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dom6:eriu-ma [2024/04/17 04:46] johnnydown [Other] Small formatting changes. |
dom6:eriu-ma [2024/05/20 16:30] (current) fenrir Magic Access section |
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ |
| {{path>G4}} (Rare 5)\\ {{path>N3}} (Rare 4)\\ {{path>A2}}\\ {{path>E2}}\\ {{path>W2}}\\ {{path>F1}} \\ {{path>H2}} | **Hero** \\ {{path>A2W1D4G2}}\\ {{path>A2D2G2}} | Human & Fir Bolg infantry \\ Light Chariots \\ Sacred Sidhe infantry | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ {{:misc:gui:temple.png?30&nolink}}Temples Cost {{:misc:gui:gold.png?20&nolink}}300 | | | {{path>G4}} (Rare 5)\\ {{path>N3}} (Rare 4)\\ {{path>A2}}\\ {{path>E2}}\\ {{path>W2}}\\ {{path>F1}} \\ {{path>H2}} | **Hero** \\ {{path>A2W1D4G2}}\\ {{path>A2D2G2}} | Human & Fir Bolg infantry \\ Light Chariots \\ Sacred Sidhe infantry | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ {{:misc:gui:temple.png?30&nolink}}Temples Cost {{:misc:gui:gold.png?20&nolink}}300 | |
**Capitol Gems: **{{gems>2N3G}} | **Capitol Gems: **{{gems>2N3G}} \\ |
==== National Special Features ==== | |
**Luck Limit + 1** \\ | **Luck Limit + 1** \\ |
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* **??Shillelagh??** {{nations:ea:tir_na_nog:shillelagh.png?10&nolink}} //(Construction 3)// \\ {{path>N1G1}} and {{gems>2N3G}} \\ A ??Hardwood Club?? touched by faeries. It provides [[Luck]], a trait that makes 75% of all otherwise lethal hits do absolutely nothing, along with a single ??Sprite?? as a retainer. The Sprite does an Elf Shot every combat round, which can shut down enemies in single combat, (if their [[Magic Resistance]] is low enough). | * **??Shillelagh??** {{nations:ea:tir_na_nog:shillelagh.png?10&nolink}} //(Construction 3)// \\ {{path>N1G1}} and {{gems>2N3G}} \\ A ??Hardwood Club?? touched by faeries. It provides [[Luck]], a trait that makes 75% of all otherwise lethal hits do absolutely nothing, along with a single ??Sprite?? as a retainer. The Sprite does an Elf Shot every combat round, which can shut down enemies in single combat, (if their [[Magic Resistance]] is low enough). |
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===== Strategy ===== | ===Discount Items=== |
| * **??Gossamer Cloth??** {{nations:ma:eriu:gossamer_cloth.png?15&nolink}} //(Construction 3)// {{path>N1G2}} and {{gems>5N10G}} |
| * **??Singing Sword??** {{nations:ma:eriu:singing_sword.png?15&nolink}} //(Construction 7)// {{path>G2}} and {{gems>10G}} |
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| ===== Magic Access ===== |
| //The following information supplements the National Summary at the top of the page. See [[Magic Access]] for more information.// |
| ==== General Access ==== |
| Just comparing with its stepsibling, [[Man-Ma|Man]], Eriu has deeper access in many paths (other than [[Nature]]) but no [[Communion|Communions]]. |
| === Elements === |
| * {{path>F1}} on one-in-four ??Milesian Mage??s |
| * {{path>A2}} on one-in-four ??Milesian Mage??s |
| * {{path>W2}} on one-in-five ??Bean Sidhe?? |
| * {{path>E2}} on one-in-four ??Milesian Mage??s |
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| === Sorcery === |
| * No astral magic |
| * No death magic (except for two heroes) |
| * {{path>N3}} on one-in-five ??Tuatha?? (capital-only), {{path>N2}} on one-in-five ??Bean Sidhe?? off-capital |
| * {{path>G4}} on one-in-five ??Tuatha?? (capital-only), {{path>G2}} on ??Sidhe Lord??s off-capital |
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| === Rites === |
| * No blood magic |
| * {{path>H2}} on ??Sidhe Lord??s |
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| ==== In-Depth Access ==== |
| Eriu has the most reliable ??Faery Queen?? access in the Middle Ages, merely requiring a {{path>G4}} Tuatha (or any Tuatha with a ??Gossamer Veil??). The Faery Queen doesn't have much that Eriu lacks, but her summoning ritual can summon the ??Queen of Winter?? in Cold [[Scales]], who expands magic access further. |
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| === Fire === |
| Eriu's shallowest path, far beneath boostable levels, but still around for site-searching and crosspath shenanigans. |
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| === Air === |
| Air is also not climbable, but at least it's deeper than Fire. |
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| === Water === |
| The ??Queen of Winter?? gives Eriu {{path>W3}}; not that that's absolutely necessary, since a {{path>W2}} ??Bean Sidhe?? can summon a ??Sea King?? with two Water boosters, but Eriu has many more glamour [[gems]] than water gems. |
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| === Earth === |
| {{path>E2}} ??Milesian Mage??s can climb up to {{path>E3}} with ??Earth Boots??; however, climbing higher is tricky. A {{path>E2N3G3}} ??Faery Queen?? with a ??Gossamer Veil?? and ??Earth Boots?? can cast ??Lore of Legends?? for one turn of {{path>E4}}, letting her summon a ??Troll King?? to lock {{path>E4}} in. |
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| === Astral === |
| Astral is very roundabout to get, but it's definitely possible through Death. A {{path>D2}} ??Queen of Winter?? with a ??Skull Staff?? can summon ??Spectral Mage??s who may have {{path>S1}} or {{path>S2}}. |
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| === Death === |
| Aside from the heroes -- which Eriu is incentivized to wait for, since they can take {{scales>L3}} -- there is the one-in-two chance of a ??Queen of Winter?? having {{path>W3D2G3}}. The rest of the climb is as usual. |
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| === Nature === |
| If the one-in-five chance of a {{path>N3G3}} Tuatha isn't satisfactory, there's the guaranteed {{path>N3G3}} on ??Faery Queen??s. The rest of the climb is as usual. |
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| === Glamour === |
| Both generic Glamour boosters can be acquired; the ??Mirage Crystal?? is somewhat involved to acquire, however, requiring a {{path>E1N2G3}} ??Tuatha?? with ??Earth Boots?? or a {{path>E2N3G3}} ??Faery Queen??. {{path>G7}} (in one-turn bursts) is thus perfectly accessible, if pricey. |
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| === Blood === |
| The most difficult path for Eriu to get into, ignoring bootstrapping. |
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| ====== Strategy ===== |
How to win as the nation. Feel free to use the following sections, or delete them, or change them. | How to win as the nation. Feel free to use the following sections, or delete them, or change them. |
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