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dom6:defence-skill [2024/04/19 14:08] fenrir some examples; I haven't included mounted units yet, because I need to double-check if the +3 def bonus still applies |
dom6:defence-skill [2024/04/19 23:22] fenrir [Defence Modifiers] added the qualifier on weapon defence bonuses |
{{:items:shield_of_valor.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For both melee and missile combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing. | {{:items:shield_of_valor.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For both melee and missile combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing. |
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In melee combat, Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, it duels with [[Precision]]. | In melee combat, Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, it duels with [[Precision]]. In both cases, the Defense roll wins in the event of a tie. |
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Defence Skill is all-or-nothing, really; for reducing damage if the hit lands, you need [[Protection]] or an appropriate Resistance. | Defence Skill is all-or-nothing, really; for reducing damage if the hit lands, you need [[Protection]] or an appropriate Resistance. |
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A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee and missile combat (but not for those niche Reflex cases). If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has. | A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee and missile combat (but not for those niche Reflex cases). If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has. |
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| Some weapons provide a Defence modifier (positive or negative); however, this only applies to **melee** combat. A guy with a ??Main Gauche of Parrying?? does not suddenly get better at avoiding or blocking arrows, nor does he improve at running out from an ??Elephant??'s path. |
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[[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill. | [[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill. |