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Whenever a unit is hit by a damage type they're vulnerable to, if it's one of these four types, the initial damage (what goes into the Damage [[DRN]] roll) is either **doubled** //or// increased by the point value of the vulnerability; **whichever adds less**. | Whenever a unit is hit by a damage type they're vulnerable to, if it's one of these four types, the initial damage (what goes into the Damage [[DRN]] roll) is either **doubled** //or// increased by the point value of the vulnerability; **whichever adds less**. |
For example, say a ??Jotun Bondi?? with {{:abilities:vulnerability_shock.png?15&nolink}} Shock Vulnerability (5) is hit with a ??Thunder Strike??. The damage of the main part of the Thunder Strike is usually 26; since this is shock damage, however, it's increased to 31. This alone is just enough to kill them in one hit. The secondary damage of the spell is usually 2; this is also shock damage and, since 2 is less than 5, the damage is only increased to 4. | For example, say a ??Jotun Bondi?? with {{:abilities:vulnerability_shock.png?15&nolink}} Shock Vulnerability (5) is hit with a ??Thunder Strike??. The damage of the main part of the Thunder Strike is usually 26; since this is shock damage, however, it's increased to 31. This alone is just enough to kill them in one hit. The secondary damage of the spell is usually 2; this is also shock damage and, since 2 is less than 5, the damage is only doubled (to 4). |
Within the game's code, there is actually no such thing as an Elemental Vulnerability. It is recorded as a //negative// [[Elemental Resistance]] to the same damage type. Therefore, adding 10 Elemental Resistance to 5 Elemental Vulnerability results in 5 Elemental Resistance. | Within the game's code, there is actually no such thing as an Elemental Vulnerability. It is recorded as a //negative// [[Elemental Resistance]] to the same damage type. Therefore, adding 10 Elemental Resistance to 5 Elemental Vulnerability results in 5 Elemental Resistance. |