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dom6:encumbrance [2024/06/20 02:53] fenrir |
dom6:encumbrance [2026/07/29 10:44] (current) druwski correct the heat and cold encumbrance numbers |
| === Scales & Encumbrance === | === Scales & Encumbrance === |
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| "Severe [[Scales#Temperature|Heat]]" and "Severe Cold" both add to Encumbrance, and are treated differently from the Encumbrace from equipment; they're neither halved for Mounted Melee Encumbrance, nor doubled for Spellcasting Encumbrance. In this case, the second point of Heat or Cold adds **+0.5** (rounded away in most cases), while the third point adds **+1.5** (for a total of +2 in most cases). This happens regardless of what the unit's nation prefers. [[Elemental Resistance|Resistances to Fire or Cold]] adjust a unit's tolerance to these scales from the bottom up; for example, 5 points of Fire Resistance would negate the effects of that second point of Heat, but not the third, while a unit with 10 points would negate the effects of both. | {{:misc:scales:heat.png?nolink }}{{:misc:scales:cold.png?nolink }} A [[Scales#Temperature|Temperature]] of **3 or more**, in either direction, adds to Encumbrance. The stat sheet lists the addition as **Severe Heat** or **Severe Cold**, and it is treated differently from the Encumbrance from equipment; it is neither halved for Mounted Melee Encumbrance, nor doubled for Spellcasting Encumbrance. The amount is the Temperature **minus 1**: {{scales>H3}} or {{scales>C3}} adds **+2**, 4 points adds **+3**, and 5 points adds **+4**. Temperatures of 2 or less add nothing. This happens regardless of what the unit's nation prefers. |
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| | Every full **5 points** of the matching [[Elemental Resistance|Resistance]] ({{:abilities:resist_fire.png?15&nolink}}Fire against Heat, {{:abilities:resist_cold.png?15&nolink}}Cold against Cold) removes **1 point** of the addition, so 15 points of Fire Resistance leaves a unit unencumbered in 4 points of Heat. |
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| | ^ Temperature ^ No Resistance ^ 5 Resistance ^ 10 Resistance ^ 15 Resistance ^ |
| | | {{scales>H3}} / {{scales>C3}} | +2 | +1 | +0 | +0 | |
| | | 4 points | +3 | +2 | +1 | +0 | |
| | | 5 points | +4 | +3 | +2 | +1 | |
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| | A unit with **zero** Base Encumbrance is exempt, in Spellcasting Encumbrance as well as in Melee Encumbrance. Sea provinces never reach a Temperature of 3, so neither addition occurs [[Underwater]]. [[cold-blooded|Cold-Blooded]] units carry a second and larger penalty in the Cold, which starts as early as {{scales>C1}}. |
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| === Encumbrance Examples === | === Encumbrance Examples === |