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| Following a successful blood hunt, the number of blood slaves found will be d6 + blood hunting level. | Following a successful blood hunt, the number of blood slaves found will be d6 + blood hunting level. | ||
| - | Magic site frequency also affects blood slaves found. Every increment of 5 above or below a magic site frequency of 50 will add or subtract an average of 0.5 blood slaves.(([[http:// | + | Magic site frequency also affects blood slaves found. Every increment of 5 above or below a magic site frequency of 50 will add or subtract an average of 0.5 blood slaves.(([[http:// |
| [[lanka-ea|Lanka]] gains an additional slave per Turmoil [[scales|scale]] in the province, or one less per Order scale. | [[lanka-ea|Lanka]] gains an additional slave per Turmoil [[scales|scale]] in the province, or one less per Order scale. | ||
| - | The population loss from blood hunting is 10 × ((slaves found + 4) / 5, rounded down). | + | The population loss from blood hunting is 10 × ( (slaves found + 4) / 5, rounded down). |
| ===== Unrest ===== | ===== Unrest ===== | ||
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| The reduction in unrest caused by units with [[reduces unrest]] tag can remove unrest before it impacts income unlike all other ways to reduce unrest. There are a limited number of units with this trait, notably [[ind-ma|Ind]]' | The reduction in unrest caused by units with [[reduces unrest]] tag can remove unrest before it impacts income unlike all other ways to reduce unrest. There are a limited number of units with this trait, notably [[ind-ma|Ind]]' | ||
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| + | ===== Blood Hunting Retaliation ===== | ||
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| + | In Dominions 6, blood hunters can now be targeted by assassination events which specifically trigger on those given the "Blood hunt" command. Providing bodyguards to blood hunters can help blood hunters to survive these assassinations. These events grow less common with stronger dominion score in the province.(([[http:// | ||
| ===== Bootstrapping ===== | ===== Bootstrapping ===== | ||