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dom6:encumbrance [2024/05/11 13:34] fenrir |
dom6:encumbrance [2026/07/29 10:44] (current) druwski correct the heat and cold encumbrance numbers |
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| **Encumbrance** is how physically taxing activity is for a unit. It doesn't apply to advancing in battle; it only applies to **Melee Attacks** and **Spellcasting**. After a unit finishes a melee attack, their Melee Encumbrance is added to their total accrued [[Fatigue]]. Melee Encumbrance is the Encumbrance value on the stat sheet. | **Encumbrance** is how physically taxing activity is for a unit. It doesn't apply to walking or running in battle; it only applies to **Melee Attacks**, **[[Flying]]**, and **Spellcasting**. After a unit flies, or finishes a melee attack, the Encumbrance value on their stat sheet is added to their total accrued [[Fatigue]]. This value is also known as **Melee Encumbrance**. |
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| Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[Mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded up). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ | Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[Mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded down). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ |
| **Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, fatigue which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. | **Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, fatigue which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. |
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| If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. | If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. |
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| | === Scales & Encumbrance === |
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| | {{:misc:scales:heat.png?nolink }}{{:misc:scales:cold.png?nolink }} A [[Scales#Temperature|Temperature]] of **3 or more**, in either direction, adds to Encumbrance. The stat sheet lists the addition as **Severe Heat** or **Severe Cold**, and it is treated differently from the Encumbrance from equipment; it is neither halved for Mounted Melee Encumbrance, nor doubled for Spellcasting Encumbrance. The amount is the Temperature **minus 1**: {{scales>H3}} or {{scales>C3}} adds **+2**, 4 points adds **+3**, and 5 points adds **+4**. Temperatures of 2 or less add nothing. This happens regardless of what the unit's nation prefers. |
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| | Every full **5 points** of the matching [[Elemental Resistance|Resistance]] ({{:abilities:resist_fire.png?15&nolink}}Fire against Heat, {{:abilities:resist_cold.png?15&nolink}}Cold against Cold) removes **1 point** of the addition, so 15 points of Fire Resistance leaves a unit unencumbered in 4 points of Heat. |
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| | ^ Temperature ^ No Resistance ^ 5 Resistance ^ 10 Resistance ^ 15 Resistance ^ |
| | | {{scales>H3}} / {{scales>C3}} | +2 | +1 | +0 | +0 | |
| | | 4 points | +3 | +2 | +1 | +0 | |
| | | 5 points | +4 | +3 | +2 | +1 | |
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| | A unit with **zero** Base Encumbrance is exempt, in Spellcasting Encumbrance as well as in Melee Encumbrance. Sea provinces never reach a Temperature of 3, so neither addition occurs [[Underwater]]. [[cold-blooded|Cold-Blooded]] units carry a second and larger penalty in the Cold, which starts as early as {{scales>C1}}. |
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| === Encumbrance Examples === | === Encumbrance Examples === |