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dom6:cursed-luck [2024/06/10 16:09] fenrir average math, implications, and something I forgot |
dom6:cursed-luck [2024/06/10 16:54] (current) fenrir [Cursed Luck] |
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| ====== Cursed Luck ====== | ====== Cursed Luck ====== | ||
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| + | Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It cannot make the result negative, however; the minimum is **zero**. | ||
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| + | Even with only a 2-point change in the floor, Cursed Luck massively increases the likelihood of being [[protection# | ||
| + | * Against most units with Cursed Luck, around **20.29% of all hits** (~13/64) will be armor-defeating. | ||
| + | * Against units with Cursed Luck and 50-99 [[Fatigue]], | ||
| + | * Against helpless/ | ||
| - | Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It thus increases the chance of being [[Protection# | ||
| - | * Around 490 will be **2 or lower**, so around **37.81% of hits** that land will always be armor-defeating. | ||
| - | * Around 625 will be **3 or lower**, so around **48.23% of hits** that land will be armor-defeating at 50-99 [[Fatigue]]. | ||
| - | * Around 758 will be **4 or lower**, so around **58.49% of hits** that land will be armor-defeating while helpless. | ||
| The average result of a DRN is an 8. The average result of a Cursed Luck DRN is around 4.25, so Cursed Luck effectively: | The average result of a DRN is an 8. The average result of a Cursed Luck DRN is around 4.25, so Cursed Luck effectively: | ||
| - | * Reduces Defense Skill for melee attacks, and possibly the Shield Parry in [[Precision# | + | * Reduces Defense Skill for melee attacks, and possibly the Shield Parry in [[Precision# |
| - | * Increases [[Protection# | + | * Increases [[Protection# |
| * Due to critical hits, this increase is **higher** for hits that respect Protection, though never enough to out-scale Protection. | * Due to critical hits, this increase is **higher** for hits that respect Protection, though never enough to out-scale Protection. | ||
| - | * For a person with 10 max [[Hit Points|HP]], | + | * For a person with 10 max [[Hit Points|HP]], |
| Does the effect apply to anything else? Perhaps. The public information on this is two games out-of-date. | Does the effect apply to anything else? Perhaps. The public information on this is two games out-of-date. | ||