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dom6:dream-seduction [2026/09/03 01:09] druwski [Modding] |
dom6:dream-seduction [2026/09/03 01:30] (current) druwski [Items] |
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| ====== Dream Seduction ====== | ====== Dream Seduction ====== | ||
| - | {{: | + | {{: |
| + | |||
| + | The unit panel shows only the name and the icon. The value the ability | ||
| It uses the same **Seduce** order as ordinary [[seduction|Seduction]], | It uses the same **Seduce** order as ordinary [[seduction|Seduction]], | ||
| - | The difference from ordinary seduction is an extra check in front: the target rolls [[magic-resistance|Magic Resistance]] | + | The difference from ordinary seduction is an additional |
| ===== The two rolls ===== | ===== The two rolls ===== | ||
| - | <WRAP box 800px center>==== What each side rolls ==== | + | <WRAP box 800px center> |
| <WRAP column half> | <WRAP column half> | ||
| **Magic Resistance** | **Magic Resistance** | ||
| Line 22: | Line 24: | ||
| * target: [[morale|morale]] + DRN, and **+4** against the same sex | * target: [[morale|morale]] + DRN, and **+4** against the same sex | ||
| * a tie goes to the target | * a tie goes to the target | ||
| - | * the target wins: nothing, or a battle, | + | * the target wins: nothing or a battle, |
| </ | </ | ||
| </ | </ | ||
| - | The 15 in MR roll is the same for every dream seducer. | + | The 15 in the Magic Resistance |
| ===== What can happen ===== | ===== What can happen ===== | ||
| Line 32: | Line 34: | ||
| * **The target wins the Magic Resistance roll.** Nothing happens. The seducer stays hidden and may try again next turn. The message reads " | * **The target wins the Magic Resistance roll.** Nothing happens. The seducer stays hidden and may try again next turn. The message reads " | ||
| * **The target wins the morale roll by 5 or less.** Nothing happens, and the target keeps the seducer' | * **The target wins the morale roll by 5 or less.** Nothing happens, and the target keeps the seducer' | ||
| - | * **The target wins the morale roll by 6 or more.** The target attacks, and an [[assassin|assassination]] battle follows. A failed same-sex attempt always ends in a battle, whatever the margin. | + | * **The target wins the morale roll by 6 or more.** The target attacks, and an [[assassin|assassination]] battle follows. |
| * **The seducer wins both rolls.** The target and the troops under its command change sides, and the seducer leaves with the victim for the escape province. The victim' | * **The seducer wins both rolls.** The target and the troops under its command change sides, and the seducer leaves with the victim for the escape province. The victim' | ||
| + | |||
| + | Against a target of the same sex a lost morale roll always ends in a battle, whatever the margin. See [[# | ||
| ===== Before the rolls ===== | ===== Before the rolls ===== | ||
| Line 41: | Line 45: | ||
| **A target.** The seducer takes one enemy commander in the province at random. Commanders that are sneaking themselves cannot be picked, and neither can a mount or anything else that belongs to another commander. With no eligible commander present, the order returns " | **A target.** The seducer takes one enemy commander in the province at random. Commanders that are sneaking themselves cannot be picked, and neither can a mount or anything else that belongs to another commander. With no eligible commander present, the order returns " | ||
| - | **A way out.** The seducer needs a province next to the target' | + | **A way out.** The seducer needs a province next to the target' |
| - | The capital route carries one restriction the ordinary route does not: the victim may not be larger than the seducer. Every dream seducer is [[size]] 4, so commanders of size 5 to 10 cannot be flown home, and the attempt | + | The capital route carries one restriction the ordinary route does not: the victim may not be larger than the seducer. Every dream seducer is [[size]] 4, so commanders of size 5 to 10 cannot be flown home, and the attempt |
| ===== Who cannot be taken ===== | ===== Who cannot be taken ===== | ||
| - | Three rules bar a commander outright, regardless of rolled | + | [[pretenders|Pretender gods]], [[prophet|prophets]] and creatures with the Divine Being trait cannot be seduced. The attempt fails and a battle follows, whatever the rolls. The same rule protects them from ??Charm??. |
| - | * [[pretenders|Pretender gods]], [[prophet|prophets]] | + | Immobile commanders such as ??Oracle??, ?? |
| - | * Commanders that are sneaking, which are never picked as a target. | + | |
| - | * Any commander larger than the seducer. | + | |
| + | Mindless commanders are not exempt. Nothing in the rules excludes them, but every mindless creature has a [[morale|morale]] of 50, so the seducer must beat 50 plus DRN with its ability value plus DRN. For a ?? | ||
| ===== Modifiers ===== | ===== Modifiers ===== | ||
| ==== Magic penetration ==== | ==== Magic penetration ==== | ||
| - | Items that grant magic penetration add to the 15 of the first roll: ??Spell Focus??, ??Ring of Wizardry??, ??Ring of Sorcery??, ?? | + | Items that grant magic penetration add to the 15 of the first roll. ??Spell Focus??, ??Ring of Wizardry??, ??Ring of Sorcery??, ?? |
| ==== Items ==== | ==== Items ==== | ||
| - | {{: | + | {{: |
| - | {{: | + | {{: |
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Gender ==== | ||
| + | |||
| + | Every unit is either [[female|Female]] or not, and the game compares | ||
| + | |||
| + | Ordinary [[seduction|Seduction]] cannot be used on a target of the same sex. The seducer would have to beat morale plus 999, so the roll never succeeds and the attempt always ends in a battle. A dream seducer is the only seducer that can take a commander of its own sex. | ||
| - | {{: | ||
| ==== Warning ==== | ==== Warning ==== | ||
| ??Ring of Warning?? and ??Clockwork Bird?? grant Warning 60, ??Eye Pendant?? and ??Eye of the Oracle?? grant Warning 80. The value is a percentage, rolled last of all, and it cancels the attempt outright: **an attempt that had already won both rolls is cancelled too**. Both sides are told, so the seducer' | ??Ring of Warning?? and ??Clockwork Bird?? grant Warning 60, ??Eye Pendant?? and ??Eye of the Oracle?? grant Warning 80. The value is a percentage, rolled last of all, and it cancels the attempt outright: **an attempt that had already won both rolls is cancelled too**. Both sides are told, so the seducer' | ||
| + | |||
| + | ==== Undreaming ==== | ||
| The Undreaming ability does not apply. It raises Magic Resistance against a [[auras# | The Undreaming ability does not apply. It raises Magic Resistance against a [[auras# | ||
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| ===== Who has it ===== | ===== Who has it ===== | ||
| - | Seven creatures | + | Seven creatures |
| - | ^ Creature ^ Morale | + | ^ Creature ^ Ability |
| | ??Red Mistress# | | ??Red Mistress# | ||
| | ?? | | ?? | ||
| Line 84: | Line 96: | ||
| | ?? | | ?? | ||
| | ?? | | ?? | ||
| - | |||
| - | |||
| ===== See also ===== | ===== See also ===== | ||