters to survive these assassinations. These events grow less common with stronger dominion score in the province.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 52]]  "A strong dominion and belief in the god will convince the commoners that it is an honor to be sacrificed, with a dominion strength of 10, there will be almost no one refusing to be sacrificed."))
  
 ===== Bootstrapping ===== ===== Bootstrapping =====
dom6/blood-hunting.1760228606.txt.gz · Last modified: 2025/10/12 00:23 by wigglefig