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dom6:drn [2024/06/04 18:00] fenrir created |
dom6:drn [2026/06/22 05:27] (current) wigglefig Copied information from the dom5 version because this one wasn't complete |
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| ====== Dominions Random Number (DRN) ====== | ====== Dominions Random Number (DRN) ====== | ||
| - | Most skill checks | + | Most Dominions game mechanisms |
| - | The DRN is two six-sided | + | Example: |
| + | dice was a “6,” one is subtracted from the total (making 7), and the die is rolled again. But this die is | ||
| + | also a 6. So one is subtracted from the total (now up to 12) and a die is rolled again. It is a 4. The final | ||
| + | result for this DRN is 16. | ||
| - | What makes this different from regular six-sided | + | Note that if both original |
| - | ==== Understanding the DRN ==== | + | |
| + | ====== Probabilities in Dominions 6 ====== | ||
| + | |||
| + | Most die rolls in Dominions 6 involve one player rolling higher than another player using the DRN system. To give players some idea of how likely something is to happen, here is a table that shows the difference between two values on the left, and the chance of beating that value using two open-ended dice on the right. | ||
| + | |||
| + | <WRAP group> | ||
| + | <WRAP column quarter> | ||
| + | ^ Difference ^ Chance ^ | ||
| + | | -30 | 0.006% | | ||
| + | | -29 | 0.008% | | ||
| + | | -28 | 0.012% | | ||
| + | | -27 | 0.017% | | ||
| + | | -26 | 0.023% | | ||
| + | | -25 | 0.031% | | ||
| + | | -24 | 0.043% | | ||
| + | | -23 | 0.060% | | ||
| + | | -22 | 0.082% | | ||
| + | | -21 | 0.11% | | ||
| + | | -20 | 0.16% | | ||
| + | | -19 | 0.22% | | ||
| + | | -18 | 0.30% | | ||
| + | | -17 | 0.41% | | ||
| + | | -16 | 0.55% | | ||
| + | | -15 | 0.76% | | ||
| + | | -14 | 1.0% | | ||
| + | | -13 | 1.4% | | ||
| + | | -12 | 1.9% | | ||
| + | | -11 | 2.6% | | ||
| + | </ | ||
| + | <WRAP column quarter> | ||
| + | ^ Difference ^ Chance ^ | ||
| + | | -10 | 3.4% | | ||
| + | | -9 | 4.6% | | ||
| + | | -8 | 6.2% | | ||
| + | | -7 | 8.2% | | ||
| + | | -6 | 11% | | ||
| + | | -5 | 14% | | ||
| + | | -4 | 18% | | ||
| + | | -3 | 24% | | ||
| + | | -2 | 30% | | ||
| + | | -1 | 38% | | ||
| + | | **0** | **46%** | | ||
| + | | 1 | 54% | | ||
| + | | 2 | 62% | | ||
| + | | 3 | 70% | | ||
| + | | 4 | 76% | | ||
| + | | 5 | 82% | | ||
| + | | 6 | 86% | | ||
| + | | 7 | 89% | | ||
| + | | 8 | 92% | | ||
| + | | 9 | 94% | | ||
| + | </ | ||
| + | <WRAP column quarter> | ||
| + | ^ Difference ^ Chance ^ | ||
| + | | 10 | 95% | | ||
| + | | 11 | 97% | | ||
| + | | 12 | 97% | | ||
| + | | 13 | 98% | | ||
| + | | 14 | 98.6% | | ||
| + | | 15 | 99.0% | | ||
| + | | 16 | 99.2% | | ||
| + | | 17 | 99.4% | | ||
| + | | 18 | 99.6% | | ||
| + | | 19 | 99.7% | | ||
| + | | 20 | 99.79% | | ||
| + | | 21 | 99.84% | | ||
| + | | 22 | 99.89% | | ||
| + | | 23 | 99.92% | | ||
| + | | 24 | 99.94% | | ||
| + | | 25 | 99.96% | | ||
| + | | 26 | 99.97% | | ||
| + | | 27 | 99.978% | | ||
| + | | 28 | 99.988% | | ||
| + | | 29 | 99.991% | | ||
| + | </ | ||
| + | </ | ||
