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dom6:enchantment [2024/06/07 01:41]
fenrir [Ench 7]
dom6:enchantment [2024/07/16 20:52] (current)
fenrir [Ench 5] forgot all the Water Enchantments O . O
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 Enchantment also contains several "summoning" spells, taking stuff that already exists and making it move. It's one of the big three schools (alongside [[Conjuration]] and [[Alteration]]), in terms of how many spells one can get from it. Enchantment also contains several "summoning" spells, taking stuff that already exists and making it move. It's one of the big three schools (alongside [[Conjuration]] and [[Alteration]]), in terms of how many spells one can get from it.
  
-A lot of these spells work [[Underwater]]; thus, spells that **aren't** usable underwater will be noted.+A lot of these spells work [[Underwater]]; thus, spells that **aren't** usable underwater will be noted. For more help understanding the tables, see [[spell-table-notation|here]].
  
 ==== Ench 1 ==== ==== Ench 1 ====
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 | ??Serpent Arrows?? | {{path>N3}} \\ {{gems>1N}} | {{:dom6:venomous_arrows.png?nolink }} Makes arrows act like \\ little snake-bites! \\ (Not Asp bites, those are stronger.) | Impossible Underwater\\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:dom6:venomous_arrows.png?15&nolink}} Venomous Arrows \\ **__On Poison Weapon DMG: Weak Poison__** \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison DMG]] | | ??Serpent Arrows?? | {{path>N3}} \\ {{gems>1N}} | {{:dom6:venomous_arrows.png?nolink }} Makes arrows act like \\ little snake-bites! \\ (Not Asp bites, those are stronger.) | Impossible Underwater\\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:dom6:venomous_arrows.png?15&nolink}} Venomous Arrows \\ **__On Poison Weapon DMG: Weak Poison__** \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison DMG]] |
 | ??Gift of Splendor?? | {{path>G2F1}} | {{:abilities:awe.png?nolink }} I thought it'd be "splendour"; \\ not that it matters. \\ Awe prevents hits before they're attempted! | 10 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ {{:abilities:awe.png?15&nolink}} +1 [[Awe]] (MOR vs. 11 to attack) | | ??Gift of Splendor?? | {{path>G2F1}} | {{:abilities:awe.png?nolink }} I thought it'd be "splendour"; \\ not that it matters. \\ Awe prevents hits before they're attempted! | 10 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ {{:abilities:awe.png?15&nolink}} +1 [[Awe]] (MOR vs. 11 to attack) |
-| ??Simulacrum?? | {{path>G3}} \\ {{gems>20G}} | **A self-enhancing ritual.** \\ Effectively the Clone spell from D&D, \\ 4-5 spell levels early! \\ Your copy is made of dreams, \\ so "death" pulls your soul to Dreamland, \\ where it //might// get lost... | **Ritual** \\ Local (Self-Affecting) \\ Simulacrum \\ __**On Death:**__ \\ {{:abilities:teleport.png?15&nolink}} Return to Casting Location \\ __**Each Turn After Death: The Journey**__ \\ //M// = # of turns since Death \\ C = 160 / (2 to the //M//th power) \\ {{:abilities:immortal.png?15nolink}} **Resurrect** (C% chance, if possible) \\ (Limit 1 Resurrection per cast) \\ **Never Works if //M// ≥ 12** \\ (or after the province changes hands) |+| ??Simulacrum?? | {{path>G3}} \\ {{gems>20G}} | **A self-enhancing ritual.** \\ Effectively the Clone spell from D&D, \\ 4-5 spell levels early! \\ Your copy is made of dreams, \\ so "death" pulls your soul to Dreamland, \\ where it //might// get lost... | **Ritual** \\ Local (Self-Application) \\ Simulacrum \\ __**On Death:**__ \\ {{:abilities:teleport.png?15&nolink}} Return to Casting Location \\ __**Each Turn After Death: The Journey**__ \\ //M// = # of turns since Death \\ C = 160 / (2 to the //M//th power) \\ {{:abilities:immortal.png?15nolink}} **Resurrect** (C% chance, if possible) \\ (Limit 1 Resurrection per cast) \\ **Never Works if //M// ≥ 12** \\ (or after the province changes hands) |
  
 ==== Ench 5 ==== ==== Ench 5 ====
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 | ??Watcher?? | {{path>A3E1}} \\ {{gems>5A}} | {{:independents:watcher.png?nolink }} Makes a statue magical, \\ and moves it to a high place. \\ They'll spot guys, though a \\ [[magic|mage]] is needed to [[magic leadership|order]] it \\ to find and zap people. | **Ritual** \\ Local \\ **??Watcher??** x1 | | ??Watcher?? | {{path>A3E1}} \\ {{gems>5A}} | {{:independents:watcher.png?nolink }} Makes a statue magical, \\ and moves it to a high place. \\ They'll spot guys, though a \\ [[magic|mage]] is needed to [[magic leadership|order]] it \\ to find and zap people. | **Ritual** \\ Local \\ **??Watcher??** x1 |
 | ??Trade Wind?? | {{path>A4}} \\ {{gems>10A}} | **A province enhancement ritual.** \\ {{:abilities:tax_collector.png?nolink }} Helps with maritime industries. \\ Those greedy merchants will \\ find your port even better! | **Ritual** \\ Local \\ Coasts only \\ {{:misc:gui:income.png?15&nolink}} **+25% [[Income]]** \\ Duration: 1 (+1 per {{gems>A}}) \\ (or until the province changes hands) | | ??Trade Wind?? | {{path>A4}} \\ {{gems>10A}} | **A province enhancement ritual.** \\ {{:abilities:tax_collector.png?nolink }} Helps with maritime industries. \\ Those greedy merchants will \\ find your port even better! | **Ritual** \\ Local \\ Coasts only \\ {{:misc:gui:income.png?15&nolink}} **+25% [[Income]]** \\ Duration: 1 (+1 per {{gems>A}}) \\ (or until the province changes hands) |
