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dom6:entrapment [2025/09/29 21:16] fenrir created |
dom6:entrapment [2025/10/01 19:29] (current) fenrir [False Fetters] |
| * {{:items:vine_shield.png?nolink }}The "Entangles Attackers" trait will Entangle foes who try to hit them, after [[Awe]] and [[repel|repelling]] but before the hit has a chance to land. If the target doesn't resist Entanglement, their attack doesn't happen. This //would// be an extremely-rare trait, if not for a certain infamous [[item]] known as the ??Vine Shield??. | * {{:items:vine_shield.png?nolink }}The "Entangles Attackers" trait will Entangle foes who try to hit them, after [[Awe]] and [[repel|repelling]] but before the hit has a chance to land. If the target doesn't resist Entanglement, their attack doesn't happen. This //would// be an extremely-rare trait, if not for a certain infamous [[item]] known as the ??Vine Shield??. |
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| The Breakout Test for Entanglement is a **[[Strength]]** check, with a base difficulty of **19**. In [[wastes|Wastelands]], the base difficulty is **18** instead; in [[forest|Forests]], the base difficulty is 20. From there, the difficulty level is modified by the amount of {{:misc:scales:growth.png?14&nolink}}[[Scales#Growth-and-Death|Growth]] on the local Scales, with {{:misc:scales:death.png?14&nolink}}Death counting as a negative. | The Breakout Test for Entanglement is a **[[Strength]]** check, with a base difficulty of **19**. In [[wastes|Wastelands]], the base difficulty is **18** instead; in [[forest|Forests]], the base difficulty is **20**. From there, the difficulty level is modified by the amount of {{:misc:scales:growth.png?14&nolink}}[[Scales#Growth-and-Death|Growth]] on the local Scales, with {{:misc:scales:death.png?14&nolink}}Death counting as a negative. |
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| ==== Earth Grip ==== | ==== Earth Grip ==== |
| * **S** = ([[Size]] - 2) / 3 | * **S** = ([[Size]] - 2) / 3 |
| * **T** = ([[Strength]] - 15) / 20 | * **T** = ([[Strength]] - 15) / 20 |
| * **R** = (**S** + **T**) | * **R** = (**S** + **T**)% |
| * You have an **R**% chance to resist. | * Your percent chance to resist is **R**. |
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| Assuming the calculations were adjusted with the changes to Size in __Dominions 6__, they may look like so: | Assuming the calculations were adjusted with the changes to Size in __Dominions 6__, they may look like so: |
| * **S** = ([[Size]] - 3) / 4 | * **S** = ([[Size]] - 3) / 4 |
| * **T** = ([[Strength]] - 15) / 20 | * **T** = ([[Strength]] - 15) / 20 |
| * **R** = (**S** + **T**) | * **R** = (**S** + **T**)% |
| * You have an **R**% chance to resist. | * Your percent chance to resist is **R**. |
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| {{:nations:la:jomon:kaijin.png?nolink}} There is exactly **one** Magical Netter in the game, [[jomon-la|Jomon's]] ??Kaijin??. More research needs to be done on what this means. | {{:nations:la:jomon:kaijin.png?nolink}} There is exactly **one** Magical Netter in the game, [[jomon-la|Jomon's]] ??Kaijin??. More research needs to be done on what this means. |
| ??False Fetters?? is a short-range, decently-scaling [[Glamour]] [[Enchantment]], which tricks at least 2 squares of units into //thinking// they're Entrapped. It //presumably// doesn't work against those with True Sight, nor on [[Disbelieve|Disbelievers]]. | ??False Fetters?? is a short-range, decently-scaling [[Glamour]] [[Enchantment]], which tricks at least 2 squares of units into //thinking// they're Entrapped. It //presumably// doesn't work against those with True Sight, nor on [[Disbelieve|Disbelievers]]. |
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| The Breakout Test for the Fetters is a **[[Magic Resistance]]** check, with a difficulty of **21**. The caster's **Penetration** doesn't matter here, nor does the target's Glamour levels. There **//technically//** isn't an opportunity to resist against its initial application; however, every single source of False Fettering requires the applier to succeed in a **Penetration check** first. ({{:misc:magic:glamour.png?14&nolink}}) | The Breakout Test for the Fetters is a **[[Magic Resistance]]** check, with a difficulty of **21**. The caster's **Penetration** doesn't matter here, nor does the target's Glamour levels. There **//technically//** isn't an opportunity to resist against its initial application; however, every single source of False Fettering requires the applier to succeed in a standard **Penetration check** first. ({{:misc:magic:glamour.png?14&nolink}}) |
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| * The average result of a 2-die DRN is an 8. In the Breakout Tests, the attempter wins ties, so an average fellow with 10 Magic Resistance needs only 3 above average to bust out. Still, that means they have only around a 21.29% chance to bust out each turn. | * The average result of a 2-die DRN is an 8. In the Breakout Tests, the attempter wins ties, so an average fellow with 10 Magic Resistance needs only 3 above average to bust out. Still, that means they have only around a 21.29% chance to bust out each turn. |