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dom6:cloud [2026/07/28 14:43]
druwski correct disease cloud check + thinning rates
dom6:cloud [2026/07/28 17:48] (current)
druwski note the second status roll on level 3+ clouds
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 {{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage. {{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage.
 +
 +Each hit that lands also rolls to set the target [[burn|alight]]. Subtract Fire Resistance from that hit's damage and roll against what is left. The fatigue hit burns the target when a **d75** comes up under that number. The damage hit, which exists only from level 3, rolls a **d25** instead, so each point of its damage weighs three times as heavily. Fire Resistance counts double against the fatigue hit but only once against the damage hit. A creature that shrugs off the fatigue can still catch fire from a high-level cloud.
  
 {{:misc:scales:heat.png?nolink }} In Dominions 6, **Heat** on the local [[Scales]] increases how many clouds the aura lays rather than the damage; the per-level numbers stay fixed. {{:misc:scales:heat.png?nolink }} In Dominions 6, **Heat** on the local [[Scales]] increases how many clouds the aura lays rather than the damage; the per-level numbers stay fixed.
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 {{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**. {{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**.
 +
 +Each hit that lands also rolls to freeze the target. Subtract Cold Resistance from that hit's damage and roll against what is left. The fatigue hit freezes the target when a **d75** comes up under that number. The damage hit, which exists only from level 3, rolls a **d25** instead, so each point of its damage weighs three times as heavily. Cold Resistance counts double against the fatigue hit but only once against the damage hit. A creature that shrugs off the fatigue can still freeze in a high-level cloud.
  
 {{:misc:scales:cold.png?nolink }} In Dominions 6, **Cold** on the local Scales increases how many clouds the aura lays rather than the damage; the per-level numbers stay fixed. {{:misc:scales:cold.png?nolink }} In Dominions 6, **Cold** on the local Scales increases how many clouds the aura lays rather than the damage; the per-level numbers stay fixed.
dom6/cloud.txt · Last modified: 2026/07/28 17:48 by druwski