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dom6:disciples [2026/07/20 07:58] cactusowl created |
dom6:disciples [2026/07/20 08:00] (current) cactusowl wikized headings |
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| A disciples game allows teams of players to compete together; playing one is an excellent way to meet friendly people in the Dominions community. | A disciples game allows teams of players to compete together; playing one is an excellent way to meet friendly people in the Dominions community. | ||
| - | ## Pretenders and Disciples | + | ===== Pretenders and Disciples |
| Each player controls one nation, as usual. A team has only one [[Pretender]], | Each player controls one nation, as usual. A team has only one [[Pretender]], | ||
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| If the pretender is dormant or imprisoned, disciples awaken in about half the time as the team's pretender. | If the pretender is dormant or imprisoned, disciples awaken in about half the time as the team's pretender. | ||
| - | ### No Prophets | + | ==== No Prophets |
| Since the Pretender has heralds already (their disciples), there are no prophets in a disciples game. This can have real limitations on the ability for players to bless their armies and claim thrones. | Since the Pretender has heralds already (their disciples), there are no prophets in a disciples game. This can have real limitations on the ability for players to bless their armies and claim thrones. | ||
| - | ## Team Dominion | + | ===== Team Dominion |
| Since a team has only one Pretender, it has only one [[dominion]] and only one [[bless]]. The player who creates the Pretender thus determines the bless and [[scales]] for the whole team. If their nation has a special dominion effect (for instance, Arcoscephale' | Since a team has only one Pretender, it has only one [[dominion]] and only one [[bless]]. The player who creates the Pretender thus determines the bless and [[scales]] for the whole team. If their nation has a special dominion effect (for instance, Arcoscephale' | ||
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| Disciple players do not start with scales in their capital; their starting temple will spread dominion and that will cause scale shifts as normal. | Disciple players do not start with scales in their capital; their starting temple will spread dominion and that will cause scale shifts as normal. | ||
| - | ## Recalling Dead Pretenders and Disciples | + | === Recalling Dead Pretenders and Disciples |
| The pretender nation can use Call God to call back any of their disciples. Disciple players can Call God to summon only their disciple or the team's pretender. | The pretender nation can use Call God to call back any of their disciples. Disciple players can Call God to summon only their disciple or the team's pretender. | ||
| - | ## Allied Interactions | + | ==== Allied Interactions |
| Provinces are owned individually; | Provinces are owned individually; | ||
| If an enemy attacks a province occupied by multiple friendly armies, those armies will fight one after another; there are no joint battles. Likewise, the largest friendly army on top of an enemy fort counts as sieging it. Other allies don't contribute siege strength, but will fight. | If an enemy attacks a province occupied by multiple friendly armies, those armies will fight one after another; there are no joint battles. Likewise, the largest friendly army on top of an enemy fort counts as sieging it. Other allies don't contribute siege strength, but will fight. | ||