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dom6:cloud [2024/05/15 20:14] fenrir [Death Clouds] |
dom6:cloud [2024/06/06 17:38] (current) fenrir |
{{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage. | {{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage. |
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| {{:misc:scales:heat.png?nolink }} In previous games, **Heat** on the local [[Scales]] would increase the Fatigue of Heat aura clouds, point-for-point. Whether or not this still applies is not entirely clear. |
==== Frost Clouds ==== | ==== Frost Clouds ==== |
{{:abilities:chill_aura.png?nolink }} Also known as **Chill Clouds** or **Freezing Mists**, these are most-commonly spread by the **[[Chill Aura|Chill]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level. | {{:abilities:chill_aura.png?nolink }} Also known as **Chill Clouds** or **Freezing Mists**, these are most-commonly spread by the **[[Chill Aura|Chill]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level. |
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{{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**. | {{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**. |
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| {{:misc:scales:cold.png?nolink }} In previous games, **Cold** on the local Scales would increase the Fatigue of Chill aura clouds, point-for-point. Whether or not this still applies is not entirely clear. |
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Frost Clouds and Heat Clouds are the only clouds that cannot coexist in a single square; their levels cancel each other out. | Frost Clouds and Heat Clouds are the only clouds that cannot coexist in a single square; their levels cancel each other out. |
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==== Leeching Clouds ==== | ==== Leeching Clouds ==== |
{{:abilities:stolen_strength.png?nolink }} Spread by the ??Leeching Darkness?? spell, a Leeching Cloud primarily applies 1 point of **[[Weakness]]** to those inside; this is a minor [[Afflictions|Affliction]], a lesser version of the standard "Weakness" one that reduces [[Strength]] by 1 (per point). | {{:abilities:stolen_strength.png?nolink }} Spread by the ??Leeching Darkness?? spell, a Leeching Cloud primarily applies 1 point of **[[Weakness]]** to those inside; this is a minor [[Afflictions|Affliction]], a lesser version of the standard "Weakness" that reduces [[Strength]] by 1 (per point). |
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Its actual effect (or at least the strength of the effect) depends on the cloud level. | Its actual effect (or at least the strength of the effect) depends on the cloud level. |
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==== Sleep Clouds ==== | ==== Sleep Clouds ==== |
{{:abilities:sleep_cloud.png?nolink }} Also known as a **Cloud of Dreamless Slumber**, these clouds are not particularly common. Those who succumb to it fall [[asleep]]; resisting requires a Glamour Magic Resistance check, with a Penetration of **7** for level 1 clouds and a Penetration of **11** for higher levels. | {{:abilities:sleep_cloud.png?nolink }} Also known as a **Cloud of Dreamless Slumber**, these clouds are not particularly common. Those who succumb to them fall [[asleep]]; resisting requires a Glamour Magic Resistance check, with a Penetration of **7** for level 1 clouds and a Penetration of **11** for higher levels. |
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==== Rust Clouds ==== | ==== Rust Clouds ==== |