This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
|
dom6:dream-seduction [2024/04/30 16:37] fenrir created |
dom6:dream-seduction [2026/07/29 09:47] (current) druwski [The two rolls] |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ~~REDIRECT> | + | ====== Dream Seduction ====== |
| + | |||
| + | {{: | ||
| + | |||
| + | It uses the same **Seduce** order as ordinary [[seduction|Seduction]], | ||
| + | |||
| + | The difference from ordinary seduction is an extra check in front: the target rolls [[magic-resistance|Magic Resistance]] first, and only a target that loses that roll ever reaches the morale roll that decides the seduction. Losing the first roll costs the seducer nothing at all. | ||
| + | |||
| + | ===== The two rolls ===== | ||
| + | |||
| + | <WRAP box 800px center> | ||
| + | <WRAP column half> | ||
| + | **Magic Resistance** | ||
| + | * seducer: **15** + magic penetration + [[drn|DRN]] | ||
| + | * target: [[magic-resistance|Magic Resistance]] + DRN | ||
| + | * a tie goes to the target | ||
| + | * the target wins: the attempt ends, and nothing else happens | ||
| + | </ | ||
| + | <WRAP column half> | ||
| + | **Morale** | ||
| + | * seducer: the ability value + [[#items|Soul Scales]] + DRN | ||
| + | * target: [[morale|morale]] + DRN, and **+4** against the same sex | ||
| + | * a tie goes to the target | ||
| + | * the target wins: nothing, or a battle, by the margin | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | The 15 in MR roll is the same for every dream seducer. Trait value belongs to the morale roll alone, so ??Red Mistress# | ||
| + | |||
| + | ===== What can happen ===== | ||
| + | |||
| + | * **The target wins the Magic Resistance roll.** Nothing happens. The seducer stays hidden and may try again next turn. The message reads " | ||
| + | * **The target wins the morale roll by 5 or less.** Nothing happens, and the target keeps the seducer' | ||
| + | * **The target wins the morale roll by 6 or more.** The target attacks, and an [[assassin|assassination]] battle follows. A failed same-sex attempt always ends in a battle, whatever the margin. | ||
| + | * **The seducer wins both rolls.** The target and the troops under its command change sides, and the seducer leaves with the victim for the escape province. The victim' | ||
| + | |||
| + | ===== Before the rolls ===== | ||
| + | |||
| + | Two things are settled before any dice, and either can end the attempt on its own. | ||
| + | |||
| + | **A target.** The seducer takes one enemy commander in the province at random. Commanders that are sneaking themselves cannot be picked, and neither can a mount or anything else that belongs to another commander. With no eligible commander present, the order returns " | ||
| + | |||
| + | **A way out.** The seducer needs a province next to the target' | ||
| + | |||
| + | The capital route carries one restriction the ordinary route does not: the victim may not be larger than the seducer. Every dream seducer is [[size]] 4, so commanders of size 5 to 10 cannot be flown home, and the attempt fails into a battle instead. | ||
| + | |||
| + | ===== Who cannot be taken ===== | ||
| + | |||
| + | Three rules bar a commander outright, regardless of rolled [[drn|DRN]]: | ||
| + | |||
| + | * [[pretenders|Pretender gods]], [[prophet|prophets]] and creatures with the divine being trait. The attempt fails and a battle follows, however the rolls went. It is the same rule that keeps them safe from ?? | ||
| + | * Commanders that are sneaking, which are never picked as a target. | ||
| + | * Any commander larger than the seducer. | ||
| + | |||
| + | ===== Modifiers ===== | ||
| + | |||
| + | ==== Magic penetration ==== | ||
| + | |||
| + | Items that grant magic penetration add to the 15 of the first roll: ??Spell Focus??, ??Ring of Wizardry??, ??Ring of Sorcery??, ?? | ||
| + | |||
| + | ==== Items ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Sex ==== | ||
| + | |||
| + | The engine knows two cases, [[female|Female]] and not female, and compares the two commanders. Against the other sex the morale roll runs as printed. Against the same sex the target adds **+4** to its morale roll, and a failure ends in a battle rather than in silence. Ordinary seduction cannot cross the same-sex line at all, so this is where the two abilities differ most. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Warning ==== | ||
| + | |||
| + | ??Ring of Warning?? and ??Clockwork Bird?? grant Warning 60, ??Eye Pendant?? and ??Eye of the Oracle?? grant Warning 80. The value is a percentage, rolled last of all, and it cancels the attempt outright: **an attempt that had already won both rolls is cancelled too**. Both sides are told, so the seducer' | ||
| + | |||
| + | The Undreaming ability does not apply. It raises Magic Resistance against a [[auras# | ||
| + | |||
| + | ===== Who has it ===== | ||
| + | |||
| + | Seven creatures carry the ability. | ||
| + | |||
| + | ^ Creature ^ Morale value ^ Is seducer [[female|female? | ||
| + | | ??Red Mistress# | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | |||
| + | ===== Modding ===== | ||
| + | |||
| + | `#succubus < | ||
| + | |||
| + | `#warning < | ||
| + | |||
| + | ===== See also ===== | ||
| + | |||
| + | * [[seduction|Seduction]] for the ordinary version, the Corruptor ability and the Siren' | ||
| + | * [[magic-resistance|Magic Resistance]] for the first roll | ||
| + | * [[morale|Morale]] for what the second roll is measured against | ||
| + | * [[stealthy|Stealth]] for hiding in the province in the first place | ||
| + | * [[unit-abilities|Unit Abilities]] for the full trait tables | ||