| + | What does this mean? It means that if you have a Jotun Moose Rider with attack skill 9 and your opponent has an Abysian Infantry with defense skill 10, your chance of beating him with two open-ended dice (and thus scoring a hit) is 38%. If the values were reversed, your chance of success would be 54%. Why the seeming disjunction? | ||
| + | |||
| + | Sometimes the manual will state that a given effect requires a morale check (or some other ability check) “against” some number. This is simply a way of saying that a unit’s morale (or other ability) + DRN is compared to the stated number + DRN. So if a unit has to “take a morale check against 12,” this means the unit’s morale + a DRN is compared to 12 + DRN. If the unit has a morale of 10, the chart above would indicate that the chance of this unit passing the check is 30%. | ||
| + | |||
| + | ===== Rolls for success ===== | ||
| + | A common situation you'll find yourself in is trying to win one at least one of a series of particularly difficult rolls, such as trying to get a [[Soul Slay]] cast through the [[Magic Resistance]] of a [[super combatant]]. Here are a few values to orientate yourself around what to expect: | ||
| + | |||
| + | ^ Difference | ||
| + | | 0 | 46% | 2 | 3 | | | ||
| + | | -1 | 38% | 3 | 4 | | | ||
| + | | -2 | 30% | 3 | 5 | | | ||
| + | | -3 | 24% | 4 | 6 | Hard to resist magic pen roll | | ||
| + | | -4 | 18% | 6 | 9 | | | ||
| + | | -5 | 14% | 7 | 11 | ||
| + | | -6 | 11% | 9 | 14 | ||
| + | | -7 | 8.20% | 12 | 19 | Standard magic pen roll | | ||
| + | | -8 | 6.20% | 16 | 26 | ||
| + | | -9 | 4.60% | 22 | 35 | ||
| + | | -10 | 3.40% | 29 | 47 | ||
| + | | -11 | 2.60% | 38 | 62 | Easily negated magic pen roll | | ||
| + | | -12 | 1.90% | 53 | 84 | ||
| + | | -13 | 1.40% | 71 | 115 | | | ||
| + | | -14 | 1.00% | 100 | 161 | | | ||
| + | | -15 | 0.76% | 132 | 211 | Easily negated + ?? | ||
| + | | -16 | 0.55% | 182 | 292 | | | ||
| + | | -17 | 0.41% | 244 | 392 | | | ||
| + | | -18 | 0.30% | 333 | 536 | | | ||
| + | | -19 | 0.22% | 455 | 731 | | | ||
| + | | -20 | 0.16% | 625 | 1006 | ||
| + | | -21 | 0.11% | 909 | 1463 | ||
| + | | -22 | 0.08% | 1220 | 1962 | ||
| + | | -23 | 0.06% | 1667 | 2682 | ||
| + | | -24 | 0.04% | 2326 | 3743 | ||
| + | | -25 | 0.03% | 3226 | 5191 | ||
| + | | -26 | 0.02% | 4348 | 6997 | ||
| + | |||
| + | |||
| + | ===== Understanding the DRN ===== | ||
| Due to how the DRN works, there are few skill checks that are utter guarantees, and determining what the result of a roll will be is even more difficult. | Due to how the DRN works, there are few skill checks that are utter guarantees, and determining what the result of a roll will be is even more difficult. | ||
| - | === drn Math (One Die) === | + | ==== drn Math (One Die) ==== |
| You could zoom in on the odds of an open-ended six-sided die's results an infinite number of times, but let's just say you only expand twice at most: | You could zoom in on the odds of an open-ended six-sided die's results an infinite number of times, but let's just say you only expand twice at most: | ||
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| </ | </ | ||
| - | === DRN Math (Two Dice) === | + | ==== DRN Math (Two Dice) ==== |
| <WRAP group> | <WRAP group> | ||