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dom6:cursed-luck [2024/06/10 13:50]
fenrir created
dom6:cursed-luck [2024/06/10 16:54] (current)
fenrir [Cursed Luck]
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 ====== Cursed Luck ====== ====== Cursed Luck ======
  
-{{:abilities:cursed_luck.png?nolink }} **Cursed Luck** adds a **negative** [[DRN|drn]] to the bearer's [[Defence Skill|Defence]] and [[Protection]] rolls. Why is it all lowercase? Because, fortunately for the bearer, only one six-sided die is used as the base for this effect; regular DRNs use two.+{{:abilities:cursed_luck.png?nolink }} **Cursed Luck** has a 50% chance to add a **negative** [[DRN|drn]] to the bearer's [[Defence Skill|Defence]] and [[Protection]] rolls. Why is it all lowercase? Because, fortunately for the bearer, only one six-sided die is used as the base for this effect; regular DRNs use two.
  
-Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It thus increases the chance of being [[Protection#armor-defeating-hits|critically hit]] more than you might thinksince it adds two potential values (zero and 1for getting critically hitIt cannot make the result negativehowever; the minimum is **zero**.+Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It cannot make the result negative, however; the minimum is **zero**.  
 + 
 +Even with only a 2-point change in the floor, Cursed Luck massively increases the likelihood of being [[protection#armor-defeating-hits|critically hit]], which requires a 2 or lower for the DRN result. Out of 1296 Cursed Luck DRNs, around 490 will be 2 or lower, around 625 will be 3 or lower, and around 758 will be 4 or lower. For 1296 regular DRNs, 36 will be 2's, 108 will be 3 or lower, and 216 will be 4 or lower. Thus: 
 +  * Against most units with Cursed Luck, around **20.29% of all hits** (~13/64) will be armor-defeating. 
 +  * Against units with Cursed Luck and 50-99 [[Fatigue]], around **28.29% of all hits** (~9/32will be armor-defeating. 
 +  * Against helpless/[[Entrapment|entrapped]] units with Cursed Luck, around **37.58% of all hits** (~3/8) will be armor-defeating. 
 + 
 + 
 +The average result of a DRN is an 8. The average result of a Cursed Luck DRN is around 4.25so Cursed Luck effectively: 
 +  * Reduces Defense Skill for melee attacks, and possibly the Shield Parry in [[Precision#missile-combat|missile combat]], by an average of 1.875 
 +  * Increases [[Protection#damage-types|Armor-Negating]] Damage on them by an average of 1.875 
 +    * Due to critical hits, this increase is **higher** for hits that respect Protection, though never enough to out-scale Protection. 
 +    * For a person with 10 max [[Hit Points|HP]], this also means each AN hit is around 18.75% more likely to cause an [[Afflictions|Affliction]]!
  
 Does the effect apply to anything else? Perhaps. The public information on this is two games out-of-date. Does the effect apply to anything else? Perhaps. The public information on this is two games out-of-date.
  
 {{:abilities:fateweaving.png?nolink }} **Fateweaving** is the most common source of this thing; attackers of Fateweavers, if their attempts aren't stopped by [[Petrification]], [[Awe]], or ??Vine Shield?? shenanigans, have their Luck cursed if they fail a [[Magic Resistance]] check versus the indicated value. {{:abilities:fateweaving.png?nolink }} **Fateweaving** is the most common source of this thing; attackers of Fateweavers, if their attempts aren't stopped by [[Petrification]], [[Awe]], or ??Vine Shield?? shenanigans, have their Luck cursed if they fail a [[Magic Resistance]] check versus the indicated value.
 +
 +===== One Other Important Thing =====
 +
 +{{:abilities:luck.png?nolink }} Cursed Luck negates [[Luck]]! Luck gives a fallback 75% chance to not take damage from hits that would kill, as long as they aren't [[instakill|instakills]]. Cursed Luck shuts this lifesaving ability off completely. 
dom6/cursed-luck.1718027459.txt.gz · Last modified: 2024/06/10 13:50 by fenrir