 +| ??Winter Ward?? | {{path>W2}} \\ {{gems>1W}} | {{:abilities:resist_cold.png?nolink }} Doles out Cold Resistance. \\ Definitely doesn't stack! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:air.png?15&nolink}}) \\ {{:abilities:resist_cold.png?15&nolink}} +5 [[Cold Resistance]] | 
 +| ??Friendly Currents?? | {{path>W3}} \\ {{gems>1W}} | **A Battlefield Enchantment.** \\ {{:dom6:stats:cs.png?nolink }} One-way waters. \\ Will having the ocean itself \\ back you and your friends up \\ be enough? | Underwater ONLY \\ 100 Fatigue \\ 200% Casting Time \\ __Battlefield Enchantment__ (Friendly) \\ __**For Your Team:**__ \\ {{:dom6:stats:cs.png?15&nolink}} +4 [[Combat Speed|CS]] \\ {{:dom6:stats:enc.png?15&nolink}} -2 [[Encumbrance|ENC]] \\ __**Also, for the Other Team:**__ \\ {{:dom6:stats:cs.png?15&nolink}} -4 [[Combat Speed|CS]] \\ {{:dom6:stats:enc.png?15&nolink}} +2 [[Encumbrance|ENC]] |
 +| ??Quagmire?? | {{path>W4}} \\ {{gems>1W}} | **A Battlefield Enchantment.** \\ {{:abilities:swamp_survival.png?nolink }} Stokes the local groundwater. \\ Don't have [[Swamp Survival]]? \\ Well, hopefully you're not \\ wearing your favorite socks. \\ \\ FIXME Does it work in [[Swamp|Swamps]]? | Impossible Underwater \\ 100 Fatigue \\ 200% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:misc:gui:swamp.png?20&nolink}} __**Swampy**__ \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] ignores this \\ {{:dom6:stats:att.png?15&nolink}} -1 [[Attack Skill|ATT]] \\ {{:dom6:stats:def.png?15&nolink}} -1 [[Defence Skill|DEF]] \\ {{:dom6:stats:cs.png?15&nolink}} -20% [[Combat Speed|CS]] \\ {{:dom6:stats:enc.png?15&nolink}} +2 [[Encumbrance|ENC]] |
 | ??Giant Strength Warriors?? | {{path>E3}} \\ {{gems>1E}} | {{:dom6:stats:str.png?nolink }} Gives many fellas Strength! \\ They'll muscle through... \\ well... 4 extra [[Protection]]! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:str.png?15&nolink}} Extra [[Strength]] (+4 STR) | | ??Giant Strength Warriors?? | {{path>E3}} \\ {{gems>1E}} | {{:dom6:stats:str.png?nolink }} Gives many fellas Strength! \\ They'll muscle through... \\ well... 4 extra [[Protection]]! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:str.png?15&nolink}} Extra [[Strength]] (+4 STR) |
 | ??Weapons of Sharpness?? | {{path>E3}} | Makes pokes and cuts sharper! \\ They'll ignore 50% of a target's \\ [[Protection]]! | 40 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ __**Makes Pierces & Slashes [[Armor-Piercing|AP]]**__ | | ??Weapons of Sharpness?? | {{path>E3}} | Makes pokes and cuts sharper! \\ They'll ignore 50% of a target's \\ [[Protection]]! | 40 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ __**Makes Pierces & Slashes [[Armor-Piercing|AP]]**__ |
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 | ??Ritual of Returning?? | {{path>S2}} \\ {{gems>3S}} | {{:abilities:teleport.png?nolink }} **A self-enhancing ritual.** \\ It's an insurance policy! \\ Get hurt, and you'll be sent back \\ to the capital, though not from \\ the [[Void]] or other weird Planes. | **Ritual** \\ Local (Self-Application) \\ Returning \\ __**On Taking DMG:**__ \\ {{:abilities:teleport.png?15&nolink}} [[Teleport]] (Capital, once per Casting) | | ??Ritual of Returning?? | {{path>S2}} \\ {{gems>3S}} | {{:abilities:teleport.png?nolink }} **A self-enhancing ritual.** \\ It's an insurance policy! \\ Get hurt, and you'll be sent back \\ to the capital, though not from \\ the [[Void]] or other weird Planes. | **Ritual** \\ Local (Self-Application) \\ Returning \\ __**On Taking DMG:**__ \\ {{:abilities:teleport.png?15&nolink}} [[Teleport]] (Capital, once per Casting) |
 | ??Dispel?? | {{path>S3}} \\ {{gems>30S}} | Do you //hate// Global Enchantments? \\ This will knock //one// at random. \\ It's a much cheaper avenue \\ than just casting your own, \\ and it doesn't require all the slots \\ to be already filled! | **Ritual** \\ __**[[Dispel]]:**__ \\ **Picks a Random Global Enchantment** \\ C = **Overcast** (max. {{gems>100S}} per Astral Lv.) \\ (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ L = Local [[Grand Communicant]] Astral Lvs. \\ G = Global **Overcast** ([[Global Enchantment|counted differently]]) \\ A = C + L + [[DRN|Exploding]] 1d20 \\ D = G + Exploding 1d20 \\ **If A > D, the Global ends** | | ??Dispel?? | {{path>S3}} \\ {{gems>30S}} | Do you //hate// Global Enchantments? \\ This will knock //one// at random. \\ It's a much cheaper avenue \\ than just casting your own, \\ and it doesn't require all the slots \\ to be already filled! | **Ritual** \\ __**[[Dispel]]:**__ \\ **Picks a Random Global Enchantment** \\ C = **Overcast** (max. {{gems>100S}} per Astral Lv.) \\ (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ L = Local [[Grand Communicant]] Astral Lvs. \\ G = Global **Overcast** ([[Global Enchantment|counted differently]]) \\ A = C + L + [[DRN|Exploding]] 1d20 \\ D = G + Exploding 1d20 \\ **If A > D, the Global ends** |
