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dom6:defence-skill [2024/04/19 14:13] fenrir [Defence Skill] |
dom6:defence-skill [2024/04/19 23:22] fenrir [Defence Modifiers] added the qualifier on weapon defence bonuses |
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A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee and missile combat (but not for those niche Reflex cases). If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has. | A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee and missile combat (but not for those niche Reflex cases). If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has. |
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| Some weapons provide a Defence modifier (positive or negative); however, this only applies to **melee** combat. A guy with a ??Main Gauche of Parrying?? does not suddenly get better at avoiding or blocking arrows, nor does he improve at running out from an ??Elephant??'s path. |
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[[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill. | [[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill. |