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dom6:disease-resistance [2026/07/30 20:16]
druwski explicitly mention undead weirdness about disease catching
dom6:disease-resistance [2026/07/30 20:28] (current)
druwski [100 cures, it does not only prevent]
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 The one thing it does **not** cover is the disease clouds of a [[auras#plague-carrier|Plague Carrier]]. Those inflict the affliction on a failed [[magic-resistance|Magic Resistance]] check and never look at Disease Resistance, so even a creature with 100 becomes diseased when it stands in one. What saves it is the next point. The one thing it does **not** cover is the disease clouds of a [[auras#plague-carrier|Plague Carrier]]. Those inflict the affliction on a failed [[magic-resistance|Magic Resistance]] check and never look at Disease Resistance, so even a creature with 100 becomes diseased when it stands in one. What saves it is the next point.
  
-===== 100 cures, it does not only prevent =====+===== Value of 100 cures the affliction, it does not only prevent =====
  
 Disease Resistance of 100 removes the disease itself. A diseased creature that has it loses the affliction at the start of the next turn, before any damage is rolled. So a Plague Carrier's cloud can leave such a creature diseased for the rest of a battle, and the affliction is gone by the following turn without ever having cost it anything. A value below 100 does not cure: a creature with 80 that catches a disease keeps it, and rolls against it month after month. Disease Resistance of 100 removes the disease itself. A diseased creature that has it loses the affliction at the start of the next turn, before any damage is rolled. So a Plague Carrier's cloud can leave such a creature diseased for the rest of a battle, and the affliction is gone by the following turn without ever having cost it anything. A value below 100 does not cure: a creature with 80 that catches a disease keeps it, and rolls against it month after month.
dom6/disease-resistance.txt ยท Last modified: 2026/07/30 20:28 by druwski