-| ??The Eyes of God?? | {{path>S5}} \\ {{gems>50S}} | **Speaking of Global Enchantments...** \\ This one will show EVERYTHING! \\ The "zoom" is closer within the caster's \\ god's [[Dominion]]; otherwise, the finer details \\ are a fine and colorful blur. | __Global Enchantment__ \\ Reveals the Whole Map \\ __**Just for the Duration:**__ \\ Reveals Ownership, [[Fort|Forts]], [[Dominion]], & [[Scales]] \\ Reveals Discovered [[Magic Site|Magic Sites]] \\ Reveals all Score Graphs \\ Reveals [[Hall of Fame]] Character Sheets \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ Reveals Province Attributes \\ Reveals Troop Counts \\ **{{:abilities:glamour.png?15&nolink}} Negates [[Glamour-skill|Glamour]] (the trait) Out-of-Battle** \\ Catches Combat Reports \\ {{:abilities:patrol_bonus.png?15&nolink}} +25 [[Patrol]] Strength \\ **__In Battle (Friendly Dominion):__** \\ **Just under 24 Times a Round:** \\ Affects a random 6% of the battlefield \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates \\ No Friendly Fire \\ **{{:abilities:disbelieve.png?15&nolink}}[[Disbelieve]] ([[instakill|Instakills]] [[Illusion|Illusions]])**  |+| ??The Eyes of God?? | {{path>S5}} \\ {{gems>50S}} | **Speaking of Global Enchantments...** \\ This one will show EVERYTHING! \\ The "zoom" is closer within the caster's \\ god's [[Dominion]]; otherwise, the finer details \\ are a fine and colorful blur. | __Global Enchantment__ \\ Reveals the Whole Map \\ __**Just for the Duration:**__ \\ Reveals Ownership, [[Fort|Forts]], [[Dominion]], & [[Scales]] \\ Reveals Discovered [[Magic Site|Magic Sites]] \\ Reveals all Score Graphs \\ Reveals [[Hall of Fame]] Character Sheets \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ Reveals Province Attributes \\ Reveals Troop Counts \\ **{{:abilities:glamour.png?15&nolink}} Negates [[Glamour-skill|Glamour]] (the trait) Out-of-Battle** \\ Catches Combat Reports \\ {{:abilities:patrol_bonus.png?15&nolink}} +25 [[Patrol]] Strength \\ **__In Battle (Friendly Dominion):__** \\ **Just under 24 Times a Round:** \\ Affects a random 6% of the battlefield \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates \\ No Friendly Fire \\ **{{:abilities:disbelieve.png?15&nolink}}[[Disbelieve]] ([[Armor-Negating|AN]] DMG to [[Illusion|Illusions]])**  |
 | ??Gift of Spirit Sight?? | {{path>S3D1}} | {{:abilities:spirit_sight.png?32&nolink }} Grants better sight to friends. \\ Everything will glow in the dark! | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] (Unobstructed Vision) | | ??Gift of Spirit Sight?? | {{path>S3D1}} | {{:abilities:spirit_sight.png?32&nolink }} Grants better sight to friends. \\ Everything will glow in the dark! | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] (Unobstructed Vision) |
 | ??Pale Riders?? | {{path>D3}} \\ {{gems>10D}} | {{:independents:longdead_horseman.png?nolink }} Summons a horde! \\ They're not that resilient, \\ but they're capable. | **Ritual** \\ Impossible Underwater \\ Local \\ **??Longdead Horseman??** x25 (+2 per {{:dom6:death.png?15&nolink}}) | | ??Pale Riders?? | {{path>D3}} \\ {{gems>10D}} | {{:independents:longdead_horseman.png?nolink }} Summons a horde! \\ They're not that resilient, \\ but they're capable. | **Ritual** \\ Impossible Underwater \\ Local \\ **??Longdead Horseman??** x25 (+2 per {{:dom6:death.png?15&nolink}}) |
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 | ??Dome of Solid Air?? | {{path>A5}} \\ {{gems>20A}} | **A province enchantment.** \\ {{:abilities:air_shield.png?nolink }} A province-sized Air Shield. \\ It blocks all rituals \\ from other provinces, \\ except for Global Enchantments, \\ and it breaks if it fails. \\ Otherwise, this giant bubble \\ has rather low maintenance. | **Ritual** \\ Impossible Underwater \\ Local \\ Ends if Caster's Mind Fails \\ (or if the province changes hands) \\ **Blocks 80% of Outer Rituals** \\ Ends if it Fails to Block One | | ??Dome of Solid Air?? | {{path>A5}} \\ {{gems>20A}} | **A province enchantment.** \\ {{:abilities:air_shield.png?nolink }} A province-sized Air Shield. \\ It blocks all rituals \\ from other provinces, \\ except for Global Enchantments, \\ and it breaks if it fails. \\ Otherwise, this giant bubble \\ has rather low maintenance. | **Ritual** \\ Impossible Underwater \\ Local \\ Ends if Caster's Mind Fails \\ (or if the province changes hands) \\ **Blocks 80% of Outer Rituals** \\ Ends if it Fails to Block One |
 | ??Water Ward?? | {{path>W1}} \\ {{gems>1W}} | {{:dom6:stats:def.png?nolink }} Shares the water protection. \\ It's a very handy spell! | [[Underwater|Underwater ONLY]] \\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 25 Squares \\ {{:dom6:stats:def.png?15&nolink}} Water Shield (+5 [[Defence Skill|DEF]]) | | ??Water Ward?? | {{path>W1}} \\ {{gems>1W}} | {{:dom6:stats:def.png?nolink }} Shares the water protection. \\ It's a very handy spell! | [[Underwater|Underwater ONLY]] \\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 25 Squares \\ {{:dom6:stats:def.png?15&nolink}} Water Shield (+5 [[Defence Skill|DEF]]) |
-| ??Hidden in Snow?? | {{path>W3D1}} \\ {{gems>65W}} | {{:unfrozen_lord.png?nolink }} Thaws out frozen fellas. \\ They'll be dead, \\ but their souls will remain, \\ so you can command them. \\ {{:unfrozen_mage.png?nolink }} Note the local [[Scales]]! \\ Turmoil lures toughies, \\ while Fortune lures Mages! | **Ritual** \\ {{:misc:gui:mountain.png?20&nolink}} [[Mountain|Mountains]] & [[Caves]] ONLY \\ __**Finds an [[Undead]] Tribe:**__ \\ **1 ??Unfrozen Lord??** (Commander) \\ **0-2 ??Unfrozen Mage??s** (Commanders) \\ (Local {{:misc:scales:luck.png?15&nolink}}[[scales#fortune-and-misfortune|Luck]] modifies odds) \\ **__Up to 50 Troops__** \\ C = 9 + {{:misc:scales:turmoil.png?15&nolink}}Turmoil + {{:misc:scales:magic.png?15&nolink}}Magic \\ **(C + 1d8) ??Unfrozen Warrior??s** \\ **The rest are regular ??Unfrozen??