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dom6:cloud [2024/05/15 20:14]
fenrir [Death Clouds]
dom6:cloud [2024/06/06 17:38] (current)
fenrir
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 {{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage.  {{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage. 
  
 +{{:misc:scales:heat.png?nolink }} In previous games, **Heat** on the local [[Scales]] would increase the Fatigue of Heat aura clouds, point-for-point. Whether or not this still applies is not entirely clear.
 ==== Frost Clouds ==== ==== Frost Clouds ====
 {{:abilities:chill_aura.png?nolink }} Also known as **Chill Clouds** or **Freezing Mists**, these are most-commonly spread by the **[[Chill Aura|Chill]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level. {{:abilities:chill_aura.png?nolink }} Also known as **Chill Clouds** or **Freezing Mists**, these are most-commonly spread by the **[[Chill Aura|Chill]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level.
  
 {{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**. {{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**.
 +
 +{{:misc:scales:cold.png?nolink }} In previous games, **Cold** on the local Scales would increase the Fatigue of Chill aura clouds, point-for-point. Whether or not this still applies is not entirely clear.
  
 Frost Clouds and Heat Clouds are the only clouds that cannot coexist in a single square; their levels cancel each other out. Frost Clouds and Heat Clouds are the only clouds that cannot coexist in a single square; their levels cancel each other out.
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 ==== Leeching Clouds ==== ==== Leeching Clouds ====
-{{:abilities:stolen_strength.png?nolink }} Spread by the ??Leeching Darkness?? spell, a Leeching Cloud primarily applies 1 point of **[[Weakness]]** to those inside; this is a minor [[Afflictions|Affliction]], a lesser version of the standard "Weakness" one that reduces [[Strength]] by 1 (per point).+{{:abilities:stolen_strength.png?nolink }} Spread by the ??Leeching Darkness?? spell, a Leeching Cloud primarily applies 1 point of **[[Weakness]]** to those inside; this is a minor [[Afflictions|Affliction]], a lesser version of the standard "Weakness" that reduces [[Strength]] by 1 (per point).
  
 Its actual effect (or at least the strength of the effect) depends on the cloud level. Its actual effect (or at least the strength of the effect) depends on the cloud level.
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 ==== Sleep Clouds ==== ==== Sleep Clouds ====
-{{:abilities:sleep_cloud.png?nolink }} Also known as a **Cloud of Dreamless Slumber**, these clouds are not particularly common. Those who succumb to it fall [[asleep]]; resisting requires a Glamour Magic Resistance check, with a Penetration of **7** for level 1 clouds and a Penetration of **11** for higher levels.+{{:abilities:sleep_cloud.png?nolink }} Also known as a **Cloud of Dreamless Slumber**, these clouds are not particularly common. Those who succumb to them fall [[asleep]]; resisting requires a Glamour Magic Resistance check, with a Penetration of **7** for level 1 clouds and a Penetration of **11** for higher levels.
  
 ==== Rust Clouds ==== ==== Rust Clouds ====
dom6/cloud.1715804098.txt.gz · Last modified: 2024/05/15 20:14 by fenrir