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dom6:elemental-vulnerability [2024/04/22 16:55] fenrir [For Fire, Shock, Cold, and Poison] |
dom6:elemental-vulnerability [2024/07/18 03:01] (current) fenrir [For Iron] |
======= Elemental Vulnerability ======= | ======= Elemental Vulnerability ======= |
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There are six damage types with **Elemental** vulnerabilities to them: {{:abilities:vulnerability_fire.png?nolink}} <color #ff5349>**Fire**</color>, {{:abilities:vulnerability_shock.png?nolink}} <color #4169e1>**Shock**</color>, {{:abilities:vulnerability_cold.png?nolink}} <color #99d9ea>**Cold**</color>, {{:abilities:vulnerability_poison.png?nolink}} <color #008000>**Poison**</color>, {{:abilities:iron_vulnerablity.png?nolink}} **Iron**, and {{:abilities:salt_vulnerability.png?nolink}} <color #ffffff>**Salt**</color>. | 7 damage types have **Elemental** vulnerabilities to them: {{:abilities:vulnerability_fire.png?nolink}} <color #ff5349>**Fire**</color>, {{:abilities:vulnerability_shock.png?nolink}} <color #4169e1>**Shock**</color>, {{:abilities:vulnerability_cold.png?nolink}} <color #99d9ea>**Cold**</color>, {{:abilities:vulnerability_acid.png?nolink}} <color #800080>**Acid**</color>, {{:abilities:vulnerability_poison.png?nolink}} <color #008000>**Poison**</color>, {{:abilities:iron_vulnerablity.png?nolink}} **Iron**, and {{:abilities:salt_vulnerability.png?nolink}} <color #ffffff>**Salt**</color>. |
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==== For Fire, Shock, Cold, and Poison ==== | ==== For Fire, Shock, Cold, Acid, and Poison ==== |
Whenever a unit is hit by a damage type they're vulnerable to, if it's one of these four types, the initial damage (what goes into the Damage [[DRN]] roll) is either **doubled** //or// increased by the point value of the vulnerability; **whichever adds less**. | Whenever a unit is hit by a damage type they're vulnerable to, if it's one of these four types, the initial damage (what goes into the Damage [[DRN]] roll) is either **doubled** //or// increased by the point value of the vulnerability; **whichever adds less**. |
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Within the game's code, there is actually no such thing as an Elemental Vulnerability. It is recorded as a //negative// [[Elemental Resistance]] to the same damage type. Therefore, adding 10 Elemental Resistance to 5 Elemental Vulnerability results in 5 Elemental Resistance. | Within the game's code, there is actually no such thing as an Elemental Vulnerability. It is recorded as a //negative// [[Elemental Resistance]] to the same damage type. Therefore, adding 10 Elemental Resistance to 5 Elemental Vulnerability results in 5 Elemental Resistance. |
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| Poison and Acid Vulnerabilities are typically rarer than the other three. In particular, Poison Vulnerability is mainly a side-effect of various [[items]], while Acid Vulnerability is only found on the stone-skinned Trolls. The other three are applied by various buffs to [[Natural Protection]]; Barkskin for Fire, Stoneskin for Cold, and Ironskin for Shock. |
==== For Iron ==== | ==== For Iron ==== |
{{:abilities:iron_vulnerablity.png?nolink }} An Iron Vulnerability adds to the damage taken from **iron** weapons and certain **iron attack** spells, as long as the attack does **at least one** point of damage without it. It isn't capped at double damage like the previous four. ??Blade Wind?? and ??Iron Darts?? are iron attack spells, for instance. The iron in arrowheads is not considered to be enough iron to trigger the vulnerability. | {{:abilities:iron_vulnerablity.png?nolink }} An Iron Vulnerability adds to the damage roll from **iron** weapons and certain **iron attack** spells, specifically those that proceed against you. ??Blade Wind?? and ??Iron Darts?? are iron attack spells, for instance, while the iron in arrowheads is not considered to be enough iron to trigger the vulnerability. Its only difference from the above five is that it **isn't** capped at doubling the base damage. |
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Note that iron doesn't have a damage icon; for some weapon types (where it isn't obvious), you may need to click on them and see if they are made of iron. However, not many magic weapons are made of iron. | Note that iron doesn't have a damage icon; for some weapon types (where it isn't obvious), you may need to click on them and see if they are made of iron. However, not many magic weapons are made of iron. |
==== For Salt ==== | ==== For Salt ==== |
{{:abilities:salt_vulnerability.png?nolink }} A Salt Vulnerability changes the **damage cap** on ??Enchanted Salt??. For those without Salt Vulnerability, Enchanted Salt's damage is capped at **zero** after the Damage & Protection [[DRN]] rolls; thus, this trait literally is a measure of how vulnerable one is to Salt. Even Salt that doesn't do damage can [[Stun]] people, though. | {{:abilities:salt_vulnerability.png?nolink }} A Salt Vulnerability changes the **damage cap** on ??Enchanted Salt??. For those without Salt Vulnerability, Enchanted Salt's damage is capped at **zero** after the Damage & Protection [[DRN]] rolls; thus, this trait literally is a measure of how vulnerable one is to Salt. Even Salt that doesn't do damage can [[Stun]] people, though. |