** |+| ??Hidden in Snow?? | {{path>W3D1}} \\ {{gems>65W}} | {{:unfrozen_lord.png?nolink }} Thaws out frozen fellas. \\ They'll be dead, \\ but their souls will remain, \\ so you can command them. \\ {{:unfrozen_mage.png?nolink }} Note the local [[Scales]]! \\ Turmoil lures toughies, \\ while Fortune lures Mages! \\ FIXME is [[Scales#Temperature|Cold]] required? | **Ritual** \\ {{:misc:gui:mountain.png?20&nolink}} [[Mountain|Mountains]] & [[Caves]] ONLY \\ __**Finds an [[Undead]] Tribe:**__ \\ **1 ??Unfrozen Lord??** (Commander) \\ **0-2 ??Unfrozen Mage??s** (Commanders) \\ (Local {{:misc:scales:luck.png?15&nolink}}[[scales#fortune-and-misfortune|Luck]] modifies odds) \\ **__Up to 50 Troops__** \\ C = 9 + {{:misc:scales:turmoil.png?15&nolink}}Turmoil + {{:misc:scales:magic.png?15&nolink}}Magic \\ **(C + 1d8) ??Unfrozen Warrior??s** \\ **The rest are regular ??Unfrozen??** |
 | ??Grip of Winter?? | {{path>W4}} \\ {{gems>2W}} | **A Battlefield Enchantment.** \\ {{:abilities:chill_aura.png?nolink }} Only [[Kokytos]] is this chilly! \\ Many will be displeased. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Cancels out ??Heat from Hell??** \\ **Just under 24 Times a Round:** \\ Affects a random 3% of the battlefield \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 1) | | ??Grip of Winter?? | {{path>W4}} \\ {{gems>2W}} | **A Battlefield Enchantment.** \\ {{:abilities:chill_aura.png?nolink }} Only [[Kokytos]] is this chilly! \\ Many will be displeased. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Cancels out ??Heat from Hell??** \\ **Just under 24 Times a Round:** \\ Affects a random 3% of the battlefield \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 1) |
 | ??Frost Dome?? | {{path>W5}} \\ {{gems>15W}} | **A province enchantment.** \\ {{:abilities:resist_cold.png?nolink }} A thin bubble of frost \\ protects the province. \\ It's flimsy, but the cold will trace \\ all the way back to casters, \\ and give them a rough time! | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>W}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ **Blocks 30% of Outer Rituals** \\ __**Dome Trap: Cold**__ \\ **Doesn't even have to Block** \\ 1-15 [[Armor-Negating|AN]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (uncapped) | | ??Frost Dome?? | {{path>W5}} \\ {{gems>15W}} | **A province enchantment.** \\ {{:abilities:resist_cold.png?nolink }} A thin bubble of frost \\ protects the province. \\ It's flimsy, but the cold will trace \\ all the way back to casters, \\ and give them a rough time! | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>W}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ **Blocks 30% of Outer Rituals** \\ __**Dome Trap: Cold**__ \\ **Doesn't even have to Block** \\ 1-15 [[Armor-Negating|AN]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (uncapped) |
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 | ??Earth Blood Deep Well?? | {{path>E6}} \\ {{gems>80E}} | **A provincial Global Enchantment.** \\ A Saudi-style Gem Generator. \\ {{:misc:gui:cave.png?nolink }} Best cast in the [[Caves]], \\ where capillary action \\ has a bit less work to do. | __Global Enchantment (Local)__ \\ Impossible Underwater \\ {{:misc:gui:cave.png?15&nolink}} __**In Caves**__ \\ **+{{gems>22E}}/turn** \\ __**Elsewhere**__ \\ **+{{gems>17E}}/turn** | | ??Earth Blood Deep Well?? | {{path>E6}} \\ {{gems>80E}} | **A provincial Global Enchantment.** \\ A Saudi-style Gem Generator. \\ {{:misc:gui:cave.png?nolink }} Best cast in the [[Caves]], \\ where capillary action \\ has a bit less work to do. | __Global Enchantment (Local)__ \\ Impossible Underwater \\ {{:misc:gui:cave.png?15&nolink}} __**In Caves**__ \\ **+{{gems>22E}}/turn** \\ __**Elsewhere**__ \\ **+{{gems>17E}}/turn** |
 | ??Antimagic?? | {{path>S3}} \\ {{gems>2S}} |{{:dom6:stats:mr.png?nolink }} Uses magic to stop magic! \\ Covers all your bases, too. | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance]] (+4 MR) | | ??Antimagic?? | {{path>S3}} \\ {{gems>2S}} |{{:dom6:stats:mr.png?nolink }} Uses magic to stop magic! \\ Covers all your bases, too. | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance]] (+4 MR) |
-| ??Solar Brilliance?? | {{path>S5}} \\ {{gems>30S}} | **A Battlefield Enchantment.** \\ {{:misc:gui:summer.png?nolink }} This intensifies the Sun. \\ It's technically //two// spells \\ mashed together, \\ mechanically-speaking. | {{:misc:gui:summer.png?15&nolink}} Requires a [[Sun]] \\ 300 Fatigue \\ 250% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:misc:gui:summer.png?15&nolink}} **Sets [[Darkness]] to -1** \\ ({{:abilities:dark_power.png?15&nolink}} Awful for the [[Dark Power|Darkness-Empowered]]) \\ **Just under 24 Times a Round:** \\ Affects a random 5% of the battlefield \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:blind.png?15&nolink}} [[Blind]] negates \\ {{:abilities:affliction.png?15&nolink}} Blinded (-9 [[Attack Skill|ATT]], -9 [[Defence Skill|DEF]], & -9 [[Precision|PREC]]) \\ **Also Just under 24 Times a Round:** \\ Affects a random 5% of the battlefield \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:demon.png?15&nolink}} {{:abilities:undead.png?15&nolink}} [[Demon|Demons]] or [[Undead]] only \\ 5 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG |+| ??Solar Brilliance?? | {{path>S5}} \\ {{gems>3S}} | **A Battlefield Enchantment.