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dom6:eriu-ma [2024/04/17 04:46]
johnnydown [Other] Small formatting changes.
dom6:eriu-ma [2024/05/20 16:30] (current)
fenrir Magic Access section
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 ^  Magic Access                                                                                                        Alt. Access                                      Unit Summary                                                          Core Abilities                                                                                                                                                                                                                                                                                          ^  Buildings                                                                                                                                 ^ ^  Magic Access                                                                                                        Alt. Access                                      Unit Summary                                                          Core Abilities                                                                                                                                                                                                                                                                                          ^  Buildings                                                                                                                                 ^
 | {{path>G4}} (Rare 5)\\ {{path>N3}} (Rare 4)\\ {{path>A2}}\\ {{path>E2}}\\ {{path>W2}}\\ {{path>F1}} \\ {{path>H2}}  | **Hero** \\ {{path>A2W1D4G2}}\\ {{path>A2D2G2}}  | Human & Fir Bolg infantry \\ Light Chariots \\ Sacred Sidhe infantry  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ {{:misc:gui:temple.png?30&nolink}}Temples Cost {{:misc:gui:gold.png?20&nolink}}300  | | {{path>G4}} (Rare 5)\\ {{path>N3}} (Rare 4)\\ {{path>A2}}\\ {{path>E2}}\\ {{path>W2}}\\ {{path>F1}} \\ {{path>H2}}  | **Hero** \\ {{path>A2W1D4G2}}\\ {{path>A2D2G2}}  | Human & Fir Bolg infantry \\ Light Chariots \\ Sacred Sidhe infantry  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ {{:misc:gui:temple.png?30&nolink}}Temples Cost {{:misc:gui:gold.png?20&nolink}}300  |
-**Capitol Gems: **{{gems>2N3G}} +**Capitol Gems: **{{gems>2N3G}} \\ 
-==== National Special Features ====+
 **Luck Limit + 1** \\ **Luck Limit + 1** \\
  
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   * **??Shillelagh??** {{nations:ea:tir_na_nog:shillelagh.png?10&nolink}} //(Construction 3)// \\ {{path>N1G1}} and {{gems>2N3G}} \\ A ??Hardwood Club?? touched by faeries. It provides [[Luck]], a trait that makes 75% of all otherwise lethal hits do absolutely nothing, along with a single ??Sprite?? as a retainer. The Sprite does an Elf Shot every combat round, which can shut down enemies in single combat, (if their [[Magic Resistance]] is low enough).   * **??Shillelagh??** {{nations:ea:tir_na_nog:shillelagh.png?10&nolink}} //(Construction 3)// \\ {{path>N1G1}} and {{gems>2N3G}} \\ A ??Hardwood Club?? touched by faeries. It provides [[Luck]], a trait that makes 75% of all otherwise lethal hits do absolutely nothing, along with a single ??Sprite?? as a retainer. The Sprite does an Elf Shot every combat round, which can shut down enemies in single combat, (if their [[Magic Resistance]] is low enough).
  
-===== Strategy =====+===Discount Items=== 
 +  * **??Gossamer Cloth??** {{nations:ma:eriu:gossamer_cloth.png?15&nolink}} //(Construction 3)// {{path>N1G2}} and {{gems>5N10G}} 
 +  * **??Singing Sword??** {{nations:ma:eriu:singing_sword.png?15&nolink}} //(Construction 7)// {{path>G2}} and {{gems>10G}} 
 + 
 +===== Magic Access ===== 
 +//The following information supplements the National Summary at the top of the page. See [[Magic Access]] for more information.// 
 +==== General Access ==== 
 +Just comparing with its stepsibling, [[Man-Ma|Man]], Eriu has deeper access in many paths (other than [[Nature]]) but no [[Communion|Communions]]. 
 +=== Elements === 
 +  * {{path>F1}} on one-in-four ??Milesian Mage??s 
 +  * {{path>A2}} on one-in-four ??Milesian Mage??s 
 +  * {{path>W2}} on one-in-five ??Bean Sidhe?? 
 +  * {{path>E2}} on one-in-four ??Milesian Mage??s 
 + 
 +=== Sorcery === 
 +  * No astral magic 
 +  * No death magic (except for two heroes) 
 +  * {{path>N3}} on one-in-five ??Tuatha?? (capital-only), {{path>N2}} on one-in-five ??Bean Sidhe?? off-capital 
 +  * {{path>G4}} on one-in-five ??Tuatha?? (capital-only), {{path>G2}} on ??Sidhe Lord??s off-capital 
 + 
 +=== Rites === 
 +  * No blood magic 
 +  * {{path>H2}} on ??Sidhe Lord??s 
 + 
 +==== In-Depth Access ==== 
 +Eriu has the most reliable ??Faery Queen?? access in the Middle Ages, merely requiring a {{path>G4}} Tuatha (or any Tuatha with a ??Gossamer Veil??). The Faery Queen doesn't have much that Eriu lacks, but her summoning ritual can summon the ??Queen of Winter?? in Cold [[Scales]], who expands magic access further. 
 + 
 +=== Fire === 
 +Eriu's shallowest path, far beneath boostable levels, but still around for site-searching and crosspath shenanigans. 
 + 
 +=== Air === 
 +Air is also not climbable, but at least it's deeper than Fire. 
 + 
 +=== Water === 
 +The ??Queen of Winter?? gives Eriu {{path>W3}}; not that that's absolutely necessary, since a {{path>W2}} ??Bean Sidhe?? can summon a ??Sea King?? with two Water boosters, but Eriu has many more glamour [[gems]] than water gems. 
 + 
 +=== Earth === 
 +{{path>E2}} ??Milesian Mage??s can climb up to {{path>E3}} with ??Earth Boots??; however, climbing higher is tricky. A {{path>E2N3G3}} ??Faery Queen?? with a ??Gossamer Veil?? and ??Earth Boots?? can cast ??Lore of Legends?? for one turn of {{path>E4}}, letting her summon a ??Troll King?? to lock {{path>E4}} in. 
 + 
 +=== Astral === 
 +Astral is very roundabout to get, but it's definitely possible through Death. A {{path>D2}} ??Queen of Winter?? with a ??Skull Staff?? can summon ??Spectral Mage??s who may have {{path>S1}} or {{path>S2}}. 
 + 
 +=== Death === 
 +Aside from the heroes -- which Eriu is incentivized to wait for, since they can take {{scales>L3}} -- there is the one-in-two chance of a ??Queen of Winter?? having {{path>W3D2G3}}. The rest of the climb is as usual. 
 + 
 +=== Nature === 
 +If the one-in-five chance of a {{path>N3G3}} Tuatha isn't satisfactory, there's the guaranteed {{path>N3G3}} on ??Faery Queen??s. The rest of the climb is as usual. 
 + 
 +=== Glamour === 
 +Both generic Glamour boosters can be acquired; the ??Mirage Crystal?? is somewhat involved to acquire, however, requiring a {{path>E1N2G3}} ??Tuatha?? with ??Earth Boots?? or a {{path>E2N3G3}} ??Faery Queen??. {{path>G7}} (in one-turn bursts) is thus perfectly accessible, if pricey. 
 + 
 +=== Blood === 
 +The most difficult path for Eriu to get into, ignoring bootstrapping. 
 + 
 +====== Strategy =====
 How to win as the nation. Feel free to use the following sections, or delete them, or change them. How to win as the nation. Feel free to use the following sections, or delete them, or change them.
  
dom6/eriu-ma.1713329191.txt.gz · Last modified: 2024/04/17 04:46 by johnnydown