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dom6:dream-seduction [2024/04/30 16:37] fenrir created |
dom6:dream-seduction [2026/09/03 01:30] (current) druwski [Items] |
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| - | ~~REDIRECT> | + | ====== Dream Seduction ====== |
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| + | {{: | ||
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| + | The unit panel shows only the name and the icon. The value the ability rolls against morale is not displayed anywhere in the game. | ||
| + | |||
| + | It uses the same **Seduce** order as ordinary [[seduction|Seduction]], | ||
| + | |||
| + | The difference from ordinary seduction is an additional [[magic-resistance|Magic Resistance]] roll before the morale roll. The morale roll only happens if the target fails the Magic Resistance roll. A failed Magic Resistance roll costs the seducer nothing. | ||
| + | |||
| + | ===== The two rolls ===== | ||
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| + | <WRAP box 800px center> | ||
| + | <WRAP column half> | ||
| + | **Magic Resistance** | ||
| + | * seducer: **15** + magic penetration + [[drn|DRN]] | ||
| + | * target: [[magic-resistance|Magic Resistance]] + DRN | ||
| + | * a tie goes to the target | ||
| + | * the target wins: the attempt ends, and nothing else happens | ||
| + | </ | ||
| + | <WRAP column half> | ||
| + | **Morale** | ||
| + | * seducer: the ability value + [[# | ||
| + | * target: [[morale|morale]] + DRN, and **+4** against the same sex | ||
| + | * a tie goes to the target | ||
| + | * the target wins: nothing or a battle, see [[# | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | The 15 in the Magic Resistance roll is the same for every dream seducer. The creature' | ||
| + | |||
| + | ===== What can happen ===== | ||
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| + | * **The target wins the Magic Resistance roll.** Nothing happens. The seducer stays hidden and may try again next turn. The message reads " | ||
| + | * **The target wins the morale roll by 5 or less.** Nothing happens, and the target keeps the seducer' | ||
| + | * **The target wins the morale roll by 6 or more.** The target attacks, and an [[assassin|assassination]] battle follows. | ||
| + | * **The seducer wins both rolls.** The target and the troops under its command change sides, and the seducer leaves with the victim for the escape province. The victim' | ||
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| + | Against a target of the same sex a lost morale roll always ends in a battle, whatever the margin. See [[#gender|Gender]]. | ||
| + | |||
| + | ===== Before the rolls ===== | ||
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| + | Two things are settled before any dice, and either can end the attempt on its own. | ||
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| + | **A target.** The seducer takes one enemy commander in the province at random. Commanders that are sneaking themselves cannot be picked, and neither can a mount or anything else that belongs to another commander. With no eligible commander present, the order returns " | ||
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| + | **A way out.** The seducer needs a province next to the target' | ||
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| + | The capital route carries one restriction the ordinary route does not: the victim may not be larger than the seducer. Every dream seducer is [[size]] 4, so commanders of size 5 to 10 cannot be flown home, and the attempt ends in a battle instead. | ||
| + | |||
| + | ===== Who cannot be taken ===== | ||
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| + | [[pretenders|Pretender gods]], [[prophet|prophets]] and creatures with the Divine Being trait cannot be seduced. The attempt fails and a battle follows, whatever the rolls. The same rule protects them from ?? | ||
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| + | Immobile commanders such as ??Oracle??, ?? | ||
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| + | Mindless commanders are not exempt. Nothing in the rules excludes them, but every mindless creature has a [[morale|morale]] of 50, so the seducer must beat 50 plus DRN with its ability value plus DRN. For a ?? | ||
| + | ===== Modifiers ===== | ||
| + | |||
| + | ==== Magic penetration ==== | ||
| + | |||
| + | Items that grant magic penetration add to the 15 of the first roll. ??Spell Focus??, ??Ring of Wizardry??, ??Ring of Sorcery??, ?? | ||
| + | |||
| + | ==== Items ==== | ||
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| + | {{: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Gender ==== | ||
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| + | Every unit is either [[female|Female]] or not, and the game compares the seducer with the target before the morale roll. When the two differ, the morale roll is made as printed above, with no modifier. When they are the same, the target adds **+4** to its morale roll, and a lost roll always ends in a battle, whatever the margin. | ||
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| + | Ordinary [[seduction|Seduction]] cannot be used on a target of the same sex. The seducer would have to beat morale plus 999, so the roll never succeeds and the attempt always ends in a battle. A dream seducer is the only seducer that can take a commander of its own sex. | ||
| + | |||
| + | ==== Warning ==== | ||
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| + | ??Ring of Warning?? and ??Clockwork Bird?? grant Warning 60, ??Eye Pendant?? and ??Eye of the Oracle?? grant Warning 80. The value is a percentage, rolled last of all, and it cancels the attempt outright: **an attempt that had already won both rolls is cancelled too**. Both sides are told, so the seducer' | ||
| + | |||
| + | ==== Undreaming ==== | ||
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| + | The Undreaming ability does not apply. It raises Magic Resistance against a [[auras# | ||
| + | |||
| + | ===== Who has it ===== | ||
| + | |||
| + | Seven creatures have the ability. | ||
| + | |||
| + | ^ Creature ^ Ability value ^ Female ^ | ||
| + | | ??Red Mistress# | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | |||
| + | ===== See also ===== | ||
| + | |||
| + | * [[seduction|Seduction]] for the ordinary version, the Corruptor ability and the Siren' | ||
| + | * [[magic-resistance|Magic Resistance]] for the first roll | ||
| + | * [[morale|Morale]] for what the second roll is measured against | ||
| + | * [[stealthy|Stealth]] for hiding in the province in the first place | ||
| + | * [[unit-abilities|Unit Abilities]] for the full trait tables | ||