** \\ {{:misc:gui:summer.png?nolink }} This intensifies the Sun. \\ It's technically //two// spells \\ mashed together, \\ mechanically-speaking. | {{:misc:gui:summer.png?15&nolink}} Requires a [[Sun]] \\ 300 Fatigue \\ 250% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:misc:gui:summer.png?15&nolink}} **Sets [[Darkness]] to -1** \\ ({{:abilities:dark_power.png?15&nolink}} Awful for the [[Dark Power|Darkness-Empowered]]) \\ **Just under 24 Times a Round:** \\ Affects a random 5% of the battlefield \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:blind.png?15&nolink}} [[Blind]] negates \\ {{:abilities:affliction.png?15&nolink}} Blinded (-9 [[Attack Skill|ATT]], -9 [[Defence Skill|DEF]], & -9 [[Precision|PREC]]) \\ **Also Just under 24 Times a Round:** \\ Affects a random 5% of the battlefield \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:demon.png?15&nolink}} {{:abilities:undead.png?15&nolink}} [[Demon|Demons]] or [[Undead]] only \\ 5 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG |
 | ??Stellar Focus?? | {{path>S5}} \\ {{gems>60S}} | **A provincial Global Enchantment.** \\ Focuses starlight into a \\ spherical {{gems>S}}Pearl-Generator. \\ It was once inoffensive; \\ then the Pantokrator decided \\ it should focus ALL starlight, \\ robbing other provinces of \\ the beauty of the stars. | __Global Enchantment (Local)__ \\ Impossible in [[Caves]] \\ **+{{gems>10S}}/turn** \\ +{{scales>M3}} (Adjusts the Base) \\ __**In Every Other Province:**__ \\ +{{scales>dr1}} (Adjusts the Base) | | ??Stellar Focus?? | {{path>S5}} \\ {{gems>60S}} | **A provincial Global Enchantment.** \\ Focuses starlight into a \\ spherical {{gems>S}}Pearl-Generator. \\ It was once inoffensive; \\ then the Pantokrator decided \\ it should focus ALL starlight, \\ robbing other provinces of \\ the beauty of the stars. | __Global Enchantment (Local)__ \\ Impossible in [[Caves]] \\ **+{{gems>10S}}/turn** \\ +{{scales>M3}} (Adjusts the Base) \\ __**In Every Other Province:**__ \\ +{{scales>dr1}} (Adjusts the Base) |
 | ??Disenchantment?? | {{path>S5}} \\ {{gems>50S}} | A low-confidence version of Dispel. \\ Even if it fails, \\ it'll still take a layer of \\ its target down with it. | **Ritual** \\ __**[[Dispel]]:**__ \\ **Picks a Random Global Enchantment** \\ C = **Overcast** (max. {{gems>100S}} per Astral Lv.) \\ (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ L = Local [[Grand Communicant]] Astral Lvs. \\ G = Global **Overcast** ([[Global Enchantment|counted differently]]) \\ A = C + L + [[DRN|Exploding]] 1d20 \\ D = G + Exploding 1d20 \\ **If A > D, the Global ends** \\ **If A < D, reduce G by [(C + L) / 2]** | | ??Disenchantment?? | {{path>S5}} \\ {{gems>50S}} | A low-confidence version of Dispel. \\ Even if it fails, \\ it'll still take a layer of \\ its target down with it. | **Ritual** \\ __**[[Dispel]]:**__ \\ **Picks a Random Global Enchantment** \\ C = **Overcast** (max. {{gems>100S}} per Astral Lv.) \\ (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ L = Local [[Grand Communicant]] Astral Lvs. \\ G = Global **Overcast** ([[Global Enchantment|counted differently]]) \\ A = C + L + [[DRN|Exploding]] 1d20 \\ D = G + Exploding 1d20 \\ **If A > D, the Global ends** \\ **If A < D, reduce G by [(C + L) / 2]** |
 | ??Carrion Reanimation?? | {{path>D3}} \\ {{gems>10D}} | {{:independents:soulless_0197_1.png?nolink }} Evicts a bunch of [[Corpse|Corpses]]. \\ Every body must go! \\ You then control them. | **Ritual** \\ Range: 5 Provinces (Friendly) \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates 200 Corpses** (+100 per {{:dom6:death.png?15&nolink}}) | | ??Carrion Reanimation?? | {{path>D3}} \\ {{gems>10D}} | {{:independents:soulless_0197_1.png?nolink }} Evicts a bunch of [[Corpse|Corpses]]. \\ Every body must go! \\ You then control them. | **Ritual** \\ Range: 5 Provinces (Friendly) \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates 200 Corpses** (+100 per {{:dom6:death.png?15&nolink}}) |
 +| ??Leviathan?? | {{path>D3W1}} \\ {{gems>10D}} | {{:independents:leviathan.png?nolink }} A turtle. \\ Oh dear. \\ Well, \\ there's no way a revenant \\ can pilot this thing directly; \\ its main body is in its shell. \\ It can go on land! | **Ritual** \\ [[Underwater|Underwater ONLY]] \\ Local \\ **??Leviathan??** x1 |
 | ??Life after Death?? | {{path>D4}} \\ {{gems>4D}} | **A Battlefield Enchantment.** \\ Delays the afterlife for a bit. \\ You still need your units, after all! \\ Especially those mages... \\ They still have stuff to cast! | 400 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment (Friendly)__ \\ {{:abilities:reanimator.png?15&nolink}} __**Slain Units Arise as Zombies**__ \\ (if possible, of course) \\ {{:abilities:pretender.png?15&nolink}} [[Pretender God]] negates \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ **Becomes a matching ??Soulless??** \\ **Dies Again after the Battle** | | ??Life after Death?? | {{path>D4}} \\ {{gems>4D}} | **A Battlefield Enchantment.** \\ Delays the afterlife for a bit. \\ You still need your units, after all! \\ Especially those mages... \\ They still have stuff to cast! | 400 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment (Friendly)__ \\ {{:abilities:reanimator.png?15&nolink}} __**Slain Units Arise as Zombies**__ \\ (if possible, of course) \\ {{:abilities:pretender.png?15&nolink}} [[Pretender God]] negates \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ **Becomes a matching ??Soulless??** \\ **Dies Again after the Battle** |
