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dom6:encumbrance [2024/04/20 03:19] johnnydown Small edits |
dom6:encumbrance [2024/04/21 05:16] (current) johnnydown Small edit for clarity |
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Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[Mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded up). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ | Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[Mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded up). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ |
**Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. | **Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, fatigue which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. |
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If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. | If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. |