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dom6:dream-seduction [2026/07/29 09:02] druwski [Who has it] |
dom6:dream-seduction [2026/09/03 01:30] (current) druwski [Items] |
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| ====== Dream Seduction ====== | ====== Dream Seduction ====== | ||
| - | {{: | + | {{: |
| - | It uses the same **Seduce** order as ordinary [[seduction|Seduction]], | + | The unit panel shows only the name and the icon. The value the ability rolls against morale is not displayed anywhere in the game. |
| - | The difference from ordinary seduction is an extra check in front: the target rolls [[magic-resistance|Magic Resistance]] | + | It uses the same **Seduce** order as ordinary [[seduction|Seduction]], |
| + | |||
| + | The difference from ordinary seduction is an additional | ||
| ===== The two rolls ===== | ===== The two rolls ===== | ||
| - | <WRAP box 800px center>==== What each side rolls ==== | + | <WRAP box 800px center> |
| <WRAP column half> | <WRAP column half> | ||
| **Magic Resistance** | **Magic Resistance** | ||
| Line 22: | Line 24: | ||
| * target: [[morale|morale]] + DRN, and **+4** against the same sex | * target: [[morale|morale]] + DRN, and **+4** against the same sex | ||
| * a tie goes to the target | * a tie goes to the target | ||
| - | * the target wins: nothing, or a battle, | + | * the target wins: nothing or a battle, |
| </ | </ | ||
| </ | </ | ||
| - | The 15 is the same for every dream seducer. The number | + | The 15 in the Magic Resistance roll is the same for every dream seducer. The creature' |
| ===== What can happen ===== | ===== What can happen ===== | ||
| Line 32: | Line 34: | ||
| * **The target wins the Magic Resistance roll.** Nothing happens. The seducer stays hidden and may try again next turn. The message reads " | * **The target wins the Magic Resistance roll.** Nothing happens. The seducer stays hidden and may try again next turn. The message reads " | ||
| * **The target wins the morale roll by 5 or less.** Nothing happens, and the target keeps the seducer' | * **The target wins the morale roll by 5 or less.** Nothing happens, and the target keeps the seducer' | ||
| - | * **The target wins the morale roll by 6 or more.** The target attacks, and an [[assassin|assassination]] battle follows. A failed same-sex attempt always ends in a battle, whatever the margin. | + | * **The target wins the morale roll by 6 or more.** The target attacks, and an [[assassin|assassination]] battle follows. |
| * **The seducer wins both rolls.** The target and the troops under its command change sides, and the seducer leaves with the victim for the escape province. The victim' | * **The seducer wins both rolls.** The target and the troops under its command change sides, and the seducer leaves with the victim for the escape province. The victim' | ||
| + | |||
| + | Against a target of the same sex a lost morale roll always ends in a battle, whatever the margin. See [[# | ||
| ===== Before the rolls ===== | ===== Before the rolls ===== | ||
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| **A target.** The seducer takes one enemy commander in the province at random. Commanders that are sneaking themselves cannot be picked, and neither can a mount or anything else that belongs to another commander. With no eligible commander present, the order returns " | **A target.** The seducer takes one enemy commander in the province at random. Commanders that are sneaking themselves cannot be picked, and neither can a mount or anything else that belongs to another commander. With no eligible commander present, the order returns " | ||
| - | **A way out.** The seducer needs a province next to the target' | + | **A way out.** The seducer needs a province next to the target' |
| - | The capital route carries one restriction the ordinary route does not: the victim may not be larger than the seducer. Every dream seducer is [[size]] 4, so commanders of size 5 to 10 cannot be flown home, and the attempt | + | The capital route carries one restriction the ordinary route does not: the victim may not be larger than the seducer. Every dream seducer is [[size]] 4, so commanders of size 5 to 10 cannot be flown home, and the attempt |
| ===== Who cannot be taken ===== | ===== Who cannot be taken ===== | ||
| - | * [[pretenders|Pretender gods]] and other divine beings. The attempt fails and a battle follows, | + | [[pretenders|Pretender gods]], [[prophet|prophets]] and creatures with the Divine Being trait cannot be seduced. The attempt fails and a battle follows, |
| - | * [[mindless|Mindless]] creatures. Their morale is fixed at 50, which a value of 15 does not beat in practice. | + | |
| - | * Commanders that are sneaking, which are never picked as a target. | + | |
| - | * On the capital route, any commander larger than the seducer. | + | |
| + | Immobile commanders such as ??Oracle??, ?? | ||
| + | |||
| + | Mindless commanders are not exempt. Nothing in the rules excludes them, but every mindless creature has a [[morale|morale]] of 50, so the seducer must beat 50 plus DRN with its ability value plus DRN. For a ?? | ||
| ===== Modifiers ===== | ===== Modifiers ===== | ||
| ==== Magic penetration ==== | ==== Magic penetration ==== | ||
| - | Items that grant magic penetration add to the 15 of the first roll: ??Spell Focus??, ??Ring of Wizardry??, ??Ring of Sorcery??, ??Pearl of Light?? and ??The Flailing Hands?? give +1, and ??Rune Smasher??, ??Eye of the Void??, ??The Green Eye??, ??Flail of Misfortune?? | + | Items that grant magic penetration add to the 15 of the first roll. ??Spell Focus??, ??Ring of Wizardry??, ??Ring of Sorcery??, ?? |
| ==== Items ==== | ==== Items ==== | ||
| - | {{: | + | {{: |
| - | ==== Sex ==== | + | {{: |
| - | The engine knows two cases, [[female|Female]] and not female, and compares the two commanders. Against | + | {{: |
| - | {{: | + | ==== Gender ==== |
| + | |||
| + | Every unit is either [[female|Female]] or not, and the game compares the seducer with the target before the morale roll. When the two differ, the morale roll is made as printed above, with no modifier. When they are the same, the target adds **+4** to its morale roll, and a lost roll always ends in a battle, whatever the margin. | ||
| + | |||
| + | Ordinary [[seduction|Seduction]] cannot be used on a target | ||
| ==== Warning ==== | ==== Warning ==== | ||
| ??Ring of Warning?? and ??Clockwork Bird?? grant Warning 60, ??Eye Pendant?? and ??Eye of the Oracle?? grant Warning 80. The value is a percentage, rolled last of all, and it cancels the attempt outright: **an attempt that had already won both rolls is cancelled too**. Both sides are told, so the seducer' | ??Ring of Warning?? and ??Clockwork Bird?? grant Warning 60, ??Eye Pendant?? and ??Eye of the Oracle?? grant Warning 80. The value is a percentage, rolled last of all, and it cancels the attempt outright: **an attempt that had already won both rolls is cancelled too**. Both sides are told, so the seducer' | ||
| + | |||
| + | ==== Undreaming ==== | ||
| The Undreaming ability does not apply. It raises Magic Resistance against a [[auras# | The Undreaming ability does not apply. It raises Magic Resistance against a [[auras# | ||
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| ===== Who has it ===== | ===== Who has it ===== | ||
| - | Seven creatures | + | Seven creatures |
| - | ^ Creature ^ Morale | + | ^ Creature ^ Ability |
| | ??Red Mistress# | | ??Red Mistress# | ||
| | ?? | | ?? | ||
| Line 86: | Line 96: | ||
| | ?? | | ?? | ||
| | ?? | | ?? | ||
| - | |||
| - | ===== Modding ===== | ||
| - | |||
| - | `#succubus < | ||
| - | |||
| - | `#warning < | ||
| ===== See also ===== | ===== See also ===== | ||