 +| ??Ritual of Rebirth?? | {{path>D4}} \\ {{gems>15D}} | {{:mummy.png?nolink }} A perk for the famous, \\ after they've bitten dust. \\ Don't hug them \\ once they're like this. | **Ritual** \\ Local \\ __**Mummification**__ \\ **Pick one [[Hall of Fame]] figure** \\ (They must be yours, and dead) \\ (They must not be [[Soul-Slay|Soul-Slain]], \\ nor dead in a disconnected [[Planes|Plane]]) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates (**except for Mummies**) \\ {{:abilities:teleport.png?15&nolink}} Moves to Casting Location \\ [[Transform|Transforms]] Target: **??Mummy??** \\ ([[Size]] varies with the target) \\ {{:abilities:immortal.png?15&nolink}} **Resurrect** |
 +| ??Mass Regeneration?? | {{path>N4}} \\ {{gems>1N}} | {{:abilities:regeneration.png?nolink }} Wide-AOE chip damage \\ won't do much against \\ an army with this spell! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] +10 (% Healing/turn) |
 +| ??Serpent's Blessing?? | {{path>N4}} \\ {{gems>2N}} | {{:abilities:resist_poison.png?nolink }} Foul Vapors insurance. \\ (Well, as long as your \\ fellas step out of clouds.) | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_poison.png?15&nolink}} +10 Poison Resistance |
 +| ??Awaken Treelord?? | {{path>N5}} \\ {{gems>35N}} | {{:independents:treelord_1.png?nolink }} Stirs a Forest King, \\ wherever the heck \\ he's sleeping. \\ He can't move, \\ except by "dying" \\ and reawakening. \\ (Or you could \\ [[Empowerment|Empower]] in Glamour for ??Faery Trod??, \\ but then someone else might benefit.) | **Ritual** \\ Range: 4 Provinces (Forests) \\ (NOT Kelp Forests) \\ __**Summons One of Three Commanders:**__ \\ **??Treelord??** ({{path>E1N4}}, Boars, {{:abilities:spreads_growth.png?15&nolink}} [[Scale-Spreader|Spreads Growth]]) \\ **??Treelord#980??** ({{path>N4B1}}, Wolves) \\ **??Dying Treelord??** ({{path>N5}}, Bugs) |
 +| ??Gift of Health?? | {{path>N6}} \\ {{gems>50N}} | **A Global Enchantment.** \\ {{:abilities:recuperation.png?nolink }} A Gift of Health. \\ Only the living benefit. \\ It also gives the bonus \\ [[Prophet|Prophets]] and Pretenders get \\ in high [[Dominion]], but only to [[Hit Points]], \\ and with no downsides. | __Global Enchantment__ \\ **Affects Your Units Only** \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ {{:dom6:stats:hp.png?15&nolink}} +(10 x {{:misc:dominioncandle.png?4&nolink}}Dominion)% [[Hit Points|HP]] \\ **Each [[Afflictions|Affliction]] has a \\ (10 x {{:misc:dominioncandle.png?4&nolink}}Dominion)% chance \\ to go away each turn** \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ [[Bless#Nature-Effects|Unaging]] (50%) |
 +| ??Aura of Bewilderment?? | {{path>G4}} \\ {{gems>1G}} | Rely on MR instead of DEF! \\ This only MIGHT backfire! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ Bewildering Shield \\ __**Bewilders Attackers**__ \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ ({{:abilities:true_sight.png?15&nolink}} 7 against [[True Sight]]) \\ **Attack Misses** \\ {{:abilities:stupid.png?15&nolink}} Bewildered (1 turn of randomness) |
 +| ??Warriors of the Dawn?? | {{path>G4F1}} \\ {{gems>1G}} | {{:abilities:awe.png?nolink }} Makes most of your army \\ appear brighter than their \\ surroundings! | 100 Fatigue \\ 125% Casting Time \\ Range: 20 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ {{:abilities:awe.png?15&nolink}} +1 [[Awe]] (MOR vs. 11 to attack) |
 +| ??Nightmare Masks?? | {{path>G4D1}} \\ {{gems>1G}} | {{:dom6:dread.png?nolink }} Extreme spookiness. \\ This doesn't stack with \\ regular [[Fear]]... Oh well! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ {{:dom6:dread.png?15&nolink}} +5 [[Dread]] (Fake [[Fear|Fear Aura]]) |
 +| ??Veil of Perpetual Mists?? | {{path>G5}} \\ {{gems>30G}} | **A province enchantment.** \\ Makes the province look like \\ a dark forest from a Disney movie. \\ Troops are scared off! \\ Commanders aren't scared, \\ but they might be idiots \\ (or just lacking in sense of direction) \\ and get lost! | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>G}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ __**Turns Invaders Around**__ \\ Affects Enemies Only \\ **For Troops:** \\ {{:dom6:stats:mor.png?15&nolink}} [[Morale]] negates \\ Cancels their Movement \\ **For Commanders:** \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] negates \\ Cancels their Movement \\ (Also Cancels their Troops' Movement) |
 +| ??Land of the Ever Young?? | {{path>G5N1}} \\ {{gems>10G}} | **A province enchantment.** \\ Makes a place like the Tir na n'Og \\ in fairy tales! \\ This matters most for fellas \\ just on the cusp of turning gray. | **Ritual** \\ Local \\ [[Unaging]] (75) \\ Duration: 1 (+1 per {{gems>G}}) \\ (or until the province changes hands) |
 +
 +==== Ench 8 ====
 +
 +^ Spell ^ Req ^ Effect ^ Stats ^
 +| ??Fire Fend?? | {{path>F4}} \\ {{gems>1F}} | {{:abilities:resist_fire.png?nolink }} Full-army fire prevention. \\ (Err, partial prevention.) | 100 [[Fatigue]] \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_fire.png?15&nolink}} +5 [[Fire Resistance]] |
 +| ??Thunder Fend?? | {{path>A4}} \\ {{gems>1A}} | {{:abilities:resist_shock.png?nolink }} Dissuades lightning! \\ (Paritally, at least.) | 100 [[Fatigue]] \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_shock.png?15&nolink}} +5 [[Shock Resistance]] |
 +| ??Soaring Army?? | {{path>A5}} \\ {{gems>3A}} | {{:abilities:flying.png?nolink }} Turbo ??Mass Flight??. \\ It makes [[rout|retreating]] easier, \\ at least! | Impossible Underwater \\ 300 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] |
