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dom6:encumbrance [2024/03/17 18:31] fenrir created |
dom6:encumbrance [2024/06/20 02:53] (current) fenrir |
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**Encumbrance** is how physically taxing activity is for the unit in question. This doesn't apply to advancing in battle; it only applies to **Melee Attacks** and **Spellcasting**. Whenever a unit does a melee attack, their Melee Encumbrance is added to their total accrued Fatigue once they're done attacking; this is the value on the stat sheet. | **Encumbrance** is how physically taxing activity is for a unit. It doesn't apply to walking or running in battle; it only applies to **Melee Attacks**, **[[Flying]]**, and **Spellcasting**. After a unit flies, or finishes a melee attack, the Encumbrance value on their stat sheet is added to their total accrued [[Fatigue]]. This value is also known as **Melee Encumbrance**. |
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Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded up). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ | Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[Mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded down). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ |
**Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. | **Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, fatigue which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. |
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If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. | If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. |
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| === Scales & Encumbrance === |
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| "Severe [[Scales#Temperature|Heat]]" and "Severe Cold" both add to Encumbrance, and are treated differently from the Encumbrace from equipment; they're neither halved for Mounted Melee Encumbrance, nor doubled for Spellcasting Encumbrance. In this case, the second point of Heat or Cold adds **+0.5** (rounded away in most cases), while the third point adds **+1.5** (for a total of +2 in most cases). This happens regardless of what the unit's nation prefers. [[Elemental Resistance|Resistances to Fire or Cold]] adjust a unit's tolerance to these scales from the bottom up; for example, 5 points of Fire Resistance would negate the effects of that second point of Heat, but not the third, while a unit with 10 points would negate the effects of both. |
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=== Encumbrance Examples === | === Encumbrance Examples === |