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dom6:blood-hunting [2026/05/15 01:51]
wigglefig fix link
dom6:blood-hunting [2026/05/31 01:33] (current)
wigglefig
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 Blood hunting is the main way of obtaining blood slaves for blood rituals, unlike other paths of magic which rely on site searching for magic sites to produce a passive income of gems. Blood hunting is the main way of obtaining blood slaves for blood rituals, unlike other paths of magic which rely on site searching for magic sites to produce a passive income of gems.
  
-===== Chance of Success =====+===== Chance of success =====
  
 In order to successfully blood hunt in a province, a blood hunter must pass three successive checks, each of which can have no more than a 100% likelihood of success. In order to successfully blood hunt in a province, a blood hunter must pass three successive checks, each of which can have no more than a 100% likelihood of success.
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 The changes to blood hunting checks from Dominions 5 to Dominions 6 mean that you now need a blood hunting level of 3 ({{path>B3}} or {{path>B2}} plus a SDR) in order to maximize blood hunting success, compared to a blood hunting level of 2 in Dominions 5. The minimum population for maximizing blood hunting success has also increased from 5000 to 7500 population. The changes to blood hunting checks from Dominions 5 to Dominions 6 mean that you now need a blood hunting level of 3 ({{path>B3}} or {{path>B2}} plus a SDR) in order to maximize blood hunting success, compared to a blood hunting level of 2 in Dominions 5. The minimum population for maximizing blood hunting success has also increased from 5000 to 7500 population.
  
-===== Slaves Found =====+===== Slaves found =====
 Following a successful blood hunt, the number of blood slaves found will be d6 + blood hunting level.  Following a successful blood hunt, the number of blood slaves found will be d6 + blood hunting level. 
  
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 The reduction in unrest caused by units with [[reduces unrest]] tag can remove unrest before it impacts income unlike all other ways to reduce unrest. There are a limited number of units with this trait, notably [[ind-ma|Ind]]'s ??Bishop Vicomte??s and the ??Phlegran Priest??s of [[phlegra-la|LA Phlegra]]. The amount of unrest reduction needed to sustainably hunt a province without hurting its income will depend on the number and quality of the blood hunters. The reduction in unrest caused by units with [[reduces unrest]] tag can remove unrest before it impacts income unlike all other ways to reduce unrest. There are a limited number of units with this trait, notably [[ind-ma|Ind]]'s ??Bishop Vicomte??s and the ??Phlegran Priest??s of [[phlegra-la|LA Phlegra]]. The amount of unrest reduction needed to sustainably hunt a province without hurting its income will depend on the number and quality of the blood hunters.
  
-===== Blood Hunting Retaliation =====+===== Blood hunting retaliation =====
  
 In Dominions 6, blood hunters can now be targeted by assassination events which specifically trigger on those given the "Blood hunt" command. Providing bodyguards to blood hunters can help blood hunters to survive these assassinations. These events grow less common with stronger dominion score in the province.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 52]]  "A strong dominion and belief in the god will convince the commoners that it is an honor to be sacrificed, with a dominion strength of 10, there will be almost no one refusing to be sacrificed.")) In Dominions 6, blood hunters can now be targeted by assassination events which specifically trigger on those given the "Blood hunt" command. Providing bodyguards to blood hunters can help blood hunters to survive these assassinations. These events grow less common with stronger dominion score in the province.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 52]]  "A strong dominion and belief in the god will convince the commoners that it is an honor to be sacrificed, with a dominion strength of 10, there will be almost no one refusing to be sacrificed."))
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 Regardless of the initial method, the goal is to produce at least one level 1 blood mage by which to gather more slaves to empower yet more blood mages with. Ideally this will also involve the use of a ??Sanguine Dowsing Rod??. Regardless of the initial method, the goal is to produce at least one level 1 blood mage by which to gather more slaves to empower yet more blood mages with. Ideally this will also involve the use of a ??Sanguine Dowsing Rod??.
  
-===== See More =====+===== See more =====
  
 [[https://docs.google.com/spreadsheets/d/1zMGHWTKg6deY1gKLWCfT6K5pUseWpYuA52wZB9quFIA/edit?pli=1&gid=368329917#gid=368329917|Blood Hunting Analysis Dominions 6]] - spreadsheet containing a comprehensive analysis of chances of blood hunting success in different conditions, patrol strength required to manage unrest, optimal number of blood hunters per province, etc. [[https://docs.google.com/spreadsheets/d/1zMGHWTKg6deY1gKLWCfT6K5pUseWpYuA52wZB9quFIA/edit?pli=1&gid=368329917#gid=368329917|Blood Hunting Analysis Dominions 6]] - spreadsheet containing a comprehensive analysis of chances of blood hunting success in different conditions, patrol strength required to manage unrest, optimal number of blood hunters per province, etc.
dom6/blood-hunting.txt · Last modified: 2026/05/31 01:33 by wigglefig