 +| ??Frost Fend?? | {{path>W4}} \\ {{gems>1W}} | {{:abilities:resist_cold.png?nolink }} Reduces the impact \\ of coldness. \\ (Paritally, at least.) | 100 [[Fatigue]] \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_cold.png?15&nolink}} +5 [[Cold Resistance]] |
 +| ??Wrath of the Sea?? | {{path>W5}} \\ {{gems>70W}} | **A Global Enchantment.** \\ Makes water take up much more space. \\ Why isn't this an [[Alteration]]? \\ Perhaps water is normally enchanted to be shy, \\ and is always curling itself up. \\ Elementals aren't affected, though. | __Global Enchantment__ \\ **Floods Coastal Provinces** \\ **__and Fresh Water Provinces__** \\ {{:misc:gui:income.png?15&nolink}} **-30% [[Income]]** \\ {{:misc:gui:population.png?12&nolink}} 0.4% [[Popkill]] |
 +| ??Void Pattern Labyrinth?? | {{path>S4G3}} \\ {{gems>10S}} | **A province enchantment.** \\ This scintillating bubble only blocks [[Horrors]]. \\ This includes ??Send Lesser Horror??, ??Horror Seed??, \\ and ??Send Horror??, though! \\ Doom Horrors can solve the magical maze. | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>S}}) \\ (or until the caster's mind fails) \\ (or if the province changes hands) \\ **Blocks Horror-Summoning Spells/Rituals** \\ (Including battlefield summons) \\ **Blocks Horror Attacks** \\ (Only 50% of Doom Horror attacks) |
 +| ??Unraveling?? | {{path>S6}} \\ {{gems>6S}} | {{:abilities:magic_being.png?nolink }} Depolarizes magic in the entire area. \\ [[Magic Being|Magic Beings]] are most affected! \\ Weak mages are second-most-affected, \\ followed by powerful mages. \\ Buffs are not affected, though. \\ It's just for a moment, but it's enough \\ to derail many things... | 600 Fatigue \\ 275% Casting Time \\ 100% Battlefield Spell \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being|Magic Beings]] only \\ {{:abilities:decay.png?15&nolink}} [[Decay|Decaying]] (Ages 5 years/rnd.) \\ __**Also: Feeblemind Battlefield**__ \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:affliction.png?15&nolink}} [[Afflictions#head-afflictions|Feebleminded]] (Severed from [[Magic]]) |
 +| ??Fields of the Dead?? | {{path>D5E2}} \\ {{gems>2D}} | **A Battlefield Enchantment.** \\ {{:independents:soulless_0914_1.png?nolink }} The dead rise, like wheat! \\ They'll appear at random, \\ always helping you. \\ Odds are that they'll be armed; \\ this being a battlefield, and all that. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchatnment__ (Friendly) \\ **Around 4 times a Round:** \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates ([[DRN]]) Corpses** \\ (Dueling DRN, random squares) \\ **Most will be ??Soulless Warrior??s** \\ 10% will be "national" Soulless |
 +| ??Army Regeneration?? | {{path>N5}} \\ {{gems>3N}} | {{:abilities:regeneration.png?nolink }} Even-wider ??Mass Regeneration??. \\ Check if you need it cast! | 300 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] +10 (% Healing/turn) |
 +| ??Haunted Forests?? | {{path>N5D1}} \\ {{gems>60N}} | **A Global Enchantment.** \\ {{:nations:ma:asphodel:manikin.png?nolink }} Riles up the forests. \\ Within your Dominion, the dead \\ will be propped up by vines! \\ (And their flesh will be eaten by them; \\ oh well.) | __Global Enchantment__ \\ Impossible Underwater \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates Slain Units as ??Manikin??** \\ (Independent in battles you're not in; \\ they belong to you otherwise) |
 +| ??Dragon Master?? | {{path>G3}} \\ {{gems>30G}} | **A self-affecting ritual.** \\ {{:abilities:dragon_master.png?nolink }} Become the Scalie King. \\ This makes many summoning Rituals \\ far more economical; \\ none are Glamour Rituals, however. | **Ritual** \\ Local (Self-Application) \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] (2) \\ (doesn't stack with itself) |
 +| ??Mists of Deception?? | {{path>G5A1}} \\ {{gems>2G}} | **A Battlefield Enchantment.** \\ {{:dom6:warrior_illusion.png?nolink }} Mist will cover the field, \\ and fake creatures will appear in it! \\ None are particularly scary, \\ but all can run the ones. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment (Caster)__ \\ __**Roughly ([[Glamour]] Lv.) times a Round:**__ \\ **Summons a random [[Illusion|Illusion]]** \\ 45% chance: **??Warrior Illusion??** \\ 45% chance: **??Wolf Illusion??** \\ 5% chance: **??Beast Illusion??** \\ 5% chance: **??Knight Illusion??** \\ (random squares) \\ __**Also: ??Mist??**__ \\ {{:dom6:stats:prec.png?15&nolink}} **Halves [[Precision]]** (before buffs/debuffs) \\ Prevents [[Clouds]] from Dissipating |
 +| ??Fata Morgana?? | {{path>G7}} \\ {{gems>90G}} | **A Global Enchantment.** \\ {{:dom6:knight_illusion.png?nolink }} Makes everything seem delightful. \\ Foes won't get to witness it, \\ lest they have an inside man. \\ In some cases, the Illusions \\ help out directly! | __Global Enchantment__ \\ **Your Provinces Only** \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ {{:misc:gui:unrest.png?12&nolink}} -10 [[Unrest]]/turn \\ __**Blanks Scouting Reports**__ \\ If they're not in the province, \\ they'll see nothing. \\ __**Illusory Militia**__ \\ **??Warrior Illusion??** x2 per [[Province Defense|PD]] point \\ **??Archer Illusion??** x1 per PD point \\ **??Knight Illusion??** x1 per PD point after 19 |
 +
 +==== Ench 9 ====
 +
 +In most Dominions 6 games, you research only one of these spells at a time.
