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dom6:eriu-ma [2024/04/18 20:09] johnnydown [National Features] |
dom6:eriu-ma [2024/07/09 00:48] (current) johnnydown Add Dom6 version marker, standardized formatting for some summons |
{{ :nations:flags:ma_eriu.png|}} | [[..eriu-ma|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ma_eriu.png|}} |
====== MA Eriu, Last of the Tuatha ====== | ====== MA Eriu, Last of the Tuatha ====== |
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^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| **??Summon Cu Sidhe??**\\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}} | {{:nations:ma:eriu:cu_sidhe.png?nolink}}\\ ??Cu Sidhe?? x 10 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Eriu's only summonable unit, the Cu Sidhe is a size 4 sacred elvish dog.\\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and ability to follow scripts. \\ Cu Sidhe are quick, brave, and reasonably strong, but their HP is only offset by the relatively thin [[protection]] their hides provide. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords who are running into combat or as cavalry. If you're running a heavy bless, access to summonable sacreds from a fair gem and mage-turn efficient spell can give them a role. | | | **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}} | {{:nations:ma:eriu:cu_sidhe.png?nolink}} \\ **??Cu Sidhe#1770??** x 10 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Eriu's only summonable unit, the Cu Sidhe is a size 4 sacred elvish dog.\\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and ability to follow scripts. \\ Cu Sidhe are quick, brave, and reasonably strong, but their HP is only offset by the relatively thin [[protection]] their hides provide. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords who are running into combat or as cavalry. If you're running a heavy bless, access to summonable sacreds from a fair gem and mage-turn efficient spell can give them a role. | |
==== Other ==== | ==== Other ==== |
===Combat=== | ===Combat=== |
* **??Singing Sword??** {{nations:ma:eriu:singing_sword.png?15&nolink}} //(Construction 7)// {{path>G2}} and {{gems>10G}} | * **??Singing Sword??** {{nations:ma:eriu:singing_sword.png?15&nolink}} //(Construction 7)// {{path>G2}} and {{gems>10G}} |
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===== Strategy ===== | ===== Magic Access ===== |
| //The following information supplements the National Summary at the top of the page. See [[Magic Access]] for more information.// |
| ==== General Access ==== |
| Just comparing with its stepsibling, [[Man-Ma|Man]], Eriu has deeper access in many paths (other than [[Nature]]) but no [[Communion|Communions]]. |
| === Elements === |
| * {{path>F1}} on one-in-four ??Milesian Mage??s |
| * {{path>A2}} on one-in-four ??Milesian Mage??s |
| * {{path>W2}} on one-in-five ??Bean Sidhe?? |
| * {{path>E2}} on one-in-four ??Milesian Mage??s |
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| === Sorcery === |
| * No astral magic |
| * No death magic (except for two heroes) |
| * {{path>N3}} on one-in-five ??Tuatha?? (capital-only), {{path>N2}} on one-in-five ??Bean Sidhe?? off-capital |
| * {{path>G4}} on one-in-five ??Tuatha?? (capital-only), {{path>G2}} on ??Sidhe Lord??s off-capital |
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| === Rites === |
| * No blood magic |
| * {{path>H2}} on ??Sidhe Lord??s |
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| ==== In-Depth Access ==== |
| Eriu has the most reliable ??Faery Queen?? access in the Middle Ages, merely requiring a {{path>G4}} Tuatha (or any Tuatha with a ??Gossamer Veil??). The Faery Queen doesn't have much that Eriu lacks, but her summoning ritual can summon the ??Queen of Winter?? in Cold [[Scales]], who expands magic access further. |
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| === Fire === |
| Eriu's shallowest path, far beneath boostable levels, but still around for site-searching and crosspath shenanigans. |
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| === Air === |
| Air is also not climbable, but at least it's deeper than Fire. |
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| === Water === |
| The ??Queen of Winter?? gives Eriu {{path>W3}}; not that that's absolutely necessary, since a {{path>W2}} ??Bean Sidhe?? can summon a ??Sea King?? with two Water boosters, but Eriu has many more glamour [[gems]] than water gems. |
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| === Earth === |
| {{path>E2}} ??Milesian Mage??s can climb up to {{path>E3}} with ??Earth Boots??; however, climbing higher is tricky. A {{path>E2N3G3}} ??Faery Queen?? with a ??Gossamer Veil?? and ??Earth Boots?? can cast ??Lore of Legends?? for one turn of {{path>E4}}, letting her summon a ??Troll King?? to lock {{path>E4}} in. |
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| === Astral === |
| Astral is very roundabout to get, but it's definitely possible through Death. A {{path>D2}} ??Queen of Winter?? with a ??Skull Staff?? can summon ??Spectral Mage??s who may have {{path>S1}} or {{path>S2}}. |
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| === Death === |
| Aside from the heroes -- which Eriu is incentivized to wait for, since they can take {{scales>L3}} -- there is the one-in-two chance of a ??Queen of Winter?? having {{path>W3D2G3}}. The rest of the climb is as usual. |
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| === Nature === |
| If the one-in-five chance of a {{path>N3G3}} Tuatha isn't satisfactory, there's the guaranteed {{path>N3G3}} on ??Faery Queen??s. The rest of the climb is as usual. |
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| === Glamour === |
| Both generic Glamour boosters can be acquired; the ??Mirage Crystal?? is somewhat involved to acquire, however, requiring a {{path>E1N2G3}} ??Tuatha?? with ??Earth Boots?? or a {{path>E2N3G3}} ??Faery Queen??. {{path>G7}} (in one-turn bursts) is thus perfectly accessible, if pricey. |
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| === Blood === |
| The most difficult path for Eriu to get into, ignoring bootstrapping. |
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| ====== Strategy ===== |
How to win as the nation. Feel free to use the following sections, or delete them, or change them. | How to win as the nation. Feel free to use the following sections, or delete them, or change them. |
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