 +
 +^ Spell ^ Req ^ Effect ^ Stats ^
 +| ??Demon Cleansing?? | {{path>W5}} \\ {{gems>1W}} | **A Battlefield Enchantment.** \\ {{:abilities:demon.png?nolink }} This makes [[Demon|Demons]] extra sensitive. \\ All damage is **doubled**! \\ It's applied //before// [[Protection]], \\ but //after// [[Elemental Resistance|Elemental Resistances]]. | 100 Fatigue \\ 200% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:abilities:demon.png?15&nolink}} [[Demon|Demons]] only \\ **[[damage-multiplier|Doubles]] DMG against them** |
 +| ??Earth Shatter Army?? | {{path>E5}} \\ {{gems>2E}} | {{:abilities:stunned.png?nolink }} Earthquake Warriors, \\ but better! \\ An army of stun-lockers! \\ NOTE: Equations assume that Net \\ [[Entrapment]] calculations apply | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ __**On Slash or Blunt Hit: Stun**__ \\ S = ({{:dom6:stats:size.png?15&nolink}} [[Size]] - 3) / 4 \\ T = ({{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] - 14) / 20 \\ S% chance to negate \\ T% chance to negate \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) |
 +| ??Dome of Seven Seals?? | {{path>S4E4}} \\ {{gems>14S}} | **A province enchantment.** \\ What the Pantokrator sealed the sky with, \\ but smaller. It blocks seven rituals, \\ but not ones cast by friendly mages \\ with [[Astral]] levels! | **Ritual** \\ Local \\ Ends if Caster's Mind Fails \\ (or if the province changes hands) \\ **__Blocks 7 Outer Rituals__** \\ Rituals from friendly mages \\ with {{path>S1}}+ aren't blocked. |
 +| ??Arcane Nexus?? | {{path>S8}} \\ {{gems>150S}} | **A Global Enchantment.** \\ Draws in the magic wasted from \\ spending the seven "impure" [[gems|gem]] types. \\ Apparently, half the magic is wasted! \\ The pull then [[Gem Alchemy|Alchemizes]] the magic \\ into {{gems>S}}Pearls. \\ This only draws from Labs. | __Global Enchantment__ \\ __**Whenever Gems are Spent:**__ \\ __**Adds to the Gem Treasury**__ \\ {{gems>FAWEDNG}}: **50%** \\ {{gems>SB}}: **0%** \\ **Only Grants {{gems>S}}** \\ (2 non-{{gems>S}}'s -> {{gems>1S}}) |
 +| ??Army of the Dead?? | {{path>D5}} \\ {{gems>10D}} | A remote invasion spell! \\ {{:independents:longdead_0193_1.png?nolink }} Drop a skeletal army \\ on a province. \\ On top of that, \\ {{:independents:soulless_0197_1.png?nolink }} this'll reanimate most \\ of the [[Corpses]] there! | **Ritual** \\ Range: 5 Provinces \\ **Random ??Longdead??** x100 (+5 per {{:dom6:death.png?15&nolink}}) \\ **??Mound King#190??** Commander x1 \\ __**If Corpses are Present:**__ \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates 150 Corpses** (+75 per {{:dom6:death.png?15&nolink}}) \\ **??Mound King#190??** Commander x1 \\ |
 +| ??Lichcraft?? | {{path>D5}} \\ {{gems>30D}}+ | **A self-affecting ritual.** \\ {{:independents:lich.png?nolink }} Sunsets your body. \\ You don't need all that flesh, \\ apparently! \\ Or, well, you don't need it inside you. \\ You'll be [[Immortal]] afterwards! | **Ritual** \\ Local (Self-Application) \\ Cost: (25 + {{:dom6:stats:size.png?15&nolink}} Size x 5){{gems>D}} \\ [[Lichcraft|Various traits negate]] \\ **Instakill** \\ (No damage is dealt) \\ **Gain +{{:dom6:death.png?15&nolink}}1** (max {{:dom6:death.png?15&nolink}}10) \\ [[Transform]]: **??Lich??** \\ **{{:abilities:immortal.png?15&nolink}} Resurrect** \\ You will reform in the province \\ you casted it in. |
 +| ??Gaia's Blessing?? | {{path>N5E2}} \\ {{gems>3N}} | Grants protection from worldly magic: \\ Fire, Ice, Lightning, and Poison. \\ This is essentially the four Fends \\ (err, three plus the Serpent thing) \\ packaged together, so no stacking \\ will occur with those. | 300 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_fire.png?15&nolink}} +5 Fire Resistance \\ {{:abilities:resist_shock.png?15&nolink}} +5 Shock Resistance \\ {{:abilities:resist_cold.png?15&nolink}} +5 Cold Resistance \\ {{:abilities:resist_poison.png?15&nolink}} +10 Poison Resistance |
 +| ??Gift of Nature's Bounty?? | {{path>N7}} \\ {{gems>70N}} | **A Global Enchantment.** \\ {{:misc:scales:growth.png?nolink }} Blesses your fellows \\ with wondrous abundance. \\ It only operates within your [[Dominion]], \\ where the deserving are. | __Global Enchantment__ \\ **Your Provinces Only** \\ __**In {{scales>Dom0}} or Higher:**__ \\ {{:misc:gui:income.png?15&nolink}} **+(15 x {{:misc:dominioncandle.png?4&nolink}}Dominion)% Income** \\ **+{{scales>G1}} x {{:misc:dominioncandle.png?4&nolink}}Dominion** (Adjusts the Base) |
dom6/enchantment.1717724491.txt.gz · Last modified: 2024/06/07 01